warframe-worldstate-parser
Version:
An Open parser for Warframe's Worldstate in Javascript
137 lines (136 loc) • 3.12 kB
TypeScript
/**
* Represents an in-game mission
*/
export default class Mission {
/**
* @param {object} data The mission data
* @param {string} locale Locale to use for translations
*/
constructor(data: object, { locale }?: string);
/**
* The mission's description
* @type {?string}
*/
description: string | null;
/**
* The node where the mission takes place
* @type {string}
*/
node: string;
/**
* Unlocalized {@link mission#node}
* @type {string}
*/
nodeKey: string;
/**
* The mission's type
* @type {string}
*/
type: string;
/**
* The mission's type
* @type {string}
*/
typeKey: string;
/**
* The factions that the players must fight in the mission
* @type {string}
*/
faction: string;
/**
* The factions that the players must fight in the mission
* @type {string}
*/
factionKey: string;
/**
* The mission's reward
* @type {?Reward}
*/
reward: Reward | null;
/**
* The minimum level of the enemies in the mission
* @type {number}
*/
minEnemyLevel: number;
/**
* The maximum level of the enemies in the mission
* @type {number}
*/
maxEnemyLevel: number;
/**
* The number of waves that the players need to complete (undefined if not applicable)
* @type {?number}
*/
maxWaveNum: number | null;
/**
* The Mission's nightmare boolean
* @type {boolean}
*/
nightmare: boolean;
/**
* The Mission's archwing requirement
* @type {boolean}
*/
archwingRequired: boolean;
/**
* The Mission's sharkwing requirement
* @type {boolean}
*/
isSharkwing: boolean;
/**
* Override for the map on this mission
* @type {string}
*/
levelOverride: string;
/**
* Enemy specification for the mission
* @type {string}
*/
enemySpec: string;
/**
* Array of strings denoting extra spawners for a mission
* @type {string[]}
*/
advancedSpawners: string[];
/**
* Items required to enter the mission
* @type {string[]}
*/
requiredItems: string[];
/**
* Whether or not the required items are consumed
* @type {boolean}
*/
consumeRequiredItems: boolean;
/**
* Target for the mission
* @type {string}
*/
target: string;
/**
* Whether or not leaders are always allowed
* @type {boolean}
*/
leadersAlwaysAllowed: boolean;
/**
* A tag for the event that this corresponds to
* @type {string}
*/
goalTag: string;
/**
* Affectors for this mission
* @type {string[]}
*/
levelAuras: string[];
/**
* Only weapon allowed for the mission
* @type {string}
*/
exclusiveWeapon: string;
/**
* The Mission's string representation
* @returns {string} Mission's string representation
*/
toString(): string;
}
import Reward from './Reward.js';