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vue-slim-better-scroll

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💇‍ 开箱即用的/渐进式的 vue 移动端滚动组件

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/*! * vue-slim-better-scroll v1.7.3 * Copyright (c) 2018-present, komo <ko.momo@qq.com> * Released under the MIT License. */ 'use strict'; function _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; } var BScroll = _interopDefault(require('better-scroll')); function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } var defineProperty = _defineProperty; function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { defineProperty(target, key, source[key]); }); } return target; } var objectSpread = _objectSpread; function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var runtime = createCommonjsModule(function (module) { /** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ !(function(global) { var Op = Object.prototype; var hasOwn = Op.hasOwnProperty; var undefined$1; // More compressible than void 0. var $Symbol = typeof Symbol === "function" ? Symbol : {}; var iteratorSymbol = $Symbol.iterator || "@@iterator"; var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; var runtime = global.regeneratorRuntime; if (runtime) { { // If regeneratorRuntime is defined globally and we're in a module, // make the exports object identical to regeneratorRuntime. module.exports = runtime; } // Don't bother evaluating the rest of this file if the runtime was // already defined globally. return; } // Define the runtime globally (as expected by generated code) as either // module.exports (if we're in a module) or a new, empty object. runtime = global.regeneratorRuntime = module.exports; function wrap(innerFn, outerFn, self, tryLocsList) { // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; var generator = Object.create(protoGenerator.prototype); var context = new Context(tryLocsList || []); // The ._invoke method unifies the implementations of the .next, // .throw, and .return methods. generator._invoke = makeInvokeMethod(innerFn, self, context); return generator; } runtime.wrap = wrap; // Try/catch helper to minimize deoptimizations. Returns a completion // record like context.tryEntries[i].completion. This interface could // have been (and was previously) designed to take a closure to be // invoked without arguments, but in all the cases we care about we // already have an existing method we want to call, so there's no need // to create a new function object. We can even get away with assuming // the method takes exactly one argument, since that happens to be true // in every case, so we don't have to touch the arguments object. The // only additional allocation required is the completion record, which // has a stable shape and so hopefully should be cheap to allocate. function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } var GenStateSuspendedStart = "suspendedStart"; var GenStateSuspendedYield = "suspendedYield"; var GenStateExecuting = "executing"; var GenStateCompleted = "completed"; // Returning this object from the innerFn has the same effect as // breaking out of the dispatch switch statement. var ContinueSentinel = {}; // Dummy constructor functions that we use as the .constructor and // .constructor.prototype properties for functions that return Generator // objects. For full spec compliance, you may wish to configure your // minifier not to mangle the names of these two functions. function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} // This is a polyfill for %IteratorPrototype% for environments that // don't natively support it. var IteratorPrototype = {}; IteratorPrototype[iteratorSymbol] = function () { return this; }; var getProto = Object.getPrototypeOf; var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { // This environment has a native %IteratorPrototype%; use it instead // of the polyfill. IteratorPrototype = NativeIteratorPrototype; } var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; GeneratorFunctionPrototype.constructor = GeneratorFunction; GeneratorFunctionPrototype[toStringTagSymbol] = GeneratorFunction.displayName = "GeneratorFunction"; // Helper for defining the .next, .throw, and .return methods of the // Iterator interface in terms of a single ._invoke method. function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function(method) { prototype[method] = function(arg) { return this._invoke(method, arg); }; }); } runtime.isGeneratorFunction = function(genFun) { var ctor = typeof genFun === "function" && genFun.constructor; return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can // do is to check its .name property. (ctor.displayName || ctor.name) === "GeneratorFunction" : false; }; runtime.mark = function(genFun) { if (Object.setPrototypeOf) { Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); } else { genFun.