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vue-cesium

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import { PropType } from 'vue'; import type { VcComponentInternalInstance, VcComponentPublicInstance, VcPickEvent, VcReadyObject } from 'vue-cesium/es/utils/types'; export declare const voxelPromitiveProps: { enableMouseEvent: { type: BooleanConstructor; default: boolean; }; clock: PropType<Cesium.Clock>; customShader: { type: PropType<Cesium.CustomShader>; }; modelMatrix: PropType<Cesium.Matrix4>; provider: { type: PropType<Cesium.VoxelProvider>; }; }; declare const _default: import("vue").DefineComponent<{ enableMouseEvent: { type: BooleanConstructor; default: boolean; }; clock: PropType<Cesium.Clock>; customShader: { type: PropType<Cesium.CustomShader>; }; modelMatrix: PropType<Cesium.Matrix4>; provider: { type: PropType<Cesium.VoxelProvider>; }; }, () => import("vue").VNode<import("vue").RendererNode, import("vue").RendererElement, { [key: string]: any; }>, unknown, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, { readyPromise: (primitive: import("vue-cesium/es/utils/types").VcPrimitive, viewer: Cesium.Viewer, instance: VcComponentPublicInstance) => boolean; 'update:geometryInstances': (instances: Cesium.GeometryInstance[]) => boolean; mousedown: (evt: VcPickEvent) => boolean; mouseup: (evt: VcPickEvent) => boolean; click: (evt: VcPickEvent) => boolean; clickout: (evt: VcPickEvent) => boolean; dblclick: (evt: VcPickEvent) => boolean; mousemove: (evt: VcPickEvent) => boolean; mouseover: (evt: VcPickEvent) => boolean; mouseout: (evt: VcPickEvent) => boolean; beforeLoad: (instance: VcComponentInternalInstance) => boolean; ready: (readyObj: VcReadyObject) => boolean; unready: (e: any) => boolean; destroyed: (instance: VcComponentInternalInstance) => boolean; }, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<import("vue").ExtractPropTypes<{ enableMouseEvent: { type: BooleanConstructor; default: boolean; }; clock: PropType<Cesium.Clock>; customShader: { type: PropType<Cesium.CustomShader>; }; modelMatrix: PropType<Cesium.Matrix4>; provider: { type: PropType<Cesium.VoxelProvider>; }; }>> & { onBeforeLoad?: (instance: VcComponentInternalInstance) => any; onReady?: (readyObj: VcReadyObject) => any; onUnready?: (e: any) => any; onDestroyed?: (instance: VcComponentInternalInstance) => any; onMousedown?: (evt: VcPickEvent) => any; onMouseup?: (evt: VcPickEvent) => any; onClick?: (evt: VcPickEvent) => any; onClickout?: (evt: VcPickEvent) => any; onDblclick?: (evt: VcPickEvent) => any; onMousemove?: (evt: VcPickEvent) => any; onMouseover?: (evt: VcPickEvent) => any; onMouseout?: (evt: VcPickEvent) => any; onReadyPromise?: (primitive: import("vue-cesium/es/utils/types").VcPrimitive, viewer: Cesium.Viewer, instance: VcComponentPublicInstance) => any; "onUpdate:geometryInstances"?: (instances: Cesium.GeometryInstance[]) => any; }, { enableMouseEvent: boolean; }>; export default _default; export type VcPrimitiveVoxelProps = { /** * The voxel provider that supplies the primitive with tile data. */ provider?: Cesium.VoxelProvider; /** * The model matrix used to transform the primitive. */ modelMatrix?: Cesium.Matrix4; /** * The custom shader used to style the primitive. */ customShader?: Cesium.CustomShader; /** * The clock used to control time dynamic behavior. */ clock?: Cesium.Clock; /** * Specifies whether to respond to mouse pick events. * Default Value: true */ enableMouseEvent?: boolean; /** * Triggers before the component is loaded. */ onBeforeLoad?: (instance: VcComponentInternalInstance) => void; /** * Triggers when the component is successfully loaded. */ onReady?: (readyObject: VcReadyObject) => void; /** * Triggers when the component load failed. */ onUnready?: (e: any) => void; /** * Triggers when the component is destroyed. */ onDestroyed?: (instance: VcComponentInternalInstance) => void; /** * Triggers when the mouse is pressed on this primitive. */ onMousedown?: (evt: VcPickEvent) => void; /** * Triggers when the mouse bounces up on this primitive. */ onMouseup?: (evt: VcPickEvent) => void; /** * Triggers when the mouse clicks on this primitive. */ onClick?: (evt: VcPickEvent) => void; /** * Triggers when the mouse clicks outside this primitive. */ onClickout?: (evt: VcPickEvent) => void; /** * Triggers when the left mouse button double-clicks this primitive. */ onDblclick?: (evt: VcPickEvent) => void; /** * Triggers when the mouse moves on this primitive. */ onMousemove?: (evt: VcPickEvent) => void; /** * Triggers when the mouse moves over to this primitive. */ onMouseover?: (evt: VcPickEvent) => void; /** * Triggers when the mouse moves out of this primitive. */ onMouseout?: (evt: VcPickEvent) => void; /** * Triggers when the primitive is ready to render. */ onReadyPromise?: (primitive: Cesium.Primitive, viewer: Cesium.Viewer, instance: VcComponentPublicInstance) => void; }; export type VcPrimitiveVoxelPropsRef = VcComponentPublicInstance<VcPrimitiveVoxelProps>;