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vui-design

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A high quality UI Toolkit based on Vue.js

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// Back export function easeInBack(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } return c * (t /= d) * t * ((s + 1) * t - s) + b; }; export function easeOutBack(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; }; export function easeInOutBack(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } if ((t /= d / 2) < 1) { return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b; } return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b; }; // Bounce export function easeInBounce(t, b, c, d) { return c - easeOutBounce(d - t, 0, c, d) + b; }; export function easeOutBounce(t, b, c, d) { if ((t /= d) < (1 / 2.75)) { return c * (7.5625 * t * t) + b; } else if (t < (2 / 2.75)) { return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b; } else if (t < (2.5 / 2.75)) { return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b; } else { return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b; } }; export function easeInOutBounce(t, b, c, d) { if (t < d / 2) { return easeInBounce(t * 2, 0, c, d) * 0.5 + b; } else { return easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; } }; // Circ export function easeInCirc(t, b, c, d) { return - c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; }; export function easeOutCirc(t, b, c, d) { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; }; export function easeInOutCirc(t, b, c, d) { if ((t /= d / 2) < 1) { return - c / 2 * (Math.sqrt(1 - t * t) - 1) + b; } return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; }; // Cubic export function easeInCubic(t, b, c, d) { return c * (t /= d) * t * t + b; }; export function easeOutCubic(t, b, c, d) { return c * ((t = t / d - 1) * t * t + 1) + b; }; export function easeInOutCubic(t, b, c, d) { if ((t /= d / 2) < 1) { return c / 2 * t * t * t + b; } return c / 2 * ((t -= 2) * t * t + 2) + b; }; // Elastic export function easeInElastic(t, b, c, d, a, p) { if (t == 0) { return b; } if ((t /= d) == 1) { return b + c; } if (!p) { p = d * 0.3; } let s; if (!a || a < Math.abs(c)) { a = c; s = p / 4; } else { s = p / (2 * Math.PI) * Math.asin(c / a); } return - (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; }; export function easeOutElastic(t, b, c, d, a, p) { if (t == 0) { return b; } if ((t /= d) == 1) { return b + c; } if (!p) { p = d * 0.3; } let s; if (!a || a < Math.abs(c)) { a = c; s = p / 4; } else { s = p / (2 * Math.PI) * Math.asin(c / a); } return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b); }; export function easeInOutElastic(t, b, c, d, a, p) { if (t == 0) { return b; } if ((t /= d / 2) == 2) { return b + c; } if (!p) { p = d * (0.3 * 1.5); } let s; if (!a || a < Math.abs(c)) { a = c; s = p / 4; } else { s = p / (2 * Math.PI) * Math.asin(c / a); } if (t < 1) { return - 0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; } return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b; }; // Expo export function easeInExpo(t, b, c, d) { return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; }; export function easeOutExpo(t, b, c, d) { return (t == d) ? b + c : c * ( - Math.pow(2, -10 * t / d) + 1) + b; }; export function easeInOutExpo(t, b, c, d) { if (t == 0) { return b; } if (t == d) { return b + c; } if ((t /= d / 2) < 1) { return c / 2 * Math.pow(2, 10 * (t - 1)) + b; } return c / 2 * ( - Math.pow(2, -10 * --t) + 2) + b; }; // Quad export function easeInQuad(t, b, c, d) { return c * (t /= d) * t + b; }; export function easeOutQuad(t, b, c, d) { return - c * (t /= d) * (t - 2) + b; }; export function easeInOutQuad(t, b, c, d) { if ((t /= d / 2) < 1) { return c / 2 * t * t + b; } return - c / 2 * ((--t) * (t - 2) - 1) + b; }; // Quart export function easeInQuart(t, b, c, d) { return c * (t /= d) * t * t * t + b; }; export function easeOutQuart(t, b, c, d) { return - c * ((t = t / d - 1) * t * t * t - 1) + b; }; export function easeInOutQuart(t, b, c, d) { if ((t /= d / 2) < 1) { return c / 2 * t * t * t * t + b; } return - c / 2 * ((t -= 2) * t * t * t - 2) + b; }; // Quint export function easeInQuint(t, b, c, d) { return c * (t /= d) * t * t * t * t + b; }; export function easeOutQuint(t, b, c, d) { return c * ((t = t / d - 1) * t * t * t * t + 1) + b; }; export function easeInOutQuint(t, b, c, d) { if ((t /= d / 2) < 1) { return c / 2 * t * t * t * t * t + b; } return c / 2 * ((t -= 2) * t * t * t * t + 2) + b; }; // Sine export function easeInSine(t, b, c, d) { return - c * Math.cos(t / d * (Math.PI / 2)) + c + b; }; export function easeOutSine(t, b, c, d) { return c * Math.sin(t / d * (Math.PI / 2)) + b; }; export function easeInOutSine(t, b, c, d) { return - c / 2 * (Math.cos(Math.PI * t / d) - 1) + b; }; // Export all easings as default export default { easeInBack, easeOutBack, easeInOutBack, easeInBounce, easeOutBounce, easeInOutBounce, easeInCirc, easeOutCirc, easeInOutCirc, easeInCubic, easeOutCubic, easeInOutCubic, easeInElastic, easeOutElastic, easeInOutElastic, easeInExpo, easeOutExpo, easeInOutExpo, easeInQuad, easeOutQuad, easeInOutQuad, easeInQuart, easeOutQuart, easeInOutQuart, easeInQuint, easeOutQuint, easeInOutQuint, easeInSine, easeOutSine, easeInOutSine };