__proto__ = GeneratorFunctionPrototype; if (!(toStringTagSymbol in genFun)) { genFun[toStringTagSymbol] = "GeneratorFunction"; } } genFun.prototype = Object.create(Gp); return genFun; }; // Within the body of any async function, `await x` is transformed to // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test // `hasOwn.call(value, "__await")` to determine if the yielded value is // meant to be awaited. runtime.awrap = function(arg) { return { __await: arg }; }; function AsyncIterator(generator) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if (record.type === "throw") { reject(record.arg); } else { var result = record.arg; var value = result.value; if (value && typeof value === "object" && hasOwn.call(value, "__await")) { return Promise.resolve(value.__await).then(function(value) { invoke("next", value, resolve, reject); }, function(err) { invoke("throw", err, resolve, reject); }); } return Promise.resolve(value).then(function(unwrapped) { // When a yielded Promise is resolved, its final value becomes // the .value of the Promise<{value,done}> result for the // current iteration. result.value = unwrapped; resolve(result); }, function(error) { // If a rejected Promise was yielded, throw the rejection back // into the async generator function so it can be handled there. return invoke("throw", error, resolve, reject); }); } } var previousPromise; function enqueue(method, arg) { function callInvokeWithMethodAndArg() { return new Promise(function(resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = // If enqueue has been called before, then we want to wait until // all previous Promises have been resolved before calling invoke, // so that results are always delivered in the correct order. If // enqueue has not been called before, then it is important to // call invoke immediately, without waiting on a callback to fire, // so that the async generator function has the opportunity to do // any necessary setup in a predictable way. This predictability // is why the Promise constructor synchronously invokes its // executor callback, and why async functions synchronously // execute code before the first await. Since we implement simple // async functions in terms of async generators, it is especially // important to get this right, even though it requires care. previousPromise ? previousPromise.then( callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later // invocations of the iterator. callInvokeWithMethodAndArg ) : callInvokeWithMethodAndArg(); } // Define the unified helper method that is used to implement .next, // .throw, and .return (see defineIteratorMethods). this._invoke = enqueue; } defineIteratorMethods(AsyncIterator.prototype); AsyncIterator.prototype[asyncIteratorSymbol] = function () { return this; }; runtime.AsyncIterator = AsyncIterator; // Note that simple async functions are implemented on top of // AsyncIterator objects; they just return a Promise for the value of // the final result produced by the iterator. runtime.async = function(innerFn, outerFn, self, tryLocsList) { var iter = new AsyncIterator( wrap(innerFn, outerFn, self, tryLocsList) ); return runtime.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator. : iter.next().then(function(result) { return result.done ? result.value : iter.next(); }); }; function makeInvokeMethod(innerFn, self, context) { var state = GenStateSuspendedStart; return function invoke(method, arg) { if (state === GenStateExecuting) { throw new Error("Generator is already running"); } if (state === GenStateCompleted) { if (method === "throw") { throw arg; } // Be forgiving, per 25.3.3.3.3 of the spec: // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume return doneResult(); } context.method = method; context.arg = arg; while (true) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if (context.method === "next") { // Setting context._sent for legacy support of Babel's // function.sent implementation. context.sent = context._sent = context.arg; } else if (context.method === "throw") { if (state === GenStateSuspendedStart) { state = GenStateCompleted; throw context.arg; } context.dispatchException(context.arg); } else if (context.method === "return") { context.abrupt("return", context.arg); } state = GenStateExecuting; var record = tryCatch(innerFn, self, context); if (record.type === "normal") { // If an exception is thrown from innerFn, we leave state === // GenStateExecuting and loop back for another invocation. state = context.done ? GenStateCompleted : GenStateSuspendedYield; if (record.arg === ContinueSentinel) { continue; } return { value: record.arg, done: context.done }; } else if (record.type === "throw") { state = GenStateCompleted; // Dispatch the exception by looping back around to the // context.dispatchException(context.arg) call above. context.method = "throw"; context.arg = record.arg; } } }; } // Call delegate.iterator[context.method](context.arg) and handle the // result, either by returning a { value, done } result from the // delegate iterator, or by modifying context.method and context.arg, // setting context.delegate to null, and returning the ContinueSentinel. function maybeInvokeDelegate(delegate, context) { var method = delegate.iterator[context.method]; if (method === undefined$1) { // A .throw or .return when the delegate iterator has no .throw // method always terminates the yield* loop. context.delegate = null; if (context.method === "throw") { if (delegate.iterator.return) { // If the delegate iterator has a return method, give it a // chance to clean up. context.method = "return"; context.arg = undefined$1; maybeInvokeDelegate(delegate, context); if (context.method === "throw") { // If maybeInvokeDelegate(context) changed context.method from // "return" to "throw", let that override the TypeError below. return ContinueSentinel; } } context.method = "throw"; context.arg = new TypeError( "The iterator does not provide a 'throw' method"); } return ContinueSentinel; } var record = tryCatch(method, delegate.iterator, context.arg); if (record.type === "throw") { context.method = "throw"; context.arg = record.arg; context.delegate = null; return ContinueSentinel; } var info = record.arg; if (! info) { context.method = "throw"; context.arg = new TypeError("iterator result is not an object"); context.delegate = null; return ContinueSentinel; } if (info.done) { // Assign the result of the finished delegate to the temporary // variable specified by delegate.resultName (see delegateYield). context[delegate.resultName] = info.value; // Resume execution at the desired location (see delegateYield). context.next = delegate.nextLoc; // If context.method was "throw" but the delegate handled the // exception, let the outer generator proceed normally. If // context.method was "next", forget context.arg since it has been // "consumed" by the delegate iterator. If context.method was // "return", allow the original .return call to continue in the // outer generator. if (context.method !== "return") { context.method = "next"; context.arg = undefined$1; } } else { // Re-yield the result returned by the delegate method. return info; } // The delegate iterator is finished, so forget it and continue with // the outer generator. context.delegate = null; return ContinueSentinel; } // Define Generator.prototype.{next,throw,return} in terms of the // unified ._invoke helper method. defineIteratorMethods(Gp); Gp[toStringTagSymbol] = "Generator"; // A Generator should always return itself as the iterator object when the // @@iterator function is called on it. Some browsers' implementations of the // iterator prototype chain incorrectly implement this, causing the Generator // object to not be returned from this call. This ensures that doesn't happen. // See https://github.com/facebook/regenerator/issues/274 for more details. Gp[iteratorSymbol] = function() { return this; }; Gp.toString = function() { return "[object Generator]"; }; function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; if (1 in locs) { entry.catchLoc = locs[1]; } if (2 in locs) { entry.finallyLoc = locs[2]; entry.afterLoc = locs[3]; } this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal"; delete record.arg; entry.completion = record; } function Context(tryLocsList) { // The root entry object (effectively a try statement without a catch // or a finally block) gives us a place to store values thrown from // locations where there is no enclosing try statement. this.tryEntries = [{ tryLoc: "root" }]; tryLocsList.forEach(pushTryEntry, this); this.reset(true); } runtime.keys = function(object) { var keys = []; for (var key in object) { keys.push(key); } keys.reverse(); // Rather than returning an object with a next method, we keep // things simple and return the next function itself. return function next() { while (keys.length) { var key = keys.pop(); if (key in object) { next.value = key; next.done = false; return next; } } // To avoid creating an additional object, we just hang the .value // and .done properties off the next function object itself. This // also ensures that the minifier will not anonymize the function. next.done = true; return next; }; }; function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) { return iteratorMethod.call(iterable); } if (typeof iterable.next === "function") { return iterable; } if (!isNaN(iterable.length)) { var i = -1, next = function next() { while (++i < iterable.length) { if (hasOwn.call(iterable, i)) { next.value = iterable[i]; next.done = false; return next; } } next.value = undefined$1; next.done = true; return next; }; return