vue-image-markup
Version:
vue-image-markup will provide you to edit uploaded image easily and save it.
227 lines (200 loc) • 7.05 kB
JavaScript
import {fabric} from 'fabric';
import CanvasHistory from "./canvasHistory";
let params;
fabric.LineArrow = fabric.util.createClass(fabric.Line, {
type: 'lineArrow',
initialize: function (element, options) {
params = options;
options || (options = {});
this.callSuper('initialize', element, options);
},
toObject: function () {
return fabric.util.object.extend(this.callSuper('toObject'));
},
_render: function (ctx) {
this.ctx = ctx;
this.callSuper('_render', ctx);
let p = this.calcLinePoints();
let xDiff = this.x2 - this.x1;
let yDiff = this.y2 - this.y1;
let angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x2, p.y2, this.heads[0]);
ctx.save();
xDiff = -this.x2 + this.x1;
yDiff = -this.y2 + this.y1;
angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x1, p.y1, this.heads[1]);
},
drawArrow: function (angle, xPos, yPos, head) {
this.ctx.save();
if (head) {
this.ctx.translate(xPos, yPos);
this.ctx.rotate(angle);
this.ctx.beginPath();
this.ctx.moveTo(10, 0);
let width = params.strokeWidth < 2 ? params.strokeWidth * 6 : params.strokeWidth * 2;
this.ctx.lineTo(-(width - 2), width);
this.ctx.lineTo(-(width - 2), -width);
this.ctx.closePath();
}
this.ctx.fillStyle = this.stroke;
this.ctx.fill();
this.ctx.restore();
}
});
fabric.LineArrow.fromObject = function (object, callback) {
callback && callback(new fabric.LineArrow([object.x1, object.y1, object.x2, object.y2], object));
};
fabric.LineArrow.async = true;
fabric.LineArrow.fromObject = function (object, callback) {
callback && callback(new fabric.LineArrow([object.x1, object.y1, object.x2, object.y2], object));
};
fabric.LineArrow.async = true;
export default (function () {
let drag;
let color;
let lineWidth;
let fillArrow;
let strokeDashArray;
let arrowId;
let properties;
function Arrow(canvas, draggable = false, params) {
if (!draggable) {
drag = false;
return Arrow;
}
if (color && color !== params.stroke) {
color = params.stroke;
new Arrow(canvas, draggable, params)
return Arrow;
}
properties = params;
if (properties) {
fillArrow = params.fill;
color = params.stroke;
lineWidth = params.strokeWidth;
strokeDashArray = params.strokeDashArray;
arrowId = params.id;
}
this.canvas = canvas;
this.className = 'Arrow';
this.isDrawing = false;
this.bindEvents();
drag = draggable;
}
Arrow.prototype.bindEvents = function () {
let inst = this;
document.onkeydown = (e) => {
if (e.which === 46 || e.keycode === 46) {
inst.canvas.getActiveObjects().forEach((obj) => {
inst.canvas.remove(obj)
});
}
inst.canvas.renderAll()
};
inst.selectable = true;
inst.canvas.off('mouse:down');
inst.canvas.on('mouse:down', function (o) {
inst.onMouseDown(o);
});
inst.canvas.on('mouse:move', function (o) {
inst.onMouseMove(o);
});
inst.canvas.on('mouse:up', function (o) {
inst.onMouseUp(o);
});
inst.canvas.on('object:moving', function () {
inst.disable();
});
};
Arrow.prototype.onMouseUp = function () {
let inst = this;
if (!inst.isEnable()) {
return;
}
if (drag) {
this.line.set({
dirty: true,
objectCaching: true
});
if (inst.canvas.getActiveObject()) {
inst.canvas.getActiveObject().hasControls = false;
inst.canvas.getActiveObject().hasBorders = false;
inst.canvas.getActiveObject().lockMovementX = true;
inst.canvas.getActiveObject().lockMovementY = true;
inst.canvas.getActiveObject().lockUniScaling = true;
}
inst.canvas.renderAll();
let canvasProperties = {width:inst.canvas.width,height:inst.canvas.height}
let currentCanvas = { json: inst.canvas.toJSON(),canvas: canvasProperties};
new CanvasHistory(inst.canvas,currentCanvas)
}
inst.disable();
};
Arrow.prototype.onMouseMove = function (o) {
let inst = this;
inst.canvas.selection = false;
if (!inst.isEnable()) {
return;
}
let pointer = inst.canvas.getPointer(o.e);
let activeObj = inst.canvas.getActiveObject();
activeObj.set({
x2: pointer.x,
y2: pointer.y
});
activeObj.setCoords();
inst.canvas.renderAll();
};
Arrow.prototype.onMouseDown = function (o) {
let inst = this;
if (!drag) {
if (inst.canvas.getActiveObject()) {
inst.canvas.getActiveObject().hasControls = true;
inst.canvas.getActiveObject().hasBorders = true;
inst.canvas.getActiveObject().lockMovementX = false;
inst.canvas.getActiveObject().lockMovementY = false;
inst.canvas.getActiveObject().lockUniScaling = false;
inst.canvas.renderAll();
}
inst.disable();
return;
}
inst.enable();
if (inst.canvas.getActiveObject()) {
inst.canvas.getActiveObject().hasControls = false;
inst.canvas.getActiveObject().hasBorders = false;
inst.canvas.getActiveObject().lockMovementX = true;
inst.canvas.getActiveObject().lockMovementY = true;
inst.canvas.getActiveObject().lockUniScaling = true;
inst.canvas.renderAll();
}
let pointer = inst.canvas.getPointer(o.e);
let points = [pointer.x, pointer.y, pointer.x, pointer.y];
this.line = new fabric.LineArrow(points, {
strokeWidth: lineWidth,
strokeDashArray: strokeDashArray,
fill: color,
stroke: color,
originX: 'center',
originY: 'center',
hasBorders: false,
hasControls: false,
objectCaching: false,
perPixelTargetFind: true,
heads: [1, 0],
id: arrowId ? arrowId : 'arrow'
});
inst.canvas.add(this.line).setActiveObject(this.line);
};
Arrow.prototype.isEnable = function () {
return this.isDrawing;
};
Arrow.prototype.enable = function () {
this.isDrawing = true;
};
Arrow.prototype.disable = function () {
this.isDrawing = false;
};
return Arrow;
}());