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vnite-plugin-sdk

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import type { configDocs, configLocalDocs, gameDoc, gameDocs, gameCollectionDoc, gameCollectionDocs, gameLocalDoc, gameLocalDocs } from './models'; import type { Get, Paths } from 'type-fest'; export interface IConfigDB { getAllConfigs(): Promise<configDocs>; getAllConfigLocal(): Promise<configLocalDocs>; getConfigValue<Path extends Paths<configDocs, { bracketNotation: true; }>>(path: Path): Promise<Get<configDocs, Path>>; setConfigValue<Path extends Paths<configDocs, { bracketNotation: true; }>>(path: Path, value: Get<configDocs, Path>): Promise<void>; getConfigLocalValue<Path extends Paths<configLocalDocs, { bracketNotation: true; }>>(path: Path): Promise<Get<configLocalDocs, Path>>; setConfigLocalValue<Path extends Paths<configLocalDocs, { bracketNotation: true; }>>(path: Path, value: Get<configLocalDocs, Path>): Promise<void>; setConfigBackgroundImage(image: Buffer | string): Promise<void>; getConfigBackgroundImage<T extends 'buffer' | 'file' = 'buffer'>(format?: T): Promise<T extends 'file' ? string | null : Buffer | null>; } export interface IGameDB { getAllGames(): Promise<gameDocs>; getAllCollections(): Promise<gameCollectionDocs>; getAllGamesLocal(): Promise<gameLocalDocs>; getGame(gameId: string): Promise<gameDoc>; setGame(gameId: string, data: Partial<gameDoc>): Promise<void>; getGameLocal(gameId: string): Promise<gameLocalDoc>; setGameLocal(gameId: string, data: Partial<gameLocalDoc>): Promise<void>; getCollection(collectionId: string): Promise<gameCollectionDoc>; setCollection(collectionId: string, data: Partial<gameCollectionDoc>): Promise<void>; getGameValue<Path extends Paths<gameDoc, { bracketNotation: true; }>>(gameId: string, path: Path): Promise<Get<gameDoc, Path>>; setGameValue<Path extends Paths<gameDoc, { bracketNotation: true; }>>(gameId: string, path: Path, value: Get<gameDoc, Path>): Promise<void>; getCollectionValue<Path extends Paths<gameCollectionDoc, { bracketNotation: true; }>>(collectionId: string, path: Path): Promise<Get<gameCollectionDoc, Path>>; setCollectionValue<Path extends Paths<gameCollectionDoc, { bracketNotation: true; }>>(collectionId: string, path: Path, value: Get<gameCollectionDoc, Path>): Promise<void>; getGameLocalValue<Path extends Paths<gameLocalDoc, { bracketNotation: true; }>>(gameId: string, path: Path): Promise<Get<gameLocalDoc, Path>>; setGameLocalValue<Path extends Paths<gameLocalDoc, { bracketNotation: true; }>>(gameId: string, path: Path, value: Get<gameLocalDoc, Path>): Promise<void>; checkGameExitsByPath(path: string): Promise<boolean>; removeGame(gameId: string): Promise<void>; removeCollection(collectionId: string): Promise<void>; removeGameFromCollection(gameId: string, collectionId: string): Promise<void>; addGameToCollection(gameId: string, collectionId: string): Promise<void>; removeGameFromAllCollections(gameId: string): Promise<void>; removeGameLocal(gameId: string): Promise<void>; setGameImage(gameId: string, type: 'background' | 'cover' | 'icon' | 'logo', image: Buffer | string): Promise<void>; getGameImage<T extends 'buffer' | 'file' = 'buffer'>(gameId: string, type: 'background' | 'cover' | 'icon' | 'logo', format?: T): Promise<T extends 'file' ? string | null : Buffer | null>; setGameMemoryImage(gameId: string, memoryId: string, image: Buffer | string): Promise<void>; getGameMemoryImage<T extends 'buffer' | 'file' = 'buffer'>(gameId: string, memoryId: string, format?: T): Promise<T extends 'file' ? string | null : Buffer | null>; } export interface IPluginDB { getValue(key: string, defaultValue?: any): Promise<any>; setValue(key: string, value: any): Promise<void>; } //# sourceMappingURL=database.d.ts.map