next.next = next; } } // Return an iterator with no values. return { next: doneResult }; } runtime.values = values; function doneResult() { return { value: undefined$1, done: true }; } Context.prototype = { constructor: Context, reset: function(skipTempReset) { this.prev = 0; this.next = 0; // Resetting context._sent for legacy support of Babel's // function.sent implementation. this.sent = this._sent = undefined$1; this.done = false; this.delegate = null; this.method = "next"; this.arg = undefined$1; this.tryEntries.forEach(resetTryEntry); if (!skipTempReset) { for (var name in this) { // Not sure about the optimal order of these conditions: if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) { this[name] = undefined$1; } } } }, stop: function() { this.done = true; var rootEntry = this.tryEntries[0]; var rootRecord = rootEntry.completion; if (rootRecord.type === "throw") { throw rootRecord.arg; } return this.rval; }, dispatchException: function(exception) { if (this.done) { throw exception; } var context = this; function handle(loc, caught) { record.type = "throw"; record.arg = exception; context.next = loc; if (caught) { // If the dispatched exception was caught by a catch block, // then let that catch block handle the exception normally. context.method = "next"; context.arg = undefined$1; } return !! caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; var record = entry.completion; if (entry.tryLoc === "root") { // Exception thrown outside of any try block that could handle // it, so set the completion value of the entire function to // throw the exception. return handle("end"); } if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"); var hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } else if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else if (hasCatch) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } } else if (hasFinally) { if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else { throw new Error("try statement without catch or finally"); } } } }, abrupt: function(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) { // Ignore the finally entry if control is not jumping to a // location outside the try/catch block. finallyEntry = null; } var record = finallyEntry ? finallyEntry.completion : {}; record.type = type; record.arg = arg; if (finallyEntry) { this.method = "next"; this.next = finallyEntry.finallyLoc; return ContinueSentinel; } return this.complete(record); }, complete: function(record, afterLoc) { if (record.type === "throw") { throw record.arg; } if (record.type === "break" || record.type === "continue") { this.next = record.arg; } else if (record.type === "return") { this.rval = this.arg = record.arg; this.method = "return"; this.next = "end"; } else if (record.type === "normal" && afterLoc) { this.next = afterLoc; } return ContinueSentinel; }, finish: function(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) { this.complete(entry.completion, entry.afterLoc); resetTryEntry(entry); return ContinueSentinel; } } }, "catch": function(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if (record.type === "throw") { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } // The context.catch method must only be called with a location // argument that corresponds to a known catch block. throw new Error("illegal catch attempt"); }, delegateYield: function(iterable, resultName, nextLoc) { this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }; if (this.method === "next") { // Deliberately forget the last sent value so that we don't // accidentally pass it on to the delegate. this.arg = undefined$1; } return ContinueSentinel; } }; })( // In sloppy mode, unbound `this` refers to the global object, fallback to // Function constructor if we're in global strict mode. That is sadly a form // of indirect eval which violates Content Security Policy. (function() { return this || (typeof self === "object" && self); })() || Function("return this")() ); }); /** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ // This method of obtaining a reference to the global object needs to be // kept identical to the way it is obtained in runtime.js var g = (function() { return this || (typeof self === "object" && self); })() || Function("return this")(); // Use `getOwnPropertyNames` because not all browsers support calling // `hasOwnProperty` on the global `self` object in a worker. See #183. var hadRuntime = g.regeneratorRuntime && Object.getOwnPropertyNames(g).indexOf("regeneratorRuntime") >= 0; // Save the old regeneratorRuntime in case it needs to be restored later. var oldRuntime = hadRuntime && g.regeneratorRuntime; // Force reevalutation of runtime.js. g.regeneratorRuntime = undefined; var runtimeModule = runtime; if (hadRuntime) { // Restore the original runtime. g.regeneratorRuntime = oldRuntime; } else { // Remove the global property added by runtime.js. try { delete g.regeneratorRuntime; } catch(e) { g.regeneratorRuntime = undefined; } } var regenerator = runtimeModule; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } var asyncToGenerator = _asyncToGenerator; var pre = 'vue-slim-better-scroll'; var mixin = { methods: { // 生成 css class c: function c(className) { return className ? "".concat(pre).concat(className) : "".concat(pre); } } }; // var script = { name: 'Loading', mixins: [mixin] }; function normalizeComponent(template, style, script, scopeId, isFunctionalTemplate, moduleIdentifier /* server only */ , shadowMode, createInjector, createInjectorSSR, createInjectorShadow) { if (typeof shadowMode !== 'boolean') { createInjectorSSR = createInjector; createInjector = shadowMode; shadowMode = false; } // Vue.extend constructor export interop. var options = typeof script === 'function' ? script.options : script; // render functions if (template && template.render) { options.render = template.render; options.staticRenderFns = template.staticRenderFns; options._compiled = true; // functional template if (isFunctionalTemplate) { options.functional = true; } } // scopedId if (scopeId) { options._scopeId = scopeId; } var hook; if (moduleIdentifier) { // server build hook = function hook(context) { // 2.3 injection context = context || // cached call this.$vnode && this.$vnode.ssrContext || // stateful this.parent && this.parent.$vnode && this.parent.$vnode.ssrContext; // functional // 2.2 with runInNewContext: true if (!context && typeof __VUE_SSR_CONTEXT__ !== 'undefined') { context = __VUE_SSR_CONTEXT__; } // inject component styles if (style) { style.call(this, createInjectorSSR(context)); } // register component module identifier for async chunk inference if (context && context._registeredComponents) { context._registeredComponents.add(moduleIdentifier); } }; // used by ssr in case component is cached and beforeCreate // never gets called options._ssrRegister = hook; } else if (style) { hook = shadowMode ? function () { style.call(this, createInjectorShadow(this.$root.$options.shadowRoot)); } : function (context) { style.call(this, createInjector(context)); }; } if (hook) { if (options.functional) { // register for functional component in vue file var originalRender = options.render; options.render = function renderWithStyleInjection(h, context) { hook.call(context); return originalRender(h, context); }; } else { // inject component registration as beforeCreate hook var existing = options.beforeCreate; options.beforeCreate = existing ? [].concat(existing, hook) : [hook]; } } return script; } var normalizeComponent_1 = normalizeComponent; var isOldIE = typeof navigator !== 'undefined' && /msie [6-9]\\b/.test(navigator.userAgent.toLowerCase()); function createInjector(context) { return function (id, style) { return addStyle(id, style); }; } var HEAD = document.head || document.getElementsByTagName('head')[0]; var styles = {}; function addStyle(id, css) { var group = isOldIE ? css.media || 'default' : id; var style = styles[group] || (styles[group] = { ids: new Set(), styles: [] }); if (!style.ids.has(id)) { style.ids.add(id); var code = css.source; if (css.map) { // https://developer.chrome.com/devtools/docs/javascript-debugging // this makes source maps inside style tags work properly in Chrome code += '\n/*# sourceURL=' + css.map.sources[0] + ' */'; // http://stackoverflow.com/a/26603875 code += '\n/*# sourceMappingURL=data:application/json;base64,' + btoa(unescape(encodeURIComponent(JSON.stringify(css.map)))) + ' */'; } if (!style.element) { style.element = document.createElement('style'); style.element.type = 'text/css'; if (css.media) style.element.setAttribute('media', css.media); HEAD.appendChild(style.element); } if ('styleSheet' in style.element) { style.styles.push(code); style.element.styleSheet.cssText = style.styles.filter(Boolean).join('\n'); } else { var index = style.ids.size - 1; var textNode = document.createTextNode(code); var nodes = style.element.childNodes; if (nodes[index]) style.element.removeChild(nodes[index]); if (nodes.length) style.element.insertBefore(textNode, nodes[index]);else style.element.appendChild(textNode); } } } var browser = createInjector; /* script */ const __vue_script__ = script; /* template */ var __vue_render__ = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{class:_vm.c('__loading')},_vm._l((12),function(item){return _c('i',{key:item})}),0)}; var __vue_staticRenderFns__ = []; /* style */ const __vue_inject_styles__ = function (inject) { if (!inject) return inject("data-v-9479dd72_0", { source: ".vue-slim-better-scroll__loading{width:20px;height:20px;position:relative;display:block;box-sizing:border-box;-webkit-animation:spinner-rotate 1s linear infinite;animation:spinner-rotate 