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vue-image-markup

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vue-image-markup will provide you to edit uploaded image easily and save it.

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# Markup Image with Vue.js (customizable) [![](https://img.shields.io/npm/dt/vue-image-markup.svg)](https://www.npmjs.com/package/vue-image-markup) [![](https://img.shields.io/npm/v/vue-image-markup.svg)](https://www.npmjs.com/package/vue-image-markup) `vue-image-markup` will provide you to edit uploaded image easily and save it. ## Installation `npm i vue-image-markup` or `yarn add vue-image-markup` ## Usage First import the Editor component inside your Vue component. ```vue import Editor from 'vue-image-markup'; ``` Then you'll be able to use Editor component. #### Example: You must give your editor component ```ref```,which will help you to call the functions to set editor mode,clean objects or undo/redo your changes. ```vue <Editor :canvasWidth="canvasWidth" :canvasHeight="canvasHeight" ref="editor" editorId="canvasId"/> mounted() { $this.$refs.editor.set(this.editor.mode,this.editor.options); } ``` `canvasWidth` prop will set editor width `canvasHeight` prop will set editor height `ref` with the help of ref, you will control the editor `editorId (optional)` will set editor id, allowing the use of multiple editors in the same component ## Function set(`type`,`params`) ##### With the set() function you choose editor's mode,which should get two parameters `type` and `params` Editor have 7 modes - text - circle - rect - selectMode - arrow - freeDrawing - crop - eraser `params` parameter must be an object which set the type and every type have it's own options. #### Text Mode ##### `set('text',params)` to enable text mode in editor,where `params` must be object and has it's default value ```javascript this.$refs.editor.set('text') ``` Object key | Default Value | Description ------------- | ------------- | ------------- fill | `black` | color fontFamily | `Arial` | font-family fontSize | `32` | font-size fontWeight | `100` | font-weight(`100`,`200`,`300`,`400`,`500`,`600`,`700`,`bold`,`normal`) fontStyle | `normal` | font-style(`normal`,`italic`,`oblique`) placeholder | `Add Text` | default text placeholder when the text will be added id | `''` | text id or you can customize your editor text mode styles by overwriting default values. ```javascript let textModeOptions = { id: 'title', fill: 'red', fontFamily: 'Verdana',fontSize: 16, placeholder: 'Type something'} this.$refs.editor.set('text',textModeOptions) ``` #### Circle Mode ##### `set('circle',params)` to enable circle mode in editor,where `params` must be object and has it's default value ```javascript this.$refs.editor.set('circle') ``` Object key | Default Value | Description ------------- | ------------- | ------------- fill | `transparent` | Color inside circle stroke | `black` | Circe border color strokeWidth | `7` | Circle border width disableCircleEditing| `false` | When `false`, can be painted custom circle. When `true`, always will be added circle of fixed height and width top | `0` | Top position of an object left | `0` |Left position of an object radius | `20` | Radius of the circle strokeUniform | `true` | When `false`, the stoke width will scale with the object. When `true`, the stroke will always match the exact pixel size entered for stroke width noScaleCache | `false` |When `true`, cache does not get updated during scaling. The picture will get block if scaled too much and will be redrawn with correct details at the end of scaling. this setting is performance and application dependant id | `''` | Circle id or you can customize your editor circle mode styles by overwriting default values. ```javascript let circleModeParams = { fill: 'blue',stroke: 'white' } this.$refs.editor.set('circle',circleModeParams) ``` #### Rectangle Mode ##### `set('rect',params)` to enable rect mode in editor,where `params` must be object and has it's default value ```javascript this.$refs.editor.set('rect') ``` Object key | Default Value | Description ------------- | ------------- | ------------- fill | `transparent` | Color inside rectangle stroke | `black` | Rectangle is rendered via stroke and this property specifies its color strokeWidth | `7` | Rectangle border width angle | `0` | Angle of rotation of an object (in degrees) width | `0` | if rectangle width and height is not 0,editor disable editing rectangle and add the rectangles with fixed properties height | `0` | if rectangle width and height is not 0,editor disable editing rectangle and add the rectangles with fixed properties top | `0` | Top position of rectangle left | `0` |Left position of rectangle opacity | `1` | Opacity of rectangle strokeUniform | `true` | When `false`, the stoke width will scale with the object. When `true`, the stroke will always match the exact pixel size entered for stroke width noScaleCache | `false` |When `true`, cache does not get updated during scaling. The picture will get block if scaled too much and will be redrawn with correct details at the end of scaling. this setting is performance and application dependant id | `''` | Rectangle id or you can customize your editor rectangle mode styles by overwriting default values. ```javascript let customizeRectangle = { fill: 'blue',stroke: 'white',strokeWidth: "5" } this.