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vue-bokeh

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A wrapper around bokehjs embedded

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var arc_to_bezier, segment_to_bezier; segment_to_bezier = function(cx, cy, th0, th1, rx, ry, sin_th, cos_th) { var a00, a01, a10, a11, t, th_half, x1, x2, x3, y1, y2, y3; a00 = cos_th * rx; a01 = -sin_th * ry; a10 = sin_th * rx; a11 = cos_th * ry; th_half = 0.5 * (th1 - th0); t = (8 / 3) * Math.sin(th_half * 0.5) * Math.sin(th_half * 0.5) / Math.sin(th_half); x1 = cx + Math.cos(th0) - t * Math.sin(th0); y1 = cy + Math.sin(th0) + t * Math.cos(th0); x3 = cx + Math.cos(th1); y3 = cy + Math.sin(th1); x2 = x3 + t * Math.sin(th1); y2 = y3 - t * Math.cos(th1); return [a00 * x1 + a01 * y1, a10 * x1 + a11 * y1, a00 * x2 + a01 * y2, a10 * x2 + a11 * y2, a00 * x3 + a01 * y3, a10 * x3 + a11 * y3]; }; arc_to_bezier = function(ox, oy, radx, rady, rotateX, large, sweep, x, y) { var a00, a01, a10, a11, cos_th, d, i, pl, px, py, result, rx, ry, segments, sfactor, sfactor_sq, sin_th, th, th0, th1, th2, th3, th_arc, x0, x1, xc, y0, y1, yc; th = rotateX * (Math.PI / 180); sin_th = Math.sin(th); cos_th = Math.cos(th); rx = Math.abs(radx); ry = Math.abs(rady); px = cos_th * (ox - x) * 0.5 + sin_th * (oy - y) * 0.5; py = cos_th * (oy - y) * 0.5 - sin_th * (ox - x) * 0.5; pl = (px * px) / (rx * rx) + (py * py) / (ry * ry); if (pl > 1) { pl = Math.sqrt(pl); rx *= pl; ry *= pl; } a00 = cos_th / rx; a01 = sin_th / rx; a10 = -sin_th / ry; a11 = cos_th / ry; x0 = a00 * ox + a01 * oy; y0 = a10 * ox + a11 * oy; x1 = a00 * x + a01 * y; y1 = a10 * x + a11 * y; d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0); sfactor_sq = 1 / d - 0.25; if (sfactor_sq < 0) { sfactor_sq = 0; } sfactor = Math.sqrt(sfactor_sq); if (sweep === large) { sfactor = -sfactor; } xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0); yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0); th0 = Math.atan2(y0 - yc, x0 - xc); th1 = Math.atan2(y1 - yc, x1 - xc); th_arc = th1 - th0; if (th_arc < 0 && sweep === 1) { th_arc += 2 * Math.PI; } else if (th_arc > 0 && sweep === 0) { th_arc -= 2 * Math.PI; } segments = Math.ceil(Math.abs(th_arc / (Math.PI * 0.5 + 0.001))); result = (function() { var j, ref, results; results = []; for (i = j = 0, ref = segments; 0 <= ref ? j < ref : j > ref; i = 0 <= ref ? ++j : --j) { th2 = th0 + i * th_arc / segments; th3 = th0 + (i + 1) * th_arc / segments; results.push(segment_to_bezier(xc, yc, th2, th3, rx, ry, sin_th, cos_th)); } return results; })(); return result; }; module.exports = { arc_to_bezier: arc_to_bezier, segment_to_bezier: segment_to_bezier };