1s linear infinite;-webkit-animation-timing-function:steps(12);animation-timing-function:steps(12);color:#8c8c8c}.vue-slim-better-scroll__loading i{top:0;left:0;width:100%;height:100%;position:absolute}.vue-slim-better-scroll__loading i::before{width:9%;height:25%;content:'';display:block;margin:0 auto;border-radius:10px;background-color:currentColor}.vue-slim-better-scroll__loading i:nth-of-type(1){opacity:1;-webkit-transform:rotate(30deg);-ms-transform:rotate(30deg);transform:rotate(30deg)}.vue-slim-better-scroll__loading i:nth-of-type(2){opacity:.9375;-webkit-transform:rotate(60deg);-ms-transform:rotate(60deg);transform:rotate(60deg)}.vue-slim-better-scroll__loading i:nth-of-type(3){opacity:.875;-webkit-transform:rotate(90deg);-ms-transform:rotate(90deg);transform:rotate(90deg)}.vue-slim-better-scroll__loading i:nth-of-type(4){opacity:.8125;-webkit-transform:rotate(120deg);-ms-transform:rotate(120deg);transform:rotate(120deg)}.vue-slim-better-scroll__loading i:nth-of-type(5){opacity:.75;-webkit-transform:rotate(150deg);-ms-transform:rotate(150deg);transform:rotate(150deg)}.vue-slim-better-scroll__loading i:nth-of-type(6){opacity:.6875;-webkit-transform:rotate(180deg);-ms-transform:rotate(180deg);transform:rotate(180deg)}.vue-slim-better-scroll__loading i:nth-of-type(7){opacity:.625;-webkit-transform:rotate(210deg);-ms-transform:rotate(210deg);transform:rotate(210deg)}.vue-slim-better-scroll__loading i:nth-of-type(8){opacity:.5625;-webkit-transform:rotate(240deg);-ms-transform:rotate(240deg);transform:rotate(240deg)}.vue-slim-better-scroll__loading i:nth-of-type(9){opacity:.5;-webkit-transform:rotate(270deg);-ms-transform:rotate(270deg);transform:rotate(270deg)}.vue-slim-better-scroll__loading i:nth-of-type(10){opacity:.4375;-webkit-transform:rotate(300deg);-ms-transform:rotate(300deg);transform:rotate(300deg)}.vue-slim-better-scroll__loading i:nth-of-type(11){opacity:.375;-webkit-transform:rotate(330deg);-ms-transform:rotate(330deg);transform:rotate(330deg)}.vue-slim-better-scroll__loading i:nth-of-type(12){opacity:.3125;-webkit-transform:rotate(360deg);-ms-transform:rotate(360deg);transform:rotate(360deg)}@-webkit-keyframes spinner-rotate{from{-webkit-transform:rotate(0);transform:rotate(0)}to{-webkit-transform:rotate(360deg);transform:rotate(360deg)}}@keyframes spinner-rotate{from{-webkit-transform:rotate(0);transform:rotate(0)}to{-webkit-transform:rotate(360deg);transform:rotate(360deg)}}", map: undefined, media: undefined }); }; /* scoped */ const __vue_scope_id__ = undefined; /* module identifier */ const __vue_module_identifier__ = undefined; /* functional template */ const __vue_is_functional_template__ = false; /* style inject SSR */ var Loading = normalizeComponent_1( { render: __vue_render__, staticRenderFns: __vue_staticRenderFns__ }, __vue_inject_styles__, __vue_script__, __vue_scope_id__, __vue_is_functional_template__, __vue_module_identifier__, browser, undefined ); // // // // // // // // var script$1 = { props: { y: { type: Number, default: 0 } }, data: function data() { return { width: 50, height: 80 }; }, computed: { distance: function distance() { return Math.max(0, Math.min(this.y * this.ratio, this.maxDistance)); }, style: function style() { return "width:".concat(this.width / this.ratio, "px;height:").concat(this.height / this.ratio, "px"); } }, watch: { y: function y() { this._draw(); } }, created: function created() { this.ratio = window.devicePixelRatio; this.width *= this.ratio; this.height *= this.ratio; this.initRadius = 18 * this.ratio; this.minHeadRadius = 12 * this.ratio; this.minTailRadius = 5 * this.ratio; this.initArrowRadius = 10 * this.ratio; this.minArrowRadius = 6 * this.ratio; this.arrowWidth = 3 * this.ratio; this.maxDistance = 40 * this.ratio; this.initCenterX = 25 * this.ratio; this.initCenterY = 25 * this.ratio; this.headCenter = { x: this.initCenterX, y: this.initCenterY }; }, mounted: function mounted() { this._draw(); }, methods: { _draw: function _draw() { var bubble = this.$refs.bubble; var ctx = bubble.getContext('2d'); ctx.clearRect(0, 0, bubble.width, bubble.height); this._drawBubble(ctx); this._drawArrow(ctx); }, _drawBubble: function _drawBubble(ctx) { ctx.save(); ctx.beginPath(); var rate = this.distance / this.maxDistance; var headRadius = this.initRadius - (this.initRadius - this.minHeadRadius) * rate; this.headCenter.y = this.initCenterY - (this.initRadius - this.minHeadRadius) * rate; // 画上半弧线 ctx.arc(this.headCenter.x, this.headCenter.y, headRadius, 0, Math.PI, true); // 画左侧贝塞尔 var tailRadius = this.initRadius - (this.initRadius - this.minTailRadius) * rate; var tailCenter = { x: this.headCenter.x, y: this.headCenter.y + this.distance }; var tailPointL = { x: tailCenter.x - tailRadius, y: tailCenter.y }; var controlPointL = { x: tailPointL.x, y: tailPointL.y - this.distance / 