warframe-worldstate-data
Version:
Warframe data for use with warframe-worldstate-parser
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text/typescript
import { ArchonShard, SteelPath } from "../types.mjs";
import { Locale } from "../exports.mjs";
//#region tools/translation.d.ts
/**
* Rough Titlecase!
* @param {string} str string to be titlecased
* @returns {string} titlecased string
*/
declare const toTitleCase: (str: string) => string;
/**
* Utility function to split the resource name and return somewhat human-readable string
* @param {string} str localization resource key
* @returns {string} human-readable string
*/
declare const splitResourceName: (str: string) => string;
declare const lastResourceName: (str: string | undefined) => string | undefined;
/**
*
* @param {string} color - The internal color name
* @param {string} dataOverride locale for use with translation
* @returns {Object | undefined}
*/
declare const archonShard: (color: string, dataOverride?: Locale) => ArchonShard;
/**
*
* @param {string} color - The internal color name
* @param {string} dataOverride locale for use with translation
* @returns {string}
*/
declare const archonShardColor: (color: string, dataOverride?: Locale) => string;
/**
*
* @param {string} color - The internal color name
* @param {string} upgradeType - The upgrade type
* @param {string} dataOverride locale for use with translation
* @returns {string}
*/
declare const archonShardUpgradeType: (color: string, upgradeType: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} faction name
*/
declare const faction: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} node name
*/
declare const node: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} mission type of the node
*/
declare const nodeMissionType: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} faction that controls the node
*/
declare const nodeEnemy: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} localization for language string
*/
declare const languageString: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} localization for language description
*/
declare const languageDesc: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} translation for mission type
*/
declare const missionType: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} conclave mode
*/
declare const conclaveMode: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {{ value: string; description: string }} conclave category
*/
declare const conclaveCategory: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} fissure modifier data
*/
declare const fissureModifier: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {number | string} fissure tier
*/
declare const fissureTier: (key: string, dataOverride?: Locale) => number | string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} syndicate name
*/
declare const syndicate: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} upgrade type
*/
declare const upgrade: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} mathematical operation value
*/
declare const operation: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} symbol of mathematical operation
*/
declare const operationSymbol: (key: string, dataOverride?: Locale) => string;
/**
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} sortie boss name
*/
declare const sortieBoss: (key: string, dataOverride?: Locale) => string;
/**
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} faction for a sortie based on the boss
*/
declare const sortieFaction: (key: string, dataOverride?: Locale) => string;
/**
*
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} sortie modifier data
*/
declare const sortieModifier: (key: string, dataOverride?: Locale) => string;
/**
* @param {string} key - The data key
* @param {string} dataOverride locale for use with translation
* @returns {string} sortie modifier description
*/
declare const sortieModDesc: (key: string, dataOverride?: Locale) => string;
/**
* Retrieve the localized region for a given key
* @param {string | number} key - The region key
* @param {string} dataOverride - The locale to use for translations
* @returns {string} localized region name
*/
declare const region: (key: number, dataOverride?: Locale) => string | number;
/**
* Retrieve conclave challenge name for the given key and locale
* @param {string} key key to retrieve
* @param {string} dataOverride locale key override
* @returns {{
* title: string,
* description: string,
* standing: number,
* }} - The conclave challenge name for the given key
*/
declare const conclaveChallenge: (key: string, dataOverride?: Locale) => {
title: string;
description: string;
standing: number;
};
/**
* Get the steel path data for given key
* @param {string} dataOverride - The locale to use for translations
* @returns {string} - The steel path data for the given key
*/
declare const steelPath: (dataOverride?: Locale) => SteelPath;
/**
* Translate the given focus school
* @param {string} focus The focus school to translate
* @returns {string} The translated focus school
*/
declare const translateFocus: (focus?: string) => string;
/**
