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vue-cesium

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import type { AnyFunction, Cartesian4Option, VcComponentInternalInstance, TranslationRotationScaleOption, VcCamera, HeadingPitchRollOption, CesiumAppearance, VcPosition, CesiumPosition, VcRectangle, CesiumRectangle, VcColor, CesiumColor, VcAppearance, CesiumDistanceDisplayCondition, VcDistanceDisplayCondition, VcCartesian2, CesiumCartesian2, CesiumCartesian3Array, VcCartesian3Array, VcCartesian2Array, CesiumCartesian2Array, CesiumNearFarScalar, VcNearFarScalar, VcPolygonHierarchy, CesiumPolygonHierarchy, VcMaterial, VcMaterialProperty, CesiumMaterialProperty, CesiumMaterial, VcBoundingRectangle, CesiumBoundingRectangle, VcHeadingPitchRoll, VcHeadingPitchRange, VcPlane, CesiumPlane, VcImageBasedLighting } from './types'; import { CompareOperator } from 'compare-versions'; /** * 将对象或数组转换为 Cesium.Cartesian2 * @param {Object} val * @returns {Cartesian2 | CallbackProperty} 返回 Cartesian2 或者 CallbackProperty * @example * const options = [100, 100] * // const options = [x: 100, y: 100] * const position = makeCartesian2(options) */ export declare function makeCartesian2(val: VcCartesian2, isConstant?: boolean): CesiumCartesian2 | undefined; /** * 将对象或者数组转换为 Cesium.Cartesian3 * @param {Object} val 传入的对象或数组 * @param {Boolean} isConstant 传入function时生效,true 代表回调 function 每时每刻都返回值, false 代表改变才会返回值。默认false。 * @returns 返回 Cartesian3 或者 CallbackProperty * @example * const options = { * lng: 108, * lat: 35, * height: 1000 * } * // const options = [108, 35, 1000] * const position = makeCartesian3 (options) // return Cesium.Cartesian3 */ export declare function makeCartesian3(val: VcPosition, ellipsoid?: Cesium.Ellipsoid, isConstant?: boolean): CesiumPosition | undefined; /** * 将数组 [lng, lat, height, ……,lng, lat, height] 转换为 Cesium.Cartesian3 数组 * @param {Array} val * @returns {Array<Cartesian3>} */ export declare function makeCartesian3Array(vals: VcCartesian3Array, ellipsoid?: Cesium.Ellipsoid, isConstant?: boolean): CesiumCartesian3Array | undefined; /** * 将形如 [lng, lat, ……,lng, lat] 数组转换为 Cesium.Cartesian2 数组 * @param {Array} vals * @returns {Array<Cartesian2>} */ export declare function makeCartesian2Array(vals: VcCartesian2Array, isConstant: any): CesiumCartesian2Array | undefined; /** * 将对象或数组 转换为 Cesium.Quaternion * @param {Object} val * @example * const options = {x: 0, y: 0, z: 0, w: 0} * // const options = [0, 0, 0, 0] * const orientation = makeQuaternion(options) // returns Cesium.Quaternion */ export declare function makeQuaternion(val: Cesium.CallbackProperty | Cesium.Quaternion | Cartesian4Option | Array<number> | AnyFunction<any>, isConstant?: boolean): Cesium.CallbackProperty | Cesium.Quaternion | Cesium.VelocityOrientationProperty | undefined; /** * 普通数组或对象转 Cesium.PolygonHierarchy 对象。 * @param {Object|Array} val */ export declare function makePolygonHierarchy(val: VcPolygonHierarchy, ellipsoid?: Cesium.Ellipsoid, isConstant?: boolean): CesiumPolygonHierarchy | undefined; /** * 对象或数组转 Cesium.NearFarScalar。 * @param {Object} val * @returns {NearFarScalar} * @example * const options = {near: 1000, nearValue: 1.0, far: 10000, farValue: 0.5} * // const options = [1000, 1.0, 10000, 1.5] * const nearFarScalar = makeNearFarScalar(options) */ export declare function makeNearFarScalar(val: VcNearFarScalar, isConstant?: boolean): CesiumNearFarScalar | undefined; /** * 对象或数组转 Cesium.DistanceDisplayCondition。 * @param {Object} val * @returns {DistanceDisplayCondition} * @example * const options = [0, 1000] * // const options = {near: 0, far: 1000} * const distanceDisplayCondition = makeDistanceDisplayCondition(options) // return Cesium.DistanceDisplayCondition */ export declare function makeDistanceDisplayCondition(val: VcDistanceDisplayCondition, isConstant?: boolean): CesiumDistanceDisplayCondition | undefined; /** * 普通对象、数组或字符串转 Cesium.Color。 * @param {String|Array|Object|Function} val * @returns {Color} * @example * const options = 'red' * // const options = [1, 0, 0, 1.0] // r g b a * // const options = {red: 255, green: 0, bule: 0, alpha: 255} * const color = makeColor(options) // return Cesium.Color */ export declare function makeColor(val: VcColor, isConstant?: boolean): CesiumColor | undefined; export declare function makeColors(vals: VcColor[]): Cesium.Color[]; /** * 普通对象或数组 [r, g, b, a] 或字符串转 MaterialProperty * @param {String|Array|Object} val */ export declare function makeMaterialProperty(val: VcMaterialProperty, isConstant?: boolean): CesiumMaterialProperty; /** * 转 Material * @param {String|Array|Object} val */ export declare function makeMaterial(this: any, val: VcMaterial): CesiumMaterial; export declare function makeAppearance(this: VcComponentInternalInstance, val: VcAppearance): CesiumAppearance | undefined; /** * 将对象 {west: number, south: number, east: number, north: number} 或者[west, south, east, north]数组 转 Cesium.Rectangle 对象。 * @param {Object} val * @returns {Rectangle} */ export declare function makeRectangle(val: VcRectangle, isConstant?: boolean): CesiumRectangle | Cesium.RectangleGraphics | undefined; /** * 对象或数组转 Cesium.BoundingRectangle。 * @param {Object} val * @returns {Cesium.BoundingRectangle} * @example * const options = [0, 0, 100, 100] * // const options = {x: 0, y: 0, width: 100, height: 100} * const boundingRectangle = makeBoundingRectangle(options) */ export declare function makeBoundingRectangle(val: VcBoundingRectangle, isConstant?: boolean): CesiumBoundingRectangle | undefined; /** * 普通对象 {normal: number, distance: number} 转 Cesium.Plane 对象。 * @param {Object} val * @returns {Plane} */ export declare function makePlane(val: VcPlane, isConstant?: boolean): CesiumPlane; /** * 普通对象转平移、旋转、缩放变换对象。 * @param {*} val */ export declare function makeTranslationRotationScale(val: Cesium.TranslationRotationScale | Cesium.CallbackProperty | TranslationRotationScaleOption | AnyFunction<any> | Array<any>, isConstant?: boolean): Cesium.CallbackProperty | TranslationRotationScaleOption; export declare function makeOptions(this: any, val: any): any; export declare function captureScreenshot(viewer: Cesium.Viewer): Promise<string>; export declare function makeCameraOptions(camera: VcCamera, ellipsoid?: Cesium.Ellipsoid): { destination: Cesium.Cartesian3 | Cesium.Rectangle; orientation: HeadingPitchRollOption; }; export declare function setViewerCamera(viewer: Cesium.Viewer, camera: VcCamera): void; export declare function flyToCamera(viewer: Cesium.Viewer, cameraOpts: VcCamera, options?: { destination?: Cesium.Cartesian3 | Cesium.Rectangle; orientation?: any; duration?: number; complete?: Cesium.Camera.FlightCompleteCallback; cancel?: Cesium.Camera.FlightCancelledCallback; endTransform?: Cesium.Matrix4; maximumHeight?: number; pitchAdjustHeight?: number; flyOverLongitude?: number; flyOverLongitudeWeight?: number; convert?: boolean; easingFunction?: Cesium.EasingFunction.Callback; }): void; export declare function getGeodesicDistance(start: Cesium.Cartesian3, end: Cesium.Cartesian3, ellipsoid: Cesium.Ellipsoid): number; export declare function getHeadingPitchRoll(start: Cesium.Cartesian3, end: Cesium.Cartesian3, scene: Cesium.Scene, result?: Array<number>): Cesium.HeadingPitchRoll; export declare function getOrientation(start: Cesium.Cartesian3, end: Cesium.Cartesian3, scene?: Cesium.Scene): Cesium.Quaternion; export declare function getPolylineSegmentEndpoint(start: Cesium.Cartesian3, heading: number, distance: number, ellipsoid: Cesium.Ellipsoid): Cesium.Cartesian3; export declare function calculateAreaByPostions(positions: Array<Cesium.Cartesian3>): number; export declare function setViewerCursor(viewer: Cesium.Viewer, cursor: string): void; export declare function restoreViewerCursor(viewer: Cesium.Viewer, count?: number): void; export declare function makeJulianDate(val: string | Date | Cesium.JulianDate): Cesium.JulianDate; export declare function makeHeadingPitchRoll(val: VcHeadingPitchRoll): Cesium.HeadingPitchRoll; export declare function makeHeadingPitchRang(val: VcHeadingPitchRange): Cesium.HeadingPitchRange; export declare function getPolylineSegmentHeading(start: Cesium.Cartesian3, end: Cesium.Cartesian3): number; export declare function getPolylineSegmentPitch(start: Cesium.Cartesian3, end: Cesium.Cartesian3): number; export declare function getFirstIntersection(start: Cesium.Cartesian3, end: Cesium.Cartesian3, viewer: Cesium.Viewer, objectsToExclude?: any[]): Cesium.Cartesian3; export declare function heightToLevel(altitude: number): number; export declare function compareCesiumVersion(a: any, b: any, operator?: CompareOperator): boolean; export declare function makeImageBasedLighting(options: VcImageBasedLighting): Cesium.ImageBasedLighting;