2 }; ctx.quadraticCurveTo(controlPointL.x, controlPointL.y, tailPointL.x, tailPointL.y); // 画下半弧线 ctx.arc(tailCenter.x, tailCenter.y, tailRadius, Math.PI, 0, true); // 画右侧贝塞尔 var headPointR = { x: this.headCenter.x + headRadius, y: this.headCenter.y }; var controlPointR = { x: tailCenter.x + tailRadius, y: headPointR.y + this.distance / 2 }; ctx.quadraticCurveTo(controlPointR.x, controlPointR.y, headPointR.x, headPointR.y); ctx.fillStyle = 'rgb(170,170,170)'; ctx.fill(); ctx.strokeStyle = 'rgb(153,153,153)'; ctx.stroke(); ctx.restore(); }, _drawArrow: function _drawArrow(ctx) { ctx.save(); ctx.beginPath(); var rate = this.distance / this.maxDistance; var arrowRadius = this.initArrowRadius - (this.initArrowRadius - this.minArrowRadius) * rate; // 画内圆 ctx.arc(this.headCenter.x, this.headCenter.y, arrowRadius - (this.arrowWidth - rate), -Math.PI / 2, 0, true); // 画外圆 ctx.arc(this.headCenter.x, this.headCenter.y, arrowRadius, 0, Math.PI * 3 / 2, false); ctx.lineTo(this.headCenter.x, this.headCenter.y - arrowRadius - this.arrowWidth / 2 + rate); ctx.lineTo(this.headCenter.x + this.arrowWidth * 2 - rate * 2, this.headCenter.y - arrowRadius + this.arrowWidth / 2); ctx.lineTo(this.headCenter.x, this.headCenter.y - arrowRadius + this.arrowWidth * 3 / 2 - rate); ctx.fillStyle = 'rgb(255,255,255)'; ctx.fill(); ctx.strokeStyle = 'rgb(170,170,170)'; ctx.stroke(); ctx.restore(); } } }; /* script */ const __vue_script__$1 = script$1; /* template */ var __vue_render__$1 = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('canvas',{ref:"bubble",style:(_vm.style),attrs:{"width":_vm.width,"height":_vm.height}})}; var __vue_staticRenderFns__$1 = []; /* style */ const __vue_inject_styles__$1 = undefined; /* scoped */ const __vue_scope_id__$1 = undefined; /* module identifier */ const __vue_module_identifier__$1 = undefined; /* functional template */ const __vue_is_functional_template__$1 = false; /* style inject */ /* style inject SSR */ var Bubble = normalizeComponent_1( { render: __vue_render__$1, staticRenderFns: __vue_staticRenderFns__$1 }, __vue_inject_styles__$1, __vue_script__$1, __vue_scope_id__$1, __vue_is_functional_template__$1, __vue_module_identifier__$1, undefined, undefined ); /** * 一些帮助函数 */ /** * setTimeout 的 promise 封装 * @param {Number} time * @returns */ function timeout(time) { return new Promise(function (resolve) { setTimeout(resolve, time); }); } var script$2 = { name: 'Scroll', components: { Loading: Loading, Bubble: Bubble }, mixins: [mixin], props: { probeType: { // 滚动事件监听类型 type: Number, default: 1 }, click: { // 开启点击事件代理 type: Boolean, default: true }, listenScroll: { // 监听滚动 type: Boolean, default: false }, listenBeforeScrollStart: { // 监听滚动开始前 type: Boolean, default: false }, scrollX: { // 开启X轴滚动 type: Boolean, default: false }, scrollY: { // 开启Y轴滚动 type: Boolean, default: true }, scrollbar: { // 开启滚动条 type: null, default: false }, pullDown: { // 启用下拉刷新 type: Boolean, default: true }, pullDownConfig: { // 下拉刷新配置 type: Object, default: function _default() { return { threshold: 90, // 触发 pullingDown 的距离 stop: 40, // pullingDown 正在刷新 hold 时的距离 txt: '刷新成功' }; } }, pullUp: { // 启用上拉加载 type: Boolean, default: true }, pullUpConfig: { // 上拉加载配置 type: Object, default: function _default() { return { threshold: 100, // 提前触发 pullingUp 的距离 txt: { more: '上拉加载', noMore: '— 我是有底线的 —' } }; } }, startY: { // 起始Y位置 type: Number, default: 0 }, bounce: { // 回弹效果 type: Boolean, default: true }, bounceTime: { // 回弹时间 type: Number, default: 600 }, preventDefaultException: { // 不阻止默认行为 type: Object, default: function _default() { return { tagName: /^(INPUT|TEXTAREA|BUTTON|SELECT)$/ }; } }, mouseWheel: { // 启用 PC 鼠标滚轮 type: Boolean, default: false }, betterScrollOptions: { // 任何的 better-scroll 配置项,将合并在初始化 better-scroll 的配置中。注意:与 props 冲突的配置项将被 props 覆盖 type: Object, default: null }, autoUpdate: { // 自动刷新高度:适用于简单场景,复杂场景请使用updateData/refreshData type: Boolean, default: false }, updateData: { // 引起更新上拉/下拉加载状态的数据(下拉刷新/上拉加载相关的数据) type: Array, default: null }, refreshData: { // 引起刷新高度的数据(不包含 updateData 内的数据) type: Array, default: null } }, data: function data() { return { pullDownBefore: true, // 下拉之前 pullDownNow: false, // 正在下拉 pullDownStyle: '', // 下拉样式 pullUpNow: false, // 正在上拉 pullUpFinally: false, // true表示到了上拉加载到了最底部 isRebounding: false, // 正在回弹 bubbleY: 0 // 气泡y坐标 }; }, computed: { // 下拉的文本 pullDownTxt: function pullDownTxt() { return this.pullDownConfig && this.pullDownConfig.txt; }, // 上拉的文本 pullUpTxt: function pullUpTxt() { var moreTxt = this.pullUpConfig && this.pullUpConfig.txt && this.pullUpConfig.txt.more; var noMoreTxt = this.pullUpConfig && this.pullUpConfig.txt && this.pullUpConfig.txt.noMore; return this.pullUpFinally ? noMoreTxt : moreTxt; } }, watch: { updateData: function updateData() { this.update(); }, refreshData: function () { var _refreshData = asyncToGenerator( /*#__PURE__*/ regenerator.mark(function _callee() { return regenerator.wrap(function _callee$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: if (!