vue-antd-ui
Version:
An enterprise-class UI design language and Vue-based implementation
443 lines (394 loc) • 14.5 kB
JavaScript
import _defineProperty from 'babel-runtime/helpers/defineProperty';
import _toConsumableArray from 'babel-runtime/helpers/toConsumableArray';
import _extends from 'babel-runtime/helpers/extends';
import classNames from 'classnames';
import PropTypes from '../../_util/vue-types';
import BaseMixin from '../../_util/BaseMixin';
import { initDefaultProps, hasProp } from '../../_util/props-util';
import Track from './common/Track';
import createSlider from './common/createSlider';
import * as utils from './utils';
var rangeProps = {
defaultValue: PropTypes.arrayOf(PropTypes.number),
value: PropTypes.arrayOf(PropTypes.number),
count: PropTypes.number,
pushable: PropTypes.oneOfType([PropTypes.bool, PropTypes.number]),
allowCross: PropTypes.bool,
disabled: PropTypes.bool,
tabIndex: PropTypes.arrayOf(PropTypes.number)
};
var Range = {
name: 'Range',
displayName: 'Range',
mixins: [BaseMixin],
props: initDefaultProps(rangeProps, {
count: 1,
allowCross: true,
pushable: false,
tabIndex: []
}),
data: function data() {
var _this = this;
var count = this.count,
min = this.min,
max = this.max;
var initialValue = Array.apply(null, Array(count + 1)).map(function () {
return min;
});
var defaultValue = hasProp(this, 'defaultValue') ? this.defaultValue : initialValue;
var value = this.value;
if (value === undefined) {
value = defaultValue;
}
var bounds = value.map(function (v, i) {
return _this.trimAlignValue(v, i);
});
var recent = bounds[0] === max ? 0 : bounds.length - 1;
return {
sHandle: null,
recent: recent,
bounds: bounds
};
},
watch: {
value: {
handler: function handler(val) {
var min = this.min,
max = this.max;
this.setChangeValue(val, min, max);
},
deep: true
},
min: function min(val) {
var bounds = this.bounds,
max = this.max;
this.setChangeValue(bounds, val, max);
},
max: function max(val) {
var bounds = this.bounds,
min = this.min;
this.setChangeValue(bounds, min, val);
}
},
methods: {
setChangeValue: function setChangeValue(value, min, max) {
var _this2 = this;
var bounds = this.bounds;
var newValue = value || bounds;
var minAmaxProps = {
min: min,
max: max
};
var nextBounds = newValue.map(function (v, i) {
return _this2.trimAlignValue(v, i, minAmaxProps);
});
if (nextBounds.length === bounds.length && nextBounds.every(function (v, i) {
return v === bounds[i];
})) return;
this.setState({ bounds: nextBounds });
if (bounds.some(function (v) {
return utils.isValueOutOfRange(v, minAmaxProps);
})) {
var newValues = newValue.map(function (v) {
return utils.ensureValueInRange(v, minAmaxProps);
});
this.$emit('change', newValues);
}
},
onChange: function onChange(state) {
var isNotControlled = !hasProp(this, 'value');
if (isNotControlled) {
this.setState(state);
} else if (state.sHandle !== undefined) {
this.setState({ sHandle: state.sHandle });
}
var data = _extends({}, this.$data, state);
var changedValue = data.bounds;
this.$emit('change', changedValue);
},
onStart: function onStart(position) {
var bounds = this.bounds;
this.$emit('beforeChange', bounds);
var value = this.calcValueByPos(position);
this.startValue = value;
this.startPosition = position;
var closestBound = this.getClosestBound(value);
this.prevMovedHandleIndex = this.getBoundNeedMoving(value, closestBound);
this.setState({
sHandle: this.prevMovedHandleIndex,
recent: this.prevMovedHandleIndex
});
