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warframe-worldstate-parser

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An Open parser for Warframe's Worldstate in Javascript

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import { n as __decorateMetadata, t as __decorate } from "../../decorate-BCC26nnB.mjs"; import { IsBoolean, IsString } from "class-validator"; import { languageString } from "warframe-worldstate-data/utilities"; //#region lib/models/Simaris.ts /** * Contains information about sanctuary targets */ var Simaris = class { /** * The sanctuary target */ target; /** * Whether or not the target is currently active */ isTargetActive; /** * @param data The sanctuary data * @param deps The dependencies object * @param deps.locale Locale to use for translations */ constructor(data, { locale } = { locale: "en" }) { if (!data || !Object.keys(data).length) data = { LastCompletedTargetType: "" }; this.target = languageString(data.LastCompletedTargetType, locale) || "N/A"; this.isTargetActive = !data.LastCompletedTargetType; } /** * A string representation of the current sanctuary status */ get asString() { return `Simaris's ${this.isTargetActive ? "current" : "previous"} objective ${this.isTargetActive ? "is" : "was"} ${this.target}`; } }; __decorate([IsString(), __decorateMetadata("design:type", String)], Simaris.prototype, "target", void 0); __decorate([IsBoolean(), __decorateMetadata("design:type", Boolean)], Simaris.prototype, "isTargetActive", void 0); //#endregion export { Simaris };