* Translate the given polarity
* @param {string?} pol The polarity to translate
* @returns {string} The translated polarity
*/
declare const translatePolarity: (pol?: string) => string;
/**
* Translate the given event key
* @param {string} key Unique event type
* @returns {string}
*/
declare const translateCalendarEvent: (key: string) => string;
/**
* Translate the given season name to a non-unique string
* @param {string} season Unique season name
* @returns {string}
*/
declare const translateSeason: (season: string) => string;
declare const translateArchimedeaType: (type: string) => string;
/**
* An object containing functions to convert in-game names to their localizations
* @typedef {Record<string, function>} Translator
* @property {function} faction - Converts faction names
* @property {function} node - Converts star map node names
* @property {function} nodeMissionType - Returns the mission type of given node
* @property {function} nodeEnemy - Returns the faction that controls a given node
* @property {function} languageString - Converts generic language strings
* @property {function} languageDesc - Converts generic language strings
* and retrieves the description
* @property {function} missionType - Converts mission types
* @property {function} conclaveMode - Converts conclave modes
* @property {function} conclaveCategory - Converts conclave challenge categories
* @property {function} fissureModifier - Converts fissure mission modifiers
* @property {function} syndicate - Converts syndicate names
* @property {function} upgrade - Converts upgrade types
* @property {function} operation - Converts operation types
* @property {function} sortieBoss - Converts sortie boss names
* @property {function} sortieModifier - Converts sortie modifier types
* @property {function} sortieModDesc - Converts sortie modifier type descriptions
* @property {function} region - Converts persistent enemy region indicies
* @property {function} conclaveChallenge - Convert conclave identifiers into standing data
* @property {function} steelPath - Retrieve Steel Path rotation data for locale
* @property {function} toTitleCase - Format provided string as titlecase
* @property {function} translateFocus - Translate focus schools
* @property {function} translatePolarity - Translate polarities
* @property {function} archonShard - Converts archon shard names
* @property {function} archonShardColor - Converts archon shard names to in-game color values
* @property {function} archonShardUpgradeType - Convert archon shard upgrade type
* @property {function} translateCalendarEvent - Translate the given event key
* @property {function} translateSeason - Translate the given season name to a non-unique string
*/
declare const _default: {
faction: (key: string, dataOverride?: Locale) => string;
node: (key: string, dataOverride?: Locale) => string;
nodeMissionType: (key: string, dataOverride?: Locale) => string;
nodeEnemy: (key: string, dataOverride?: Locale) => string;
languageString: (key: string, dataOverride?: Locale) => string;
languageDesc: (key: string, dataOverride?: Locale) => string;
missionType: (key: string, dataOverride?: Locale) => string;
conclaveMode: (key: string, dataOverride?: Locale) => string;
conclaveCategory: (key: string, dataOverride?: Locale) => string;
fissureModifier: (key: string, dataOverride?: Locale) => string;
fissureTier: (key: string, dataOverride?: Locale) => number | string;
syndicate: (key: string, dataOverride?: Locale) => string;
upgrade: (key: string, dataOverride?: Locale) => string;
operation: (key: string, dataOverride?: Locale) => string;
operationSymbol: (key: string, dataOverride?: Locale) => string;
sortieBoss: (key: string, dataOverride?: Locale) => string;
sortieModifier: (key: string, dataOverride?: Locale) => string;
sortieModDesc: (key: string, dataOverride?: Locale) => string;
sortieFaction: (key: string, dataOverride?: Locale) => string;
region: (key: number, dataOverride?: Locale) => string | number;
conclaveChallenge: (key: string, dataOverride?: Locale) => {
title: string;
description: string;
standing: number;
};
steelPath: (dataOverride?: Locale) => SteelPath;
toTitleCase: (str: string) => string;
translateFocus: (focus?: string) => string;
translatePolarity: (pol?: string) => string;
archonShard: (color: string, dataOverride?: Locale) => ArchonShard;
archonShardColor: (color: string, dataOverride?: Locale) => string;
archonShardUpgradeType: (color: string, upgradeType: string, dataOverride?: Locale) => string;
translateCalendarEvent: (key: string) => string;
translateSeason: (season: string) => string;
};
//#endregion
export { archonShard, archonShardColor, archonShardUpgradeType, conclaveCategory, conclaveChallenge, conclaveMode, _default as default, faction, fissureModifier, fissureTier, languageDesc, languageString, lastResourceName, missionType, node, nodeEnemy, nodeMissionType, operation, operationSymbol, region, sortieBoss, sortieFaction, sortieModDesc, sortieModifier, splitResourceName, steelPath, syndicate, toTitleCase, translateArchimedeaType, translateCalendarEvent, translateFocus, translatePolarity, translateSeason, upgrade };