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vue-cesium-jyt

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{"version":3,"file":"index.mjs","sources":["../../../../../../packages/components/primitives/ground-polyline/index.ts"],"sourcesContent":["/*\n * @Author: zouyaoji@https://github.com/zouyaoji\n * @Date: 2021-09-16 09:28:13\n * @LastEditTime: 2022-01-25 11:38:38\n * @LastEditors: zouyaoji\n * @Description:\n * @FilePath: \\vue-cesium@next\\packages\\components\\primitives\\ground-polyline\\index.ts\n */\n// import type { ExtractPropTypes } from 'vue'\nimport { createCommentVNode, defineComponent, getCurrentInstance, h } from 'vue'\nimport type { VcAppearance, VcComponentInternalInstance, VcPickEvent, VcReadyObject } from '@vue-cesium/utils/types'\nimport { usePrimitives } from '@vue-cesium/composables'\nimport {\n geometryInstances,\n appearance,\n show,\n interleave,\n compressVertices,\n releaseGeometryInstances,\n allowPicking,\n asynchronous,\n classificationType,\n debugShowBoundingVolume,\n debugShowShadowVolume,\n enableMouseEvent\n} from '@vue-cesium/utils/cesium-props'\nimport { kebabCase } from '@vue-cesium/utils/util'\nimport { hSlot } from '@vue-cesium/utils/private/render'\nimport { primitiveEmits } from '@vue-cesium/utils/emits'\n\nexport const groundPolylinePrimitiveProps = {\n ...geometryInstances,\n ...appearance,\n ...show,\n ...interleave,\n ...compressVertices,\n ...releaseGeometryInstances,\n ...allowPicking,\n ...asynchronous,\n ...classificationType,\n ...debugShowBoundingVolume,\n ...debugShowShadowVolume,\n ...enableMouseEvent\n}\nexport default defineComponent({\n name: 'VcPrimitiveGroundPolyline',\n props: groundPolylinePrimitiveProps,\n emits: primitiveEmits,\n setup(props, ctx) {\n // state\n const instance = getCurrentInstance() as VcComponentInternalInstance\n instance.cesiumClass = 'GroundPolylinePrimitive'\n usePrimitives(props, ctx, instance)\n\n const name = instance.proxy?.$options.name || ''\n return () =>\n ctx.slots.default\n ? h(\n 'i',\n {\n class: kebabCase(name),\n style: { display: 'none !important' }\n },\n hSlot(ctx.slots.default)\n )\n : createCommentVNode(kebabCase(name))\n }\n})\n\n// export type VcPrimitiveGroundPolylineProps = ExtractPropTypes<typeof groundPolylinePrimitiveProps>\nexport type VcPrimitiveGroundPolylineProps = {\n /**\n * GeometryInstances containing GroundPolylineGeometry\n */\n geometryInstances?: Cesium.GeometryInstance | Array<Cesium.GeometryInstance>\n /**\n * The Appearance used to render the polyline. Defaults to a white color Material on a PolylineMaterialAppearance.\n */\n appearance?: VcAppearance\n /**\n * Determines if this primitive will be shown.\n * Default value: true\n */\n show?: boolean\n /**\n * When true, geometry vertex attributes are interleaved, which can slightly improve rendering performance but increases load time.\n * Default value: false\n */\n interleave?: boolean\n /**\n * When true, the primitive does not keep a reference to the input geometryInstances to save memory.\n * Default value: true\n */\n releaseGeometryInstances?: boolean\n /**\n * When true, each geometry instance will only be pickable with Scene#pick. When false, GPU memory is saved.\n * Default value: true\n */\n allowPicking?: boolean\n /**\n * Determines if the primitive will be created asynchronously or block until ready.\n * Default value: true\n */\n asynchronous?: boolean\n /**\n * Determines whether terrain, 3D Tiles or both will be classified.\n * Default value: ClassificationType.BOTH(2)\n */\n classificationType?: number\n /**\n * For debugging only. Determines if this primitive's commands' bounding spheres are shown.\n * Default value: false\n */\n debugShowBoundingVolume?: boolean\n /**\n * For debugging only. Determines if the shadow volume for each geometry in the primitive is drawn. Must be true on creation to have effect.\n * Default value: false\n */\n debugShowShadowVolume?: boolean\n /**\n * Specifies whether to respond to mouse pick events.\n * Default Value: true\n */\n enableMouseEvent?: boolean\n /**\n * Triggers before the component is loaded.\n */\n onBeforeLoad?: (instance: VcComponentInternalInstance) => void\n /**\n * Triggers when the component is successfully loaded.\n */\n onReady?: (readyObject: VcReadyObject) => void\n /**\n * Triggers when the component is destroyed.\n */\n onDestroyed?: (instance: VcComponentInternalInstance) => void\n /**\n * Triggers when the mouse is pressed on this primitive.\n */\n mousedown?: (evt: VcPickEvent) => void\n /**\n * Triggers when the mouse bounces up on this primitive.\n */\n mouseup?: (evt: VcPickEvent) => void\n /**\n * Triggers when the mouse clicks on this primitive.\n */\n click?: (evt: VcPickEvent) => void\n /**\n * Triggers when the mouse clicks outside this primitive.\n */\n clickout?: (evt: VcPickEvent) => void\n /**\n * Triggers when the left mouse button double-clicks this primitive.\n */\n dblclick?: (evt: VcPickEvent) => void\n /**\n * Triggers when the mouse moves on this primitive.\n */\n mousemove?: (evt: VcPickEvent) => void\n /**\n * Triggers when the mouse moves over to this primitive.\n */\n mouseover?: (evt: VcPickEvent) => void\n /**\n * \tTriggers when the mouse moves out of this primitive.\n */\n mouseout?: (evt: VcPickEvent) => void\n}\n"],"names":[],"mappings":";;;;;;;;AAmBY,MAAC,4BAA4B,GAAG;AAC5C,EAAE,GAAG,iBAAiB;AACtB,EAAE,GAAG,UAAU;AACf,EAAE,GAAG,IAAI;AACT,EAAE,GAAG,UAAU;AACf,EAAE,GAAG,gBAAgB;AACrB,EAAE,GAAG,wBAAwB;AAC7B,EAAE,GAAG,YAAY;AACjB,EAAE,GAAG,YAAY;AACjB,EAAE,GAAG,kBAAkB;AACvB,EAAE,GAAG,uBAAuB;AAC5B,EAAE,GAAG,qBAAqB;AAC1B,EAAE,GAAG,gBAAgB;AACrB,EAAE;AACF,8BAAe,eAAe,CAAC;AAC/B,EAAE,IAAI,EAAE,2BAA2B;AACnC,EAAE,KAAK,EAAE,4BAA4B;AACrC,EAAE,KAAK,EAAE,cAAc;AACvB,EAAE,KAAK,CAAC,KAAK,EAAE,GAAG,EAAE;AACpB,IAAI,IAAI,EAAE,CAAC;AACX,IAAI,MAAM,QAAQ,GAAG,kBAAkB,EAAE,CAAC;AAC1C,IAAI,QAAQ,CAAC,WAAW,GAAG,yBAAyB,CAAC;AACrD,IAAI,aAAa,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC;AACxC,IAAI,MAAM,IAAI,GAAG,CAAC,CAAC,EAAE,GAAG,QAAQ,CAAC,KAAK,KAAK,IAAI,GAAG,KAAK,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,IAAI,KAAK,EAAE,CAAC;AACnF,IAAI,OAAO,MAAM,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,EAAE;AAC5C,MAAM,KAAK,EAAE,SAAS,CAAC,IAAI,CAAC;AAC5B,MAAM,KAAK,EAAE,EAAE,OAAO,EAAE,iBAAiB,EAAE;AAC3C,KAAK,EAAE,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,GAAG,kBAAkB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;AACvE,GAAG;AACH,CAAC,CAAC;;;;"}