var prevValue = bounds[this.prevMovedHandleIndex];
if (value === prevValue) return;
var nextBounds = [].concat(_toConsumableArray(bounds));
nextBounds[this.prevMovedHandleIndex] = value;
this.onChange({ bounds: nextBounds });
},
onEnd: function onEnd() {
this.setState({ sHandle: null });
this.removeDocumentEvents();
this.$emit('afterChange', this.bounds);
},
onMove: function onMove(e, position) {
utils.pauseEvent(e);
var bounds = this.bounds,
sHandle = this.sHandle;
var value = this.calcValueByPos(position);
var oldValue = bounds[sHandle];
if (value === oldValue) return;
this.moveTo(value);
},
onKeyboard: function onKeyboard(e) {
var valueMutator = utils.getKeyboardValueMutator(e);
if (valueMutator) {
utils.pauseEvent(e);
var bounds = this.bounds,
sHandle = this.sHandle;
var oldValue = bounds[sHandle];
var mutatedValue = valueMutator(oldValue, this.$props);
var value = this.trimAlignValue(mutatedValue);
if (value === oldValue) return;
var isFromKeyboardEvent = true;
this.moveTo(value, isFromKeyboardEvent);
}
},
getClosestBound: function getClosestBound(value) {
var bounds = this.bounds;
var closestBound = 0;
for (var i = 1; i < bounds.length - 1; ++i) {
if (value > bounds[i]) {
closestBound = i;
}
}
if (Math.abs(bounds[closestBound + 1] - value) < Math.abs(bounds[closestBound] - value)) {
closestBound = closestBound + 1;
}
return closestBound;
},
getBoundNeedMoving: function getBoundNeedMoving(value, closestBound) {
var bounds = this.bounds,
recent = this.recent;
var boundNeedMoving = closestBound;
var isAtTheSamePoint = bounds[closestBound + 1] === bounds[closestBound];
if (isAtTheSamePoint && bounds[recent] === bounds[closestBound]) {
boundNeedMoving = recent;
}
if (isAtTheSamePoint && value !== bounds[closestBound + 1]) {
boundNeedMoving = value < bounds[closestBound + 1] ? closestBound : closestBound + 1;
}
return boundNeedMoving;
},
getLowerBound: function getLowerBound() {
return this.bounds[0];
},
getUpperBound: function getUpperBound() {
var bounds = this.bounds;
return bounds[bounds.length - 1];
},
/**
* Returns an array of possible slider points, taking into account both
* `marks` and `step`. The result is cached.
*/
getPoints: function getPoints() {
var marks = this.marks,
step = this.step,
min = this.min,
max = this.max;
var cache = this._getPointsCache;
if (!cache || cache.marks !== marks || cache.step !== step) {
var pointsObject = _extends({}, marks);
if (step !== null) {
for (var point = min; point <= max; point += step) {
pointsObject[point] = point;
}
}
var points = Object.keys(pointsObject).map(parseFloat);
points.sort(function (a, b) {
return a - b;
});
this._getPointsCache = { marks: marks, step: step, points: points };
}
return this._getPointsCache.points;
},
moveTo: function moveTo(value, isFromKeyboardEvent) {
var _this3 = this;
var bounds = this.bounds,
sHandle = this.sHandle;
var nextBounds = [].concat(_toConsumableArray(bounds));
nextBounds[sHandle] = value;
var nextHandle = sHandle;
if (this.pushable !== false) {
this.pushSurroundingHandles(nextBounds, nextHandle);
} else if (this.allowCross) {
nextBounds.sort(function (a, b) {
return a - b;
});
nextHandle = nextBounds.indexOf(value);
}
this.onChange({
sHandle: nextHandle,
bounds: nextBounds
});
if (isFromKeyboardEvent) {
// known problem: because setState is async,
// so trigger focus will invoke handler's onEnd and another handler's onStart too early,
// cause onBeforeChange and onAfterChange receive wrong value.
