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vlibras-player-webjs

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Biblioteca JavaScript moderna para integração do VLibras Player com React, Vue, Angular e vanilla JS

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import { VLibrasPlayerConfig, PlayerStatus, TranslateOptions, PlayOptions, PersonalizationConfig, PlaybackSpeed, SupportedRegion, PlaybackResult } from '../../types/core.types'; import { VLibrasEventEmitter } from '../../infrastructure/events/VLibrasEvents'; /** * VLibras Player - Classe principal para controle do avatar de Libras */ export declare class VLibrasPlayer { private options; private playerManager; private translator; private text?; private gloss?; eventEmitter: VLibrasEventEmitter; private loaded; private gameContainer?; private player?; private status; private region; private globalGlossLength; constructor(options?: VLibrasPlayerConfig); /** * Configura eventos do PlayerManager */ private setupPlayerManagerEvents; /** * Carrega o player no elemento wrapper especificado */ load(wrapper: HTMLElement): void; /** * Traduz texto para glosa e reproduz */ translate(text: string, options?: TranslateOptions): void; /** * Reproduz glosa */ play(gloss?: string, options?: PlayOptions): void; /** * Reproduz mensagem de boas-vindas */ playWelcome(): void; /** * Continua reprodução */ continue(): void; /** * Repete reprodução atual */ repeat(): void; /** * Pausa reprodução */ pause(): void; /** * Para reprodução */ stop(): void; /** * Define velocidade de reprodução */ setSpeed(speed: PlaybackSpeed): void; /** * Define personalização do avatar */ setPersonalization(personalization: PersonalizationConfig): void; /** * Muda avatar */ changeAvatar(avatarName: string): void; /** * Alterna legendas */ toggleSubtitle(): void; /** * Define região */ setRegion(region: SupportedRegion): void; getStatus(): PlayerStatus; getText(): string | undefined; getGloss(): string | undefined; isLoaded(): boolean; getRegion(): SupportedRegion; /** * Obtém o event emitter do player */ getEventEmitter(): VLibrasEventEmitter; private isDefaultUrl; private getTargetScript; private joinUrl; private initializeUnity; private changeStatus; protected onLoad(): void; protected onTranslateStart(): void; protected onTranslateEnd(): void; protected onGlossStart(): void; protected onGlossEnd(_glossLength: string): void; protected onAnimationPlay(): void; protected onAnimationPause(): void; protected onAnimationEnd(): void; protected onAnimationProgress(progress: number): void; protected onGlossResponse(_counter: number, _glossLength: string): void; protected onGetAvatar(_avatar: any): void; protected onStartWelcome(): void; protected onStopWelcome(_finished: boolean): void; protected onError(error: string): void; /** * Adiciona listener para eventos do player */ on<K extends keyof import('../../infrastructure/events/VLibrasEvents').PlayerEvents>(event: K, listener: (data: import('../../infrastructure/events/VLibrasEvents').PlayerEvents[K]) => void): () => void; /** * Remove listener de evento */ off<K extends keyof import('../../infrastructure/events/VLibrasEvents').PlayerEvents>(event: K, listener: (data: import('../../infrastructure/events/VLibrasEvents').PlayerEvents[K]) => void): void; /** * Configura Unity Bridge automaticamente */ setupUnityBridge(): void; /** * Aplica CSS otimizado automaticamente */ setupOptimizedCSS(containerSelector?: string): void; /** * Executa diagnósticos do sistema */ runDiagnostics(): Promise<import("../../features/devtools/VLibrasDevTools").DiagnosticResult>; /** * Ativa modo debug */ enableDebugMode(): void; /** * Desativa modo debug */ disableDebugMode(): void; /** * Verifica se está em modo debug */ isDebugMode(): boolean; /** * Obtém estatísticas do player */ getStats(): { status: PlayerStatus; loaded: boolean; region: SupportedRegion; text: string | undefined; gloss: string | undefined; }; /** * Carrega o player de forma assíncrona */ loadAsync(wrapper: HTMLElement): Promise<void>; /** * Traduz texto de forma assíncrona */ translateAsync(text: string, options?: TranslateOptions): Promise<string>; /** * Reproduz glosa de forma assíncrona */ playAsync(gloss?: string, options?: PlayOptions): Promise<PlaybackResult>; /** * Traduz e reproduz texto em uma única operação assíncrona */ translateAndPlay(text: string, options?: TranslateOptions): Promise<PlaybackResult>; /** * Aguarda até o player estar pronto */ waitForReady(): Promise<void>; /** * Destrói o player e limpa recursos */ destroy(): void; } //# sourceMappingURL=VLibrasPlayer.d.ts.map