warframe-worldstate-parser
Version:
An Open parser for Warframe's Worldstate in Javascript
76 lines (75 loc) • 1.26 kB
JavaScript
//#region lib/supporting/RewardData.ts
const resources = [
"Alloy Plate",
"Argon Crystal",
"Circuits",
"Control Module",
"Cryotic",
"Ferrite",
"Gallium",
"Morphics",
"Nano Spores",
"Neural Sensors",
"Neurodes",
"Orokin Cell",
"Oxium",
"Plastids",
"Polymer Bundle",
"Rubedo",
"Salvage",
"Tellurium"
];
const auras = [
"Brief Respite",
"Corrosive Projection",
"Dead Eye",
"EMP Aura",
"Empowered Blades",
"Enemy Radar",
"Energy Siphon",
"Growing Power",
"Infested Impedance",
"Loot Detector",
"Physique",
"Pistol Amp",
"Pistol Scavenger",
"Rejuvenation",
"Rifle Amp",
"Rifle Scavenger",
"Shield Disruption",
"Shotgun Amp",
"Shotgun Scavenger",
"Sniper Scavenger",
"Speed Holster",
"Sprint Boost",
"Stand United",
"Steel Charge"
];
const nightmare = [
"Accelerated Blast",
"Animal Instinct",
"Armored Agility",
"Blaze",
"Chilling Reload",
"Constitution",
"Drifting Contact",
"Focus Energy",
"Fortitude",
"Hammer Shot",
"Ice Storm",
"Lethal Torrent",
"Rending Strike",
"Stunning Speed",
"Wildfire",
"Seeking Fury",
"Streamlined Form",
"Shred",
"Vigor"
];
var RewardData_default = {
nightmare,
auras,
resources
};
//#endregion
export { auras, RewardData_default as default, nightmare, resources };