$refs.editor.set('rect',customizeRectangle) ``` #### Select Mode ##### `set('selectMode')` to enable select mode in editor. This mode disable all other types editing and enable select mode for user can move,resize or rotate selected object.This function hasn't `params` parameter ```javascript this.$refs.editor.set('selectMode') ``` #### Arrow Mode ##### `set('arrow',params)` to enable arrow mode in editor,where `params` must be object and has it's default value ```javascript this.$refs.editor.set('arrow') ``` Object key | Default Value | Description ------------- | ------------- | ------------- stroke | `black` | Arrow is rendered via stroke and this property specifies its color strokeWidth | `7` | Arrow border width strokeUniform | `true` | When `false`, the stroke width will scale with the object. When `true`, the stroke will always match the exact pixel size entered for stroke width noScaleCache | `false` |When `true`, cache does not get updated during scaling. The picture will get blocky if scaled too much and will be redrawn with correct details at the end of scaling. this setting is performance and application dependant id | `''` | Arrow id or you can customize your editor's arrow mode styles by overwriting default values. ```javascript let customizeArrow = { stroke: 'red',strokeWidth: "3" } this.$refs.editor.set('arrow',customizeArrow) ``` #### Free Drawing Mode ##### `set('freeDrawing',params)` to enable free drawing mode in editor,where `params` must be object and has it's default value ```javascript this.$refs.editor.set('freeDrawing') ``` Object key | Default Value | Description ------------- | ------------- | ------------- stroke | `black` | brush's color strokeWidth | `7` | brush's width or you can customize your editor's free drawing mode styles by overwriting default values. ```javascript let customizeFreeDrawing = { stroke: 'yellow',strokeWidth: "5" } this.$refs.editor.set('freeDrawing',customizeFreeDrawing) ``` #### Crop Mode ##### `set('crop')` to enable crop mode in editor,where `params` must be cropper's parameters and has it's default value. After calling the function, the cropper will be shown in editor. ```javascript this.$refs.editor.set('crop',params) ``` Object key | Default Value | Description ------------- | ------------- | ------------- width | `200` | cropper's width height | `200` | cropper's height overlayColor | `#000` | color of background overlay overlayOpacity | `0.7` | opacity of background overlay transparentCorner | `false` | when set to `true`, cropper's controlling corners are rendered as transparent inside hasRotatingPoint | `false` | when set to `false`, cropper's controlling rotating point will not be visible or selectable hasControls | `true` | when set to `false`, cropper's controls are not displayed and can not be used to manipulate object cornerSize | `10` | size of cropper's controlling corners (in pixels) borderColor | `#000` | color of controlling borders of cropper (when it's active) cornerColor | `#000` | color of controlling corners of the cropper (when it's active) cornerStyle | `circle` | specify style of control, 'rect' or 'circle' or you can customize your editor crop mode styles by overwriting default values. ```javascript let cropModeOptions = { width: '50', height: '100', overlayOpacity: '0.9'} this.$refs.editor.set('crop',cropModeOptions) ``` If you choose the area which will be cropped,you must call `applyCropping()` function. ```javascript this.$refs.editor.applyCropping() ``` #### Eraser Mode ##### `set('eraser')` to enable eraser mode in editor, which will remove the object from editor when the object will be clicked. ```javascript this.$refs.editor.set('eraser') ``` ## Function setBackgroundImage(imageUrl) ##### `setBackgroundImage(imageUrl)` to set editor background image ```vue data(){ return{ imageUrl:"example.png" } }, mounted:{ this.$refs.editor.setBackgroundImage(this.imageUrl); } ``` ## Function uploadImage(e) ##### `uploadImage(e)` to set background of canvas ```javascript this.$refs.editor.uploadImage(e) ``` ## Function saveImage() ##### `saveImage()` to save your image,which returns image in base64 format. ```javascript this.$refs.editor.saveImage() ``` ## Function clear() ##### `clear()` function delete editor's all objects ```javascript this.$refs.editor.clear() ``` ## Function undo() ##### With the help of undo() function you will be able to remove your last object you have added ```javascript this.$refs.editor.undo() ``` ## Function redo() ##### With the help of redo() method you will be able to restore your last object which have been removed ```javascript this.$refs.editor.redo() ``` ## Function getObjectsById(id) ##### With the help of getObjectsById(id) method you will be able to get object by id ```javascript this.$refs.editor.getObjectsById('title') ``` ## Credits - [Lilit Simonyan](https://github.com/lilitsimonyan98) - [Lionix Team](https://github.com/lionix-team)