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vue-cesium-jyt

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import type { VcComponentInternalInstance, VcGeometry } from 'vue-cesium/es/utils/types'; import { PropType } from 'vue'; import type { ExtractPropTypes } from 'vue'; export declare const geometryInstanceProps: { attributes: ObjectConstructor; id: PropType<any>; modelMatrix: PropType<Cesium.Matrix4>; geometry: PropType<Cesium.Geometry | Cesium.GeometryFactory>; }; declare const emits: { 'update:geometry': (payload: VcGeometry) => boolean; beforeLoad: (instance: VcComponentInternalInstance) => boolean; ready: (readyObj: import("vue-cesium/es/utils/types").VcReadyObject) => boolean; destroyed: (instance: VcComponentInternalInstance) => boolean; }; declare const _default: import("vue").DefineComponent<{ attributes: ObjectConstructor; id: PropType<any>; modelMatrix: PropType<Cesium.Matrix4>; geometry: PropType<Cesium.Geometry | Cesium.GeometryFactory>; }, () => import("vue").VNode<import("vue").RendererNode, import("vue").RendererElement, { [key: string]: any; }>, unknown, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, { 'update:geometry': (payload: VcGeometry) => boolean; beforeLoad: (instance: VcComponentInternalInstance) => boolean; ready: (readyObj: import("vue-cesium/es/utils/types").VcReadyObject) => boolean; destroyed: (instance: VcComponentInternalInstance) => boolean; }, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<ExtractPropTypes<{ attributes: ObjectConstructor; id: PropType<any>; modelMatrix: PropType<Cesium.Matrix4>; geometry: PropType<Cesium.Geometry | Cesium.GeometryFactory>; }>> & { onBeforeLoad?: (instance: VcComponentInternalInstance) => any; onReady?: (readyObj: import("vue-cesium/es/utils/types").VcReadyObject) => any; onDestroyed?: (instance: VcComponentInternalInstance) => any; "onUpdate:geometry"?: (payload: VcGeometry) => any; }, {}>; export default _default; export declare type VcGeometryInstanceEmits = typeof emits; export declare type VcGeometryInstanceProps = { /** * The geometry to instance. */ geometry?: Cesium.Geometry | Cesium.GeometryFactory; /** * The model matrix that transforms to transform the geometry from model to world coordinates. */ modelMatrix?: Cesium.Matrix4; /** * A user-defined object to return when the instance is picked with Scene#pick or get/set per-instance attributes with Primitive#getGeometryInstanceAttributes. */ id?: any; /** * Per-instance attributes like a show or color attribute shown in the example below. */ attributes: any; };