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voxel-spider

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blocky spider creatures for your voxel.js game

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# voxel-spider blocky spider creatures for your [voxel.js](http://voxeljs.com) game # example [view the swarm demo](http://substack.net/projects/voxel-spider/) ``` js var createGame = require('voxel-engine'); var voxel = require('voxel'); var skin = require('minecraft-skin'); var game = createGame({ generate: voxel.generator['Valley'], texturePath: '/textures/' }); game.appendTo('#container'); var createPlayer = require('voxel-player')(game); var substack = createPlayer('substack.png'); substack.possess(); window.addEventListener('keydown', function (ev) { if (ev.keyCode === 'R'.charCodeAt(0)) { substack.toggle(); } }); var createSpider = require('../')(game); var spider = createSpider(); setInterval(function () { spider.position.y += 1; }, 250); setTimeout(function f () { spider.move(0, 0, 0.1); setTimeout(f, 2000 * Math.random()); }, 2000 * Math.random()); setTimeout(function f () { spider.turn(Math.PI * (Math.random() - 0.5)); setTimeout(f, 2000 * Math.random()); }, 2000 * Math.random()); window.spider = spider; ``` # methods ``` js var voxelSpider = require('voxel-spider') ``` ## var createSpider = voxelSpider(game) Return a function `createSpider` from the [voxel-engine](https://github.com/maxogden/voxel-engine) instance `game`. ## var spider = createSpider() Create a `spider`. ## spider.move(x, y, z) Move a relative amount by modifying the velocity. # attributes ## spider.rotation Control the rotation about the `x`, `y`, and `z` axis by updating `spider.rotation.x`, `spider.rotation.y`, and `spider.rotation.z` in radians. ## spider.position Update the spider position by setting `x`, `y`, and `z` attributes. # install With [npm](https://npmjs.org) do: ``` npm install voxel-spider ``` # license MIT