(this.pullDownUpdateState || this.pullUpUpdateState)) { _context.next = 2; break; } return _context.abrupt("return"); case 2: _context.next = 4; return this.$nextTick(); case 4: this.refresh(); case 5: case "end": return _context.stop(); } } }, _callee, this); })); function refreshData() { return _refreshData.apply(this, arguments); } return refreshData; }() }, activated: function activated() { this.refresh(); }, mounted: function () { var _mounted = asyncToGenerator( /*#__PURE__*/ regenerator.mark(function _callee2() { var _this = this; return regenerator.wrap(function _callee2$(_context2) { while (1) { switch (_context2.prev = _context2.next) { case 0: this.pullDownInitTop = parseInt(this.$refs.pulldown && getComputedStyle(this.$refs.pulldown).top) || -50; _context2.next = 3; return this.$nextTick(); case 3: this.initScroll(); // 自动刷新高度:深监视 $data,发生改变时更新高度 this.autoUpdate && this.$parent && this.$parent.$data && this.$watch(function () { return _this.$parent.$data; }, function (val) { _this.update(); }, { deep: true }); case 5: case "end": return _context2.stop(); } } }, _callee2, this); })); function mounted() { return _mounted.apply(this, arguments); } return mounted; }(), methods: { // 初始化scroll initScroll: function initScroll() { var _this2 = this; if (!this.$refs.scroll) return; // 设置scrollContent的最小高,实现高度不足时也有回弹效果 if (this.$refs.scrollContent) { this.$refs.scrollContent.style.minHeight = "".concat(this.$refs.scroll.getBoundingClientRect().height + 1, "px"); } var options = objectSpread({}, this.betterScrollOptions, { probeType: this.probeType, click: this.click, scrollX: this.scrollX, scrollY: this.scrollY, scrollbar: this.scrollbar, pullDownRefresh: this.pullDown && this.pullDownConfig, pullUpLoad: this.pullUp && this.pullUpConfig, startY: this.startY, bounce: this.bounce, bounceTime: this.bounceTime, preventDefaultException: this.preventDefaultException, mouseWheel: this.mouseWheel }); this.scroll = new BScroll(this.$refs.scroll, options); this.listenScroll && this.scroll.on('scroll', function (pos) { _this2.$emit('scroll', pos); }); this.listenBeforeScrollStart && this.scroll.on('beforeScrollStart', function () { _this2.$emit('beforeScrollStart'); }); this.pullDown && this._initPullDown(); this.pullUp && this._initPullUp(); }, // 初始化下拉刷新 _initPullDown: function _initPullDown() { var _this3 = this; this.scroll.on('pullingDown', function () { _this3.pullDownBefore = false; _this3.pullDownNow = true; _this3.$emit('pullingDown'); _this3.scroll.closePullDown(); // 防止在 bounce 前二次触发 }); this.scroll.on('scroll', function (pos) { if (!_this3.pullDown || pos.y < 0) return; var posY = Math.floor(pos.y); // 滚动的y轴位置:Number if (_this3.pullDownBefore) { _this3.bubbleY = Math.max(0, posY + _this3.pullDownInitTop); _this3.pullDownStyle = "transform: translateY(".concat(Math.min(posY, -_this3.pullDownInitTop), "px)"); } else { _this3.bubbleY = 0; } if (_this3.isRebounding) { _this3.pullDownStyle = "transform: translateY(".concat(Math.min(posY, _this3.pullDownConfig.stop), "px)"); } }); }, // 初始化上拉加载 _initPullUp: function _initPullUp() { var _this4 = this; this.scroll.on('pullingUp', function () { if (_this4.pullUpFinally) { _this4.scroll.finishPullUp(); } else { _this4.pullUpNow = true; _this4.$emit('pullingUp'); } }); }, // 关闭滚动 disable: function disable() { this.scroll && this.scroll.disable(); }, // 开启滚动 enable: function enable() { this.scroll && this.scroll.enable(); }, // 销毁滚动示例 destroy: function destroy() { this.scroll && this.scroll.destroy(); }, // 刷新滚动高度 refresh: function refresh() { this.scroll && this.scroll.refresh(); }, // 更新加载状态,下拉/下拉成功后使用 update: function () { var _update = asyncToGenerator( /*#__PURE__*/ regenerator.mark(function _callee3(final) { return regenerator.wrap(function _callee3$(_context3) { while (1) { switch (_context3.prev = _context3.next) { case 0: if (!(this.pullDown && this.pullDownNow)) { _context3.next = 17; break; } if (!this.pullDownUpdateState) { _context3.next = 3; break; } return _context3.abrupt("return"); case 3: this.pullDownUpdateState = true; // 正在update状态 // 下拉刷新触发成功后 this.pullDownNow = false; _context3.next = 7; return timeout(this.bounceTime / 2); case 7: // 刷新成功hold this.isRebounding = true; this.scroll.finishPullDown(); // 开始回弹 _context3.next = 11; return timeout(this.bounceTime); case 11: this.pullDownBefore = true; this.isRebounding = false; this.scroll.openPullDown(this.pullDownConfig); this.pullUpFinally = false; _context3.next = 23; break; case 17: if (!(this.pullUp && this.pullUpNow)) { _context3.next = 23; break; } if (!this.pullUpUpdateState) { _context3.next = 20; break; } return _context3.abrupt("return"); case