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voxa

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A fsm (state machine) framework for Alexa, Dialogflow, Facebook Messenger and Botframework apps using Node.js

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/* * Copyright (c) 2018 Rain Agency <contact@rain.agency> * Author: Rain Agency <contact@rain.agency> * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { EventBuilder } from "./EventBuilder"; /** * Social Game Invite Events Builder class reference */ export class SocialGameInviteEventBuilder extends EventBuilder { public game: any = {}; public invite: any = {}; constructor() { super("AMAZON.SocialGameInvite.Available"); } public setGame(offer: SOCIAL_GAME_OFFER): SocialGameInviteEventBuilder { this.game = { name: "localizedattribute:gameName", offer, }; return this; } public setInvite( name: string, inviteType: SOCIAL_GAME_INVITE_TYPE, relationshipToInvitee: SOCIAL_GAME_RELATIONSHIP_TO_INVITEE): SocialGameInviteEventBuilder { this.invite = { inviteType, inviter: { name, }, relationshipToInvitee, }; return this; } public getPayload(): any { return { game: this.game, invite: this.invite, }; } } export enum SOCIAL_GAME_INVITE_TYPE { CHALLENGE = "CHALLENGE", INVITE = "INVITE", } export enum SOCIAL_GAME_OFFER { GAME = "GAME", MATCH = "MATCH", REMATCH = "REMATCH", } export enum SOCIAL_GAME_RELATIONSHIP_TO_INVITEE { CONTACT = "CONTACT", FRIEND = "FRIEND", }