// here use setState callback to hack,but not elegant
this.setState({}, function () {
_this3.handlesRefs[nextHandle].focus();
});
}
},
pushSurroundingHandles: function pushSurroundingHandles(bounds, handle) {
var value = bounds[handle];
var threshold = this.pushable;
threshold = Number(threshold);
var direction = 0;
if (bounds[handle + 1] - value < threshold) {
direction = +1; // push to right
}
if (value - bounds[handle - 1] < threshold) {
direction = -1; // push to left
}
if (direction === 0) {
return;
}
var nextHandle = handle + direction;
var diffToNext = direction * (bounds[nextHandle] - value);
if (!this.pushHandle(bounds, nextHandle, direction, threshold - diffToNext)) {
// revert to original value if pushing is impossible
bounds[handle] = bounds[nextHandle] - direction * threshold;
}
},
pushHandle: function pushHandle(bounds, handle, direction, amount) {
var originalValue = bounds[handle];
var currentValue = bounds[handle];
while (direction * (currentValue - originalValue) < amount) {
if (!this.pushHandleOnePoint(bounds, handle, direction)) {
// can't push handle enough to create the needed `amount` gap, so we
// revert its position to the original value
bounds[handle] = originalValue;
return false;
}
currentValue = bounds[handle];
}
// the handle was pushed enough to create the needed `amount` gap
return true;
},
pushHandleOnePoint: function pushHandleOnePoint(bounds, handle, direction) {
var points = this.getPoints();
var pointIndex = points.indexOf(bounds[handle]);
var nextPointIndex = pointIndex + direction;
if (nextPointIndex >= points.length || nextPointIndex < 0) {
// reached the minimum or maximum available point, can't push anymore
return false;
}
var nextHandle = handle + direction;
var nextValue = points[nextPointIndex];
var threshold = this.pushable;
var diffToNext = direction * (bounds[nextHandle] - nextValue);
if (!this.pushHandle(bounds, nextHandle, direction, threshold - diffToNext)) {
// couldn't push next handle, so we won't push this one either
return false;
}
// push the handle
bounds[handle] = nextValue;
return true;
},
trimAlignValue: function trimAlignValue(v, handle) {
var nextProps = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
var mergedProps = _extends({}, this.$props, nextProps);
var valInRange = utils.ensureValueInRange(v, mergedProps);
var valNotConflict = this.ensureValueNotConflict(handle, valInRange, mergedProps);
return utils.ensureValuePrecision(valNotConflict, mergedProps);
},
ensureValueNotConflict: function ensureValueNotConflict(handle, val, _ref) {
var allowCross = _ref.allowCross,
thershold = _ref.pushable;
var state = this.$data || {};
var bounds = state.bounds;
handle = handle === undefined ? state.sHandle : handle;
thershold = Number(thershold);
/* eslint-disable eqeqeq */
if (!allowCross && handle != null && bounds !== undefined) {
if (handle > 0 && val <= bounds[handle - 1] + thershold) {
return bounds[handle - 1] + thershold;
}
if (handle < bounds.length - 1 && val >= bounds[handle + 1] - thershold) {
return bounds[handle + 1] - thershold;
}
}
/* eslint-enable eqeqeq */
return val;
},
getTrack: function getTrack(_ref2) {
var bounds = _ref2.bounds,
prefixCls = _ref2.prefixCls,
vertical = _ref2.vertical,
included = _ref2.included,
offsets = _ref2.offsets,
trackStyle = _ref2.trackStyle;
var h = this.$createElement;
return bounds.slice(0, -1).map(function (_, index) {
var _classNames;
var i = index + 1;
var trackClassName = classNames((_classNames = {}, _defineProperty(_classNames, prefixCls + '-track', true), _defineProperty(_classNames, prefixCls + '-track-' + i, true), _classNames));
return h(Track, {
'class': trackClassName,
attrs: { vertical: vertical,
included: included,
offset: offsets[i - 1],
length: offsets[i] - offsets[i - 1]
},
style: trackStyle[index],
key: i
});
});
},
renderSlider: function renderSlider() {
var _this4 = this;
var sHandle = this.sHandle,
bounds = this.bounds,
prefixCls = this.prefixCls,
vertical = this.vertical,
included = this.included,
disabled = this.disabled,
min = this.min,
max = this.max,
handleGenerator = this.handle,
trackStyle = this.trackStyle,
handleStyle = this.handleStyle,
tabIndex = this.tabIndex,
$createElement = this.$createElement;
var offsets = bounds.map(function (v) {
return _this4.calcOffset(v);
});
var handleClassName = prefixCls + '-handle';
var handles = bounds.map(function (v, i) {
var _classNames2;
return handleGenerator($createElement, {
className: classNames((_classNames2 = {}, _defineProperty(_classNames2, handleClassName, true), _defineProperty(_classNames2, handleClassName + '-' + (i + 1), true), _classNames2)),
prefixCls: prefixCls,
vertical: vertical,
offset: offsets[i],
value: v,
dragging: sHandle === i,
index: i,
tabIndex: tabIndex[i] || 0,
min: min,
max: max,
disabled: disabled,
style: handleStyle[i],
ref: 'handleRefs_' + i,
handleFocus: _this4.onFocus,
handleBlur: _this4.onBlur
});
});
return {
tracks: this.getTrack({ bounds: bounds, prefixCls: prefixCls, vertical: vertical, included: included, offsets: offsets, trackStyle: trackStyle }),
handles: handles
};
}
}
};
export default createSlider(Range);