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vue-cesium

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"use strict"; const text = ` uniform sampler2D trailsColorTexture; uniform sampler2D trailsDepthTexture; in vec2 textureCoordinate; void main() { vec4 trailsColor = texture(trailsColorTexture, textureCoordinate); float trailsDepth = texture(trailsDepthTexture, textureCoordinate).r; float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, textureCoordinate)); if (trailsDepth < globeDepth) { out_FragColor = trailsColor; } else { out_FragColor = vec4(0.0); } } `; export { text as default }; //# sourceMappingURL=screenDraw.frag.mjs.map