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vue-cesium

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declare const text = "\n\nuniform sampler2D segmentsColorTexture;\nuniform sampler2D segmentsDepthTexture;\n\nuniform sampler2D currentTrailsColor;\nuniform sampler2D trailsDepthTexture;\n\nuniform float fadeOpacity;\n\nin vec2 textureCoordinate;\n\nvoid main() {\n vec4 pointsColor = texture(segmentsColorTexture, textureCoordinate);\n vec4 trailsColor = texture(currentTrailsColor, textureCoordinate);\n\n trailsColor = floor(fadeOpacity * 255.0 * trailsColor) / 255.0; // make sure the trailsColor will be strictly decreased\n\n float pointsDepth = texture(segmentsDepthTexture, textureCoordinate).r;\n float trailsDepth = texture(trailsDepthTexture, textureCoordinate).r;\n float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, textureCoordinate));\n\n out_FragColor = vec4(0.0);\n if (pointsDepth < globeDepth) {\n out_FragColor = out_FragColor + pointsColor;\n }\n if (trailsDepth < globeDepth) {\n out_FragColor = out_FragColor + trailsColor;\n }\n gl_FragDepth = min(pointsDepth, trailsDepth);\n}\n"; export default text;