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warriorjs-engine

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } var _LevelLoader = require('./LevelLoader'); var _LevelLoader2 = _interopRequireDefault(_LevelLoader); var _Logger = require('./Logger'); var _Logger2 = _interopRequireDefault(_Logger); var Level = (function () { function Level() { _classCallCheck(this, Level); this._warrior = null; this._floor = null; this._timeBonus = 0; } _createClass(Level, [{ key: 'loadLevel', value: function loadLevel(config, warrior) { new _LevelLoader2['default'](this).load(config, warrior); } }, { key: 'loadPlayer', value: function loadPlayer() { this.warrior.loadPlayer(); } }, { key: 'play', value: function play(turns) { var _this = this; var initialFloor = this.floor.toViewObject(); var trace = [[{ floor: initialFloor, log: [] }]]; var _loop = function (n) { if (_this._passed() || _this._failed()) return 'break'; var steps = []; _this.floor.units.forEach(function (unit) { return unit.prepareTurn(); }); _this.floor.units.forEach(function (unit) { // eslint-disable-line no-loop-func unit.performTurn(); var floor = _this.floor.toViewObject(); var log = _Logger2['default'].entries; _Logger2['default'].clear(); steps.push({ floor: floor, log: log }); }); if (_this.timeBonus) _this.timeBonus -= 1; trace.push(steps); }; for (var n = 0; n < turns; n++) { var _ret = _loop(n); if (_ret === 'break') break; } return { trace: trace, passed: this._passed(), points: { levelScore: this.warrior.score, timeBonus: this.timeBonus, clearBonus: this.clearBonus } }; } }, { key: '_passed', value: function _passed() { return this.floor.stairsSpace.isWarrior(); } }, { key: '_failed', value: function _failed() { return !this.floor.units.includes(this.warrior); } }, { key: 'warrior', get: function get() { return this._warrior; }, set: function set(warrior) { this._warrior = warrior; } }, { key: 'floor', get: function get() { return this._floor; }, set: function set(floor) { this._floor = floor; } }, { key: 'timeBonus', get: function get() { return this._timeBonus; }, set: function set(timeBonus) { this._timeBonus = timeBonus; } }, { key: 'clearBonus', get: function get() { return !this.floor.otherUnits.length ? Math.round((this.warrior.score + this.timeBonus) * 0.2) : 0; } }]); return Level; })(); exports['default'] = Level; module.exports = exports['default'];