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voxa

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A fsm (state machine) framework for Alexa, Dialogflow, Facebook Messenger and Botframework apps using Node.js

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"use strict"; /* * Copyright (c) 2018 Rain Agency <contact@rain.agency> * Author: Rain Agency <contact@rain.agency> * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ Object.defineProperty(exports, "__esModule", { value: true }); const EventBuilder_1 = require("./EventBuilder"); /** * Social Game Invite Events Builder class reference */ class SocialGameInviteEventBuilder extends EventBuilder_1.EventBuilder { constructor() { super("AMAZON.SocialGameInvite.Available"); this.game = {}; this.invite = {}; } setGame(offer) { this.game = { name: "localizedattribute:gameName", offer, }; return this; } setInvite(name, inviteType, relationshipToInvitee) { this.invite = { inviteType, inviter: { name, }, relationshipToInvitee, }; return this; } getPayload() { return { game: this.game, invite: this.invite, }; } } exports.SocialGameInviteEventBuilder = SocialGameInviteEventBuilder; var SOCIAL_GAME_INVITE_TYPE; (function (SOCIAL_GAME_INVITE_TYPE) { SOCIAL_GAME_INVITE_TYPE["CHALLENGE"] = "CHALLENGE"; SOCIAL_GAME_INVITE_TYPE["INVITE"] = "INVITE"; })(SOCIAL_GAME_INVITE_TYPE = exports.SOCIAL_GAME_INVITE_TYPE || (exports.SOCIAL_GAME_INVITE_TYPE = {})); var SOCIAL_GAME_OFFER; (function (SOCIAL_GAME_OFFER) { SOCIAL_GAME_OFFER["GAME"] = "GAME"; SOCIAL_GAME_OFFER["MATCH"] = "MATCH"; SOCIAL_GAME_OFFER["REMATCH"] = "REMATCH"; })(SOCIAL_GAME_OFFER = exports.SOCIAL_GAME_OFFER || (exports.SOCIAL_GAME_OFFER = {})); var SOCIAL_GAME_RELATIONSHIP_TO_INVITEE; (function (SOCIAL_GAME_RELATIONSHIP_TO_INVITEE) { SOCIAL_GAME_RELATIONSHIP_TO_INVITEE["CONTACT"] = "CONTACT"; SOCIAL_GAME_RELATIONSHIP_TO_INVITEE["FRIEND"] = "FRIEND"; })(SOCIAL_GAME_RELATIONSHIP_TO_INVITEE = exports.SOCIAL_GAME_RELATIONSHIP_TO_INVITEE || (exports.SOCIAL_GAME_RELATIONSHIP_TO_INVITEE = {})); //# sourceMappingURL=SocialGameInviteEventBuilder.js.map