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vuetify

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Vue Material Component Framework

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// Styles import './VRipple.sass' // Utilities import { consoleWarn } from '../../util/console' import { keyCodes } from '../../util/helpers' // Types import { VNode, VNodeDirective } from 'vue' type VuetifyRippleEvent = MouseEvent | TouchEvent | KeyboardEvent const DELAY_RIPPLE = 80 function transform (el: HTMLElement, value: string) { el.style.transform = value el.style.webkitTransform = value } function opacity (el: HTMLElement, value: number) { el.style.opacity = value.toString() } export interface RippleOptions { class?: string center?: boolean circle?: boolean } function isTouchEvent (e: VuetifyRippleEvent): e is TouchEvent { return e.constructor.name === 'TouchEvent' } function isKeyboardEvent (e: VuetifyRippleEvent): e is KeyboardEvent { return e.constructor.name === 'KeyboardEvent' } const calculate = ( e: VuetifyRippleEvent, el: HTMLElement, value: RippleOptions = {} ) => { let localX = 0 let localY = 0 if (!isKeyboardEvent(e)) { const offset = el.getBoundingClientRect() const target = isTouchEvent(e) ? e.touches[e.touches.length - 1] : e localX = target.clientX - offset.left localY = target.clientY - offset.top } let radius = 0 let scale = 0.3 if (el._ripple && el._ripple.circle) { scale = 0.15 radius = el.clientWidth / 2 radius = value.center ? radius : radius + Math.sqrt((localX - radius) ** 2 + (localY - radius) ** 2) / 4 } else { radius = Math.sqrt(el.clientWidth ** 2 + el.clientHeight ** 2) / 2 } const centerX = `${(el.clientWidth - (radius * 2)) / 2}px` const centerY = `${(el.clientHeight - (radius * 2)) / 2}px` const x = value.center ? centerX : `${localX - radius}px` const y = value.center ? centerY : `${localY - radius}px` return { radius, scale, x, y, centerX, centerY } } const ripples = { /* eslint-disable max-statements */ show ( e: VuetifyRippleEvent, el: HTMLElement, value: RippleOptions = {} ) { if (!el._ripple || !el._ripple.enabled) { return } const container = document.createElement('span') const animation = document.createElement('span') container.appendChild(animation) container.className = 'v-ripple__container' if (value.class) { container.className += ` ${value.class}` } const { radius, scale, x, y, centerX, centerY } = calculate(e, el, value) const size = `${radius * 2}px` animation.className = 'v-ripple__animation' animation.style.width = size animation.style.height = size el.appendChild(container) const computed = window.getComputedStyle(el) if (computed && computed.position === 'static') { el.style.position = 'relative' el.dataset.previousPosition = 'static' } animation.classList.add('v-ripple__animation--enter') animation.classList.add('v-ripple__animation--visible') transform(animation, `translate(${x}, ${y}) scale3d(${scale},${scale},${scale})`) opacity(animation, 0) animation.dataset.activated = String(performance.now()) setTimeout(() => { animation.classList.remove('v-ripple__animation--enter') animation.classList.add('v-ripple__animation--in') transform(animation, `translate(${centerX}, ${centerY}) scale3d(1,1,1)`) opacity(animation, 0.25) }, 0) }, hide (el: HTMLElement | null) { if (!el || !el._ripple || !el._ripple.enabled) return const ripples = el.getElementsByClassName('v-ripple__animation') if (ripples.length === 0) return const animation = ripples[ripples.length - 1] if (animation.dataset.isHiding) return else animation.dataset.isHiding = 'true' const diff = performance.now() - Number(animation.dataset.activated) const delay = Math.max(250 - diff, 0) setTimeout(() => { animation.classList.remove('v-ripple__animation--in') animation.classList.add('v-ripple__animation--out') opacity(animation, 0) setTimeout(() => { const ripples = el.getElementsByClassName('v-ripple__animation') if (ripples.length === 1 && el.dataset.previousPosition) { el.style.position = el.dataset.previousPosition delete el.dataset.previousPosition } animation.parentNode && el.removeChild(animation.parentNode) }, 300) }, delay) }, } function isRippleEnabled (value: any): value is true { return typeof value === 'undefined' || !!value } function rippleShow (e: VuetifyRippleEvent) { const value: RippleOptions = {} const element = e.currentTarget as HTMLElement if (!element || !element._ripple || element._ripple.touched) return if (isTouchEvent(e)) { element._ripple.touched = true element._ripple.isTouch = true } else { // It's possible for touch events to fire // as mouse events on Android/iOS, this // will skip the event call if it has // already been registered as touch if (element._ripple.isTouch) return } value.center = element._ripple.centered || isKeyboardEvent(e) if (element._ripple.class) { value.class = element._ripple.class } if (isTouchEvent(e)) { // already queued that shows or hides the ripple if (element._ripple.showTimerCommit) return element._ripple.showTimerCommit = () => { ripples.show(e, element, value) } element._ripple.showTimer = window.setTimeout(() => { if (element && element._ripple && element._ripple.showTimerCommit) { element._ripple.showTimerCommit() element._ripple.showTimerCommit = null } }, DELAY_RIPPLE) } else { ripples.show(e, element, value) } } function rippleHide (e: Event) { const element = e.currentTarget as HTMLElement | null if (!element || !element._ripple) return window.clearTimeout(element._ripple.showTimer) // The touch interaction occurs before the show timer is triggered. // We still want to show ripple effect. if (e.type === 'touchend' && element._ripple.showTimerCommit) { element._ripple.showTimerCommit() element._ripple.showTimerCommit = null // re-queue ripple hiding element._ripple.showTimer = setTimeout(() => { rippleHide(e) }) return } window.setTimeout(() => { if (element._ripple) { element._ripple.touched = false } }) ripples.hide(element) } function rippleCancelShow (e: MouseEvent | TouchEvent) { const element = e.currentTarget as HTMLElement | undefined if (!element || !element._ripple) return if (element._ripple.showTimerCommit) { element._ripple.showTimerCommit = null } window.clearTimeout(element._ripple.showTimer) } let keyboardRipple = false function keyboardRippleShow (e: KeyboardEvent) { if (!keyboardRipple && (e.keyCode === keyCodes.enter || e.keyCode === keyCodes.space)) { keyboardRipple = true rippleShow(e) } } function keyboardRippleHide (e: KeyboardEvent) { keyboardRipple = false rippleHide(e) } function updateRipple (el: HTMLElement, binding: VNodeDirective, wasEnabled: boolean) { const enabled = isRippleEnabled(binding.value) if (!enabled) { ripples.hide(el) } el._ripple = el._ripple || {} el._ripple.enabled = enabled const value = binding.value || {} if (value.center) { el._ripple.centered = true } if (value.class) { el._ripple.class = binding.value.class } if (value.circle) { el._ripple.circle = value.circle } if (enabled && !wasEnabled) { el.addEventListener('touchstart', rippleShow, { passive: true }) el.addEventListener('touchend', rippleHide, { passive: true }) el.addEventListener('touchmove', rippleCancelShow, { passive: true }) el.addEventListener('touchcancel', rippleHide) el.addEventListener('mousedown', rippleShow) el.addEventListener('mouseup', rippleHide) el.addEventListener('mouseleave', rippleHide) el.addEventListener('keydown', keyboardRippleShow) el.addEventListener('keyup', keyboardRippleHide) // Anchor tags can be dragged, causes other hides to fail - #1537 el.addEventListener('dragstart', rippleHide, { passive: true }) } else if (!enabled && wasEnabled) { removeListeners(el) } } function removeListeners (el: HTMLElement) { el.removeEventListener('mousedown', rippleShow) el.removeEventListener('touchstart', rippleShow) el.removeEventListener('touchend', rippleHide) el.removeEventListener('touchmove', rippleCancelShow) el.removeEventListener('touchcancel', rippleHide) el.removeEventListener('mouseup', rippleHide) el.removeEventListener('mouseleave', rippleHide) el.removeEventListener('keydown', keyboardRippleShow) el.removeEventListener('keyup', keyboardRippleHide) el.removeEventListener('dragstart', rippleHide) } function directive (el: HTMLElement, binding: VNodeDirective, node: VNode) { updateRipple(el, binding, false) if (process.env.NODE_ENV === 'development') { // warn if an inline element is used, waiting for el to be in the DOM first node.context && node.context.$nextTick(() => { const computed = window.getComputedStyle(el) if (computed && computed.display === 'inline') { const context = (node as any).fnOptions ? [(node as any).fnOptions, node.context] : [node.componentInstance] consoleWarn('v-ripple can only be used on block-level elements', ...context) } }) } } function unbind (el: HTMLElement) { delete el._ripple removeListeners(el) } function update (el: HTMLElement, binding: VNodeDirective) { if (binding.value === binding.oldValue) { return } const wasEnabled = isRippleEnabled(binding.oldValue) updateRipple(el, binding, wasEnabled) } export const Ripple = { bind: directive, unbind, update, } export default Ripple