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Image processing and manipulation in JavaScript

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import Image from '../Image'; /** * Create a new grey Image by combining the channels of the current image. * @memberof Image * @instance * @param {function} method * @param {object} [options] * @param {boolean} [options.mergeAlpha=false] * @param {boolean} [options.keepAlpha=false] * @return {Image} */ export default function combineChannels(method = defaultCombineMethod, options = {}) { let { mergeAlpha = false, keepAlpha = false } = options; mergeAlpha &= this.alpha; keepAlpha &= this.alpha; this.checkProcessable('combineChannels', { bitDepth: [8, 16] }); let newImage = Image.createFrom(this, { components: 1, alpha: keepAlpha, colorModel: null }); let ptr = 0; for (let i = 0; i < this.size; i++) { // TODO quite slow because we create a new pixel each time let value = method(this.getPixel(i)); if (mergeAlpha) { newImage.data[ptr++] = value * this.data[i * this.channels + this.components] / this.maxValue; } else { newImage.data[ptr++] = value; if (keepAlpha) { newImage.data[ptr++] = this.data[i * this.channels + this.components]; } } } return newImage; } function defaultCombineMethod(pixel) { return (pixel[0] + pixel[1] + pixel[2]) / 3; }