UNPKG

wallet-validator

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Fast Wallet address validator for Bitcoin and other Altcoins.

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'use strict'; /** * Credits to https://github.com/emilbayes/blake2b * * Copyright (c) 2017, Emil Bay github@tixz.dk * * Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ // 64-bit unsigned addition // Sets v[a,a+1] += v[b,b+1] // v should be a Uint32Array function ADD64AA (v, a, b) { var o0 = v[a] + v[b] var o1 = v[a + 1] + v[b + 1] if (o0 >= 0x100000000) { o1++ } v[a] = o0 v[a + 1] = o1 } // 64-bit unsigned addition // Sets v[a,a+1] += b // b0 is the low 32 bits of b, b1 represents the high 32 bits function ADD64AC (v, a, b0, b1) { var o0 = v[a] + b0 if (b0 < 0) { o0 += 0x100000000 } var o1 = v[a + 1] + b1 if (o0 >= 0x100000000) { o1++ } v[a] = o0 v[a + 1] = o1 } // Little-endian byte access function B2B_GET32 (arr, i) { return (arr[i] ^ (arr[i + 1] << 8) ^ (arr[i + 2] << 16) ^ (arr[i + 3] << 24)) } // G Mixing function // The ROTRs are inlined for speed function B2B_G (a, b, c, d, ix, iy) { var x0 = m[ix] var x1 = m[ix + 1] var y0 = m[iy] var y1 = m[iy + 1] ADD64AA(v, a, b) // v[a,a+1] += v[b,b+1] ... in JS we must store a uint64 as two uint32s ADD64AC(v, a, x0, x1) // v[a, a+1] += x ... x0 is the low 32 bits of x, x1 is the high 32 bits // v[d,d+1] = (v[d,d+1] xor v[a,a+1]) rotated to the right by 32 bits var xor0 = v[d] ^ v[a] var xor1 = v[d + 1] ^ v[a + 1] v[d] = xor1 v[d + 1] = xor0 ADD64AA(v, c, d) // v[b,b+1] = (v[b,b+1] xor v[c,c+1]) rotated right by 24 bits xor0 = v[b] ^ v[c] xor1 = v[b + 1] ^ v[c + 1] v[b] = (xor0 >>> 24) ^ (xor1 << 8) v[b + 1] = (xor1 >>> 24) ^ (xor0 << 8) ADD64AA(v, a, b) ADD64AC(v, a, y0, y1) // v[d,d+1] = (v[d,d+1] xor v[a,a+1]) rotated right by 16 bits xor0 = v[d] ^ v[a] xor1 = v[d + 1] ^ v[a + 1] v[d] = (xor0 >>> 16) ^ (xor1 << 16) v[d + 1] = (xor1 >>> 16) ^ (xor0 << 16) ADD64AA(v, c, d) // v[b,b+1] = (v[b,b+1] xor v[c,c+1]) rotated right by 63 bits xor0 = v[b] ^ v[c] xor1 = v[b + 1] ^ v[c + 1] v[b] = (xor1 >>> 31) ^ (xor0 << 1) v[b + 1] = (xor0 >>> 31) ^ (xor1 << 1) } // Initialization Vector var BLAKE2B_IV32 = new Uint32Array([ 0xF3BCC908, 0x6A09E667, 0x84CAA73B, 0xBB67AE85, 0xFE94F82B, 0x3C6EF372, 0x5F1D36F1, 0xA54FF53A, 0xADE682D1, 0x510E527F, 0x2B3E6C1F, 0x9B05688C, 0xFB41BD6B, 0x1F83D9AB, 0x137E2179, 0x5BE0CD19 ]) var SIGMA8 = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 14, 10, 4, 8, 9, 15, 13, 6, 1, 12, 0, 2, 11, 7, 5, 3, 11, 8, 12, 0, 5, 2, 15, 13, 10, 14, 3, 6, 7, 1, 9, 4, 7, 9, 3, 1, 13, 12, 11, 14, 2, 6, 5, 10, 4, 0, 15, 8, 9, 0, 5, 7, 2, 4, 10, 15, 14, 1, 11, 12, 6, 8, 3, 13, 2, 12, 6, 10, 0, 11, 8, 3, 4, 13, 7, 5, 15, 14, 1, 9, 12, 5, 1, 15, 14, 13, 4, 10, 0, 7, 6, 3, 9, 2, 8, 11, 13, 11, 7, 14, 12, 1, 3, 9, 5, 0, 15, 4, 8, 6, 2, 10, 6, 15, 14, 9, 11, 3, 0, 8, 12, 2, 13, 7, 1, 4, 10, 5, 10, 2, 8, 4, 7, 6, 1, 5, 15, 11, 9, 14, 3, 12, 13, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 14, 10, 4, 8, 9, 15, 13, 6, 1, 12, 0, 2, 11, 7, 5, 3 ] // These are offsets into a uint64 buffer. // Multiply them all by 2 to make them offsets into a uint32 buffer, // because this is Javascript and we don't have uint64s var SIGMA82 = new Uint8Array(SIGMA8.map(function (x) { return x * 2 })) // Compression function. 'last' flag indicates last block. // Note we're representing 16 uint64s as 32 uint32s var v = new Uint32Array(32) var m = new Uint32Array(32) function blake2bCompress (ctx, last) { var i = 0 // init work variables for (i = 0; i < 16; i++) { v[i] = ctx.h[i] v[i + 16] = BLAKE2B_IV32[i] } // low 64 bits of offset v[24] = v[24] ^ ctx.t v[25] = v[25] ^ (ctx.t / 0x100000000) // high 64 bits not supported, offset may not be higher than 2**53-1 // last block flag set ? if (last) { v[28] = ~v[28] v[29] = ~v[29] } // get little-endian words for (i = 0; i < 32; i++) { m[i] = B2B_GET32(ctx.b, 4 * i) } // twelve rounds of mixing for (i = 0; i < 12; i++) { B2B_G(0, 8, 16, 24, SIGMA82[i * 16 + 0], SIGMA82[i * 16 + 1]) B2B_G(2, 10, 18, 26, SIGMA82[i * 16 + 2], SIGMA82[i * 16 + 3]) B2B_G(4, 12, 20, 28, SIGMA82[i * 16 + 4], SIGMA82[i * 16 + 5]) B2B_G(6, 14, 22, 30, SIGMA82[i * 16 + 6], SIGMA82[i * 16 + 7]) B2B_G(0, 10, 20, 30, SIGMA82[i * 16 + 8], SIGMA82[i * 16 + 9]) B2B_G(2, 12, 22, 24, SIGMA82[i * 16 + 10], SIGMA82[i * 16 + 11]) B2B_G(4, 14, 16, 26, SIGMA82[i * 16 + 12], SIGMA82[i * 16 + 13]) B2B_G(6, 8, 18, 28, SIGMA82[i * 16 + 14], SIGMA82[i * 16 + 15]) } for (i = 0; i < 16; i++) { ctx.h[i] = ctx.h[i] ^ v[i] ^ v[i + 16] } } // reusable parameter_block var parameter_block = new Uint8Array([ 0, 0, 0, 0, // 0: outlen, keylen, fanout, depth 0, 0, 0, 0, // 4: leaf length, sequential mode 0, 0, 0, 0, // 8: node offset 0, 0, 0, 0, // 12: node offset 0, 0, 0, 0, // 16: node depth, inner length, rfu 0, 0, 0, 0, // 20: rfu 0, 0, 0, 0, // 24: rfu 0, 0, 0, 0, // 28: rfu 0, 0, 0, 0, // 32: salt 0, 0, 0, 0, // 36: salt 0, 0, 0, 0, // 40: salt 0, 0, 0, 0, // 44: salt 0, 0, 0, 0, // 48: personal 0, 0, 0, 0, // 52: personal 0, 0, 0, 0, // 56: personal 0, 0, 0, 0 // 60: personal ]) // Creates a BLAKE2b hashing context // Requires an output length between 1 and 64 bytes // Takes an optional Uint8Array key function Blake2b (outlen, key, salt, personal) { // zero out parameter_block before usage parameter_block.fill(0) // state, 'param block' this.b = new Uint8Array(128) this.h = new Uint32Array(16) this.t = 0 // input count this.c = 0 // pointer within buffer this.outlen = outlen // output length in bytes parameter_block[0] = outlen if (key) parameter_block[1] = key.length parameter_block[2] = 1 // fanout parameter_block[3] = 1 // depth if (salt) parameter_block.set(salt, 32) if (personal) parameter_block.set(personal, 48) // initialize hash state for (var i = 0; i < 16; i++) { this.h[i] = BLAKE2B_IV32[i] ^ B2B_GET32(parameter_block, i * 4) } // key the hash, if applicable if (key) { blake2bUpdate(this, key) // at the end this.c = 128 } } Blake2b.prototype.update = function (input) { blake2bUpdate(this, input) return this } Blake2b.prototype.digest = function (out) { var buf = (!out || out === 'binary' || out === 'hex') ? new Uint8Array(this.outlen) : out blake2bFinal(this, buf) if (out === 'hex') return hexSlice(buf) return buf } Blake2b.prototype.final = Blake2b.prototype.digest // Updates a BLAKE2b streaming hash // Requires hash context and Uint8Array (byte array) function blake2bUpdate (ctx, input) { for (var i = 0; i < input.length; i++) { if (ctx.c === 128) { // buffer full ? ctx.t += ctx.c // add counters blake2bCompress(ctx, false) // compress (not last) ctx.c = 0 // counter to zero } ctx.b[ctx.c++] = input[i] } } // Completes a BLAKE2b streaming hash // Returns a Uint8Array containing the message digest function blake2bFinal (ctx, out) { ctx.t += ctx.c // mark last block offset while (ctx.c < 128) { // fill up with zeros ctx.b[ctx.c++] = 0 } blake2bCompress(ctx, true) // final block flag = 1 for (var i = 0; i < ctx.outlen; i++) { out[i] = ctx.h[i >> 2] >> (8 * (i & 3)) } return out } function hexSlice (buf) { var str = '' for (var i = 0; i < buf.length; i++) str += toHex(buf[i]) return str } function toHex (n) { if (n < 16) return '0' + n.toString(16) return n.toString(16) } module.exports = Blake2b;