voxa
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A fsm (state machine) framework for Alexa, Dialogflow, Facebook Messenger and Botframework apps using Node.js
75 lines • 3.1 kB
JavaScript
;
/*
* Copyright (c) 2018 Rain Agency <contact@rain.agency>
* Author: Rain Agency <contact@rain.agency>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Object.defineProperty(exports, "__esModule", { value: true });
const EventBuilder_1 = require("./EventBuilder");
/**
* Social Game Invite Events Builder class reference
*/
class SocialGameInviteEventBuilder extends EventBuilder_1.EventBuilder {
constructor() {
super("AMAZON.SocialGameInvite.Available");
this.game = {};
this.invite = {};
}
setGame(offer) {
this.game = {
name: "localizedattribute:gameName",
offer,
};
return this;
}
setInvite(name, inviteType, relationshipToInvitee) {
this.invite = {
inviteType,
inviter: {
name,
},
relationshipToInvitee,
};
return this;
}
getPayload() {
return {
game: this.game,
invite: this.invite,
};
}
}
exports.SocialGameInviteEventBuilder = SocialGameInviteEventBuilder;
var SOCIAL_GAME_INVITE_TYPE;
(function (SOCIAL_GAME_INVITE_TYPE) {
SOCIAL_GAME_INVITE_TYPE["CHALLENGE"] = "CHALLENGE";
SOCIAL_GAME_INVITE_TYPE["INVITE"] = "INVITE";
})(SOCIAL_GAME_INVITE_TYPE = exports.SOCIAL_GAME_INVITE_TYPE || (exports.SOCIAL_GAME_INVITE_TYPE = {}));
var SOCIAL_GAME_OFFER;
(function (SOCIAL_GAME_OFFER) {
SOCIAL_GAME_OFFER["GAME"] = "GAME";
SOCIAL_GAME_OFFER["MATCH"] = "MATCH";
SOCIAL_GAME_OFFER["REMATCH"] = "REMATCH";
})(SOCIAL_GAME_OFFER = exports.SOCIAL_GAME_OFFER || (exports.SOCIAL_GAME_OFFER = {}));
var SOCIAL_GAME_RELATIONSHIP_TO_INVITEE;
(function (SOCIAL_GAME_RELATIONSHIP_TO_INVITEE) {
SOCIAL_GAME_RELATIONSHIP_TO_INVITEE["CONTACT"] = "CONTACT";
SOCIAL_GAME_RELATIONSHIP_TO_INVITEE["FRIEND"] = "FRIEND";
})(SOCIAL_GAME_RELATIONSHIP_TO_INVITEE = exports.SOCIAL_GAME_RELATIONSHIP_TO_INVITEE || (exports.SOCIAL_GAME_RELATIONSHIP_TO_INVITEE = {}));
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