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warframe-worldstate-data

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Warframe data for use with warframe-worldstate-parser

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import { ArchonShard, SteelPath } from "../types.mjs"; import { Locale } from "../exports.mjs"; //#region tools/translation.d.ts /** * Rough Titlecase! * @param {string} str string to be titlecased * @returns {string} titlecased string */ declare const toTitleCase: (str: string) => string; /** * Utility function to split the resource name and return somewhat human-readable string * @param {string} str localization resource key * @returns {string} human-readable string */ declare const splitResourceName: (str: string) => string; declare const lastResourceName: (str: string | undefined) => string | undefined; /** * * @param {string} color - The internal color name * @param {string} dataOverride locale for use with translation * @returns {Object | undefined} */ declare const archonShard: (color: string, dataOverride?: Locale) => ArchonShard; /** * * @param {string} color - The internal color name * @param {string} dataOverride locale for use with translation * @returns {string} */ declare const archonShardColor: (color: string, dataOverride?: Locale) => string; /** * * @param {string} color - The internal color name * @param {string} upgradeType - The upgrade type * @param {string} dataOverride locale for use with translation * @returns {string} */ declare const archonShardUpgradeType: (color: string, upgradeType: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} faction name */ declare const faction: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} node name */ declare const node: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} mission type of the node */ declare const nodeMissionType: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} faction that controls the node */ declare const nodeEnemy: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} localization for language string */ declare const languageString: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} localization for language description */ declare const languageDesc: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} translation for mission type */ declare const missionType: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} conclave mode */ declare const conclaveMode: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {{ value: string; description: string }} conclave category */ declare const conclaveCategory: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} fissure modifier data */ declare const fissureModifier: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {number | string} fissure tier */ declare const fissureTier: (key: string, dataOverride?: Locale) => number | string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} syndicate name */ declare const syndicate: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} upgrade type */ declare const upgrade: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} mathematical operation value */ declare const operation: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} symbol of mathematical operation */ declare const operationSymbol: (key: string, dataOverride?: Locale) => string; /** * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} sortie boss name */ declare const sortieBoss: (key: string, dataOverride?: Locale) => string; /** * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} faction for a sortie based on the boss */ declare const sortieFaction: (key: string, dataOverride?: Locale) => string; /** * * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} sortie modifier data */ declare const sortieModifier: (key: string, dataOverride?: Locale) => string; /** * @param {string} key - The data key * @param {string} dataOverride locale for use with translation * @returns {string} sortie modifier description */ declare const sortieModDesc: (key: string, dataOverride?: Locale) => string; /** * Retrieve the localized region for a given key * @param {string | number} key - The region key * @param {string} dataOverride - The locale to use for translations * @returns {string} localized region name */ declare const region: (key: number, dataOverride?: Locale) => string | number; /** * Retrieve conclave challenge name for the given key and locale * @param {string} key key to retrieve * @param {string} dataOverride locale key override * @returns {{ * title: string, * description: string, * standing: number, * }} - The conclave challenge name for the given key */ declare const conclaveChallenge: (key: string, dataOverride?: Locale) => { title: string; description: string; standing: number; }; /** * Get the steel path data for given key * @param {string} dataOverride - The locale to use for translations * @returns {string} - The steel path data for the given key */ declare const steelPath: (dataOverride?: Locale) => SteelPath; /** * Translate the given focus school * @param {string} focus The focus school to translate * @returns {string} The translated focus school */ declare const translateFocus: (focus?: string) => string; /** * Translate the given polarity * @param {string?} pol The polarity to translate * @returns {string} The translated polarity */ declare const translatePolarity: (pol?: string) => string; /** * Translate the given event key * @param {string} key Unique event type * @returns {string} */ declare const translateCalendarEvent: (key: string) => string; /** * Translate the given season name to a non-unique string * @param {string} season Unique season name * @returns {string} */ declare const translateSeason: (season: string) => string; declare const translateArchimedeaType: (type: string) => string; /** * An object containing functions to convert in-game names to their localizations * @typedef {Record<string, function>} Translator * @property {function} faction - Converts faction names * @property {function} node - Converts star map node names * @property {function} nodeMissionType - Returns the mission type of given node * @property {function} nodeEnemy - Returns the faction that controls a given node * @property {function} languageString - Converts generic language strings * @property {function} languageDesc - Converts generic language strings * and retrieves the description * @property {function} missionType - Converts mission types * @property {function} conclaveMode - Converts conclave modes * @property {function} conclaveCategory - Converts conclave challenge categories * @property {function} fissureModifier - Converts fissure mission modifiers * @property {function} syndicate - Converts syndicate names * @property {function} upgrade - Converts upgrade types * @property {function} operation - Converts operation types * @property {function} sortieBoss - Converts sortie boss names * @property {function} sortieModifier - Converts sortie modifier types * @property {function} sortieModDesc - Converts sortie modifier type descriptions * @property {function} region - Converts persistent enemy region indicies * @property {function} conclaveChallenge - Convert conclave identifiers into standing data * @property {function} steelPath - Retrieve Steel Path rotation data for locale * @property {function} toTitleCase - Format provided string as titlecase * @property {function} translateFocus - Translate focus schools * @property {function} translatePolarity - Translate polarities * @property {function} archonShard - Converts archon shard names * @property {function} archonShardColor - Converts archon shard names to in-game color values * @property {function} archonShardUpgradeType - Convert archon shard upgrade type * @property {function} translateCalendarEvent - Translate the given event key * @property {function} translateSeason - Translate the given season name to a non-unique string */ declare const _default: { faction: (key: string, dataOverride?: Locale) => string; node: (key: string, dataOverride?: Locale) => string; nodeMissionType: (key: string, dataOverride?: Locale) => string; nodeEnemy: (key: string, dataOverride?: Locale) => string; languageString: (key: string, dataOverride?: Locale) => string; languageDesc: (key: string, dataOverride?: Locale) => string; missionType: (key: string, dataOverride?: Locale) => string; conclaveMode: (key: string, dataOverride?: Locale) => string; conclaveCategory: (key: string, dataOverride?: Locale) => string; fissureModifier: (key: string, dataOverride?: Locale) => string; fissureTier: (key: string, dataOverride?: Locale) => number | string; syndicate: (key: string, dataOverride?: Locale) => string; upgrade: (key: string, dataOverride?: Locale) => string; operation: (key: string, dataOverride?: Locale) => string; operationSymbol: (key: string, dataOverride?: Locale) => string; sortieBoss: (key: string, dataOverride?: Locale) => string; sortieModifier: (key: string, dataOverride?: Locale) => string; sortieModDesc: (key: string, dataOverride?: Locale) => string; sortieFaction: (key: string, dataOverride?: Locale) => string; region: (key: number, dataOverride?: Locale) => string | number; conclaveChallenge: (key: string, dataOverride?: Locale) => { title: string; description: string; standing: number; }; steelPath: (dataOverride?: Locale) => SteelPath; toTitleCase: (str: string) => string; translateFocus: (focus?: string) => string; translatePolarity: (pol?: string) => string; archonShard: (color: string, dataOverride?: Locale) => ArchonShard; archonShardColor: (color: string, dataOverride?: Locale) => string; archonShardUpgradeType: (color: string, upgradeType: string, dataOverride?: Locale) => string; translateCalendarEvent: (key: string) => string; translateSeason: (season: string) => string; }; //#endregion export { archonShard, archonShardColor, archonShardUpgradeType, conclaveCategory, conclaveChallenge, conclaveMode, _default as default, faction, fissureModifier, fissureTier, languageDesc, languageString, lastResourceName, missionType, node, nodeEnemy, nodeMissionType, operation, operationSymbol, region, sortieBoss, sortieFaction, sortieModDesc, sortieModifier, splitResourceName, steelPath, syndicate, toTitleCase, translateArchimedeaType, translateCalendarEvent, translateFocus, translatePolarity, translateSeason, upgrade };