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vue-bokeh

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A wrapper around bokehjs embedded

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var Glyph, Wedge, WedgeView, _, angle_between, hittest, p, extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; }, hasProp = {}.hasOwnProperty; _ = require("underscore"); Glyph = require("./glyph"); hittest = require("../../common/hittest"); p = require("../../core/properties"); angle_between = require("../../core/util/math").angle_between; WedgeView = (function(superClass) { extend(WedgeView, superClass); function WedgeView() { return WedgeView.__super__.constructor.apply(this, arguments); } WedgeView.prototype._index_data = function() { return this._xy_index(); }; WedgeView.prototype._map_data = function() { if (this.model.properties.radius.units === "data") { return this.sradius = this.sdist(this.renderer.xmapper, this._x, this._radius); } else { return this.sradius = this._radius; } }; WedgeView.prototype._render = function(ctx, indices, arg) { var _end_angle, _start_angle, direction, i, j, len, results, sradius, sx, sy; sx = arg.sx, sy = arg.sy, sradius = arg.sradius, _start_angle = arg._start_angle, _end_angle = arg._end_angle; direction = this.model.properties.direction.value(); results = []; for (j = 0, len = indices.length; j < len; j++) { i = indices[j]; if (isNaN(sx[i] + sy[i] + sradius[i] + _start_angle[i] + _end_angle[i])) { continue; } ctx.beginPath(); ctx.arc(sx[i], sy[i], sradius[i], _start_angle[i], _end_angle[i], direction); ctx.lineTo(sx[i], sy[i]); ctx.closePath(); if (this.visuals.fill.doit) { this.visuals.fill.set_vectorize(ctx, i); ctx.fill(); } if (this.visuals.line.doit) { this.visuals.line.set_vectorize(ctx, i); results.push(ctx.stroke()); } else { results.push(void 0); } } return results; }; WedgeView.prototype._hit_point = function(geometry) { var angle, bbox, candidates, direction, dist, hits, i, j, k, len, len1, pt, r2, ref, ref1, ref2, ref3, ref4, result, sx, sx0, sx1, sy, sy0, sy1, vx, vx0, vx1, vy, vy0, vy1, x, x0, x1, y, y0, y1; ref = [geometry.vx, geometry.vy], vx = ref[0], vy = ref[1]; x = this.renderer.xmapper.map_from_target(vx, true); y = this.renderer.ymapper.map_from_target(vy, true); if (this.model.properties.radius.units === "data") { x0 = x - this.max_radius; x1 = x + this.max_radius; y0 = y - this.max_radius; y1 = y + this.max_radius; } else { vx0 = vx - this.max_radius; vx1 = vx + this.max_radius; ref1 = this.renderer.xmapper.v_map_from_target([vx0, vx1], true), x0 = ref1[0], x1 = ref1[1]; vy0 = vy - this.max_radius; vy1 = vy + this.max_radius; ref2 = this.renderer.ymapper.v_map_from_target([vy0, vy1], true), y0 = ref2[0], y1 = ref2[1]; } candidates = []; bbox = hittest.validate_bbox_coords([x0, x1], [y0, y1]); ref3 = (function() { var k, len, ref3, results; ref3 = this.index.search(bbox); results = []; for (k = 0, len = ref3.length; k < len; k++) { pt = ref3[k]; results.push(pt.i); } return results; }).call(this); for (j = 0, len = ref3.length; j < len; j++) { i = ref3[j]; r2 = Math.pow(this.sradius[i], 2); sx0 = this.renderer.xmapper.map_to_target(x, true); sx1 = this.renderer.xmapper.map_to_target(this._x[i], true); sy0 = this.renderer.ymapper.map_to_target(y, true); sy1 = this.renderer.ymapper.map_to_target(this._y[i], true); dist = Math.pow(sx0 - sx1, 2) + Math.pow(sy0 - sy1, 2); if (dist <= r2) { candidates.push([i, dist]); } } direction = this.model.properties.direction.value(); hits = []; for (k = 0, len1 = candidates.length; k < len1; k++) { ref4 = candidates[k], i = ref4[0], dist = ref4[1]; sx = this.renderer.plot_view.canvas.vx_to_sx(vx); sy = this.renderer.plot_view.canvas.vy_to_sy(vy); angle = Math.atan2(sy - this.sy[i], sx - this.sx[i]); if (angle_between(-angle, -this._start_angle[i], -this._end_angle[i], direction)) { hits.push([i, dist]); } } result = hittest.create_hit_test_result(); result['1d'].indices = _.chain(hits).sortBy(function(elt) { return elt[1]; }).map(function(elt) { return elt[0]; }).value(); return result; }; WedgeView.prototype.draw_legend = function(ctx, x0, x1, y0, y1) { return this._generic_area_legend(ctx, x0, x1, y0, y1); }; return WedgeView; })(Glyph.View); Wedge = (function(superClass) { extend(Wedge, superClass); function Wedge() { return Wedge.__super__.constructor.apply(this, arguments); } Wedge.prototype.default_view = WedgeView; Wedge.prototype.type = 'Wedge'; Wedge.coords([['x', 'y']]); Wedge.mixins(['line', 'fill']); Wedge.define({ direction: [p.Direction, 'anticlock'], radius: [p.DistanceSpec], start_angle: [p.AngleSpec], end_angle: [p.AngleSpec] }); return Wedge; })(Glyph.Model); module.exports = { Model: Wedge, View: WedgeView };