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visual-js

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[3.0.26] Prepare for npm usage. Special integration for matrix engine 1.9.0 Thunder.

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/** * THIS FILE was download from * https://github.com/zlatnaspirala/multi-touch-canvas-handler/blob/master/index.html */ function MOBILE_CONTROL() { this.X = null; this.Y = null; this.LAST_X_POSITION = null; this.LAST_Y_POSITION = null; this.MULTI_TOUCH = "NO"; this.MULTI_TOUCH_X1 = null; this.MULTI_TOUCH_X2 = null; this.MULTI_TOUCH_X3 = null; this.MULTI_TOUCH_X4 = null; this.MULTI_TOUCH_X5 = null; this.MULTI_TOUCH_Y1 = null; this.MULTI_TOUCH_Y2 = null; this.MULTI_TOUCH_Y3 = null; this.MULTI_TOUCH_Y4 = null; this.MULTI_TOUCH_Y5 = null; this.MULTI_TOUCH_X6 = null; this.MULTI_TOUCH_X7 = null; this.MULTI_TOUCH_X8 = null; this.MULTI_TOUCH_X9 = null; this.MULTI_TOUCH_X10 = null; this.MULTI_TOUCH_Y6 = null; this.MULTI_TOUCH_Y7 = null; this.MULTI_TOUCH_Y8 = null; this.MULTI_TOUCH_Y9 = null; this.MULTI_TOUCH_Y10 = null; this.MULTI_TOUCH_INDEX = 1; this.SCREEN = [window.innerWidth, window.innerHeight]; this.SCREEN.W = this.SCREEN[0]; this.SCREEN.H = this.SCREEN[1]; //Application general this.AUTOR = "Nikola Lukic"; this.APPLICATION_NAME = "mobile multi touch , system plugin for visual js ."; } var CONTROL = new MOBILE_CONTROL(); document.addEventListener("touchstart", function (event) { if (CONTROL.MULTI_TOUCH == "NO") { var touch = event.touches[0]; CONTROL.X = touch.pageX; CONTROL.Y = touch.pageY; console.log("TOUCH START AT:(X" + CONTROL.X + "),(" + CONTROL.Y + ")"); } else if (CONTROL.MULTI_TOUCH == "YES") { var touches_changed = event.changedTouches; for (var i = 0; i < touches_changed.length; i++) { //CONTROL.MULTI_TOUCH_X1 console.log("multi touch : x" + CONTROL.MULTI_TOUCH_INDEX + ":(" + touches_changed[i].pageX + ")"); switch (CONTROL.MULTI_TOUCH_INDEX) { case 1: CONTROL.MULTI_TOUCH_X1 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y1 = touches_changed[i].pageY; break; case 2: CONTROL.MULTI_TOUCH_X2 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y2 = touches_changed[i].pageY; break; case 3: CONTROL.MULTI_TOUCH_X3 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y3 = touches_changed[i].pageY; break; case 4: CONTROL.MULTI_TOUCH_X4 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y4 = touches_changed[i].pageY; break; case 5: CONTROL.MULTI_TOUCH_X5 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y5 = touches_changed[i].pageY; break; case 6: CONTROL.MULTI_TOUCH_X6 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y6 = touches_changed[i].pageY; break; case 7: CONTROL.MULTI_TOUCH_X7 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y7 = touches_changed[i].pageY; break; case 8: CONTROL.MULTI_TOUCH_X8 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y8 = touches_changed[i].pageY; break; case 9: CONTROL.MULTI_TOUCH_X9 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y9 = touches_changed[i].pageY; break; case 10: CONTROL.MULTI_TOUCH_X10 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y10 = touches_changed[i].pageY; break; default: //code to be executed if n is different from case 1 and 2 } CONTROL.MULTI_TOUCH_INDEX = CONTROL.MULTI_TOUCH_INDEX + 1; } } CONTROL.MULTI_TOUCH = "YES"; }, false); //////////////////////////////////////////////////////// document.addEventListener("touchmove", function (event) { var touch = event.touches[0]; CONTROL.X = touch.pageX; CONTROL.Y = touch.pageY; console.log("TOUCH MOVE AT:(X" + CONTROL.X + "),(" + CONTROL.Y + ")"); //############# if (CONTROL.MULTI_TOUCH == "YES") { var touches_changed = event.changedTouches; for (var i = 0; i < touches_changed.length; i++) { //CONTROL.MULTI_TOUCH_X1 console.log("multi touch : x" + CONTROL.MULTI_TOUCH_INDEX + ":(" + touches_changed[i].pageX + ")"); switch (i) { case 1: CONTROL.MULTI_TOUCH_X1 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y1 = touches_changed[i].pageY; break; case 2: CONTROL.MULTI_TOUCH_X2 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y2 = touches_changed[i].pageY; break; case 3: CONTROL.MULTI_TOUCH_X3 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y3 = touches_changed[i].pageY; break; case 4: CONTROL.MULTI_TOUCH_X4 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y4 = touches_changed[i].pageY; break; case 5: CONTROL.MULTI_TOUCH_X5 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y5 = touches_changed[i].pageY; break; case 6: CONTROL.MULTI_TOUCH_X6 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y6 = touches_changed[i].pageY; break; case 7: CONTROL.MULTI_TOUCH_X7 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y7 = touches_changed[i].pageY; break; case 8: CONTROL.MULTI_TOUCH_X8 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y8 = touches_changed[i].pageY; break; case 9: CONTROL.MULTI_TOUCH_X9 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y9 = touches_changed[i].pageY; break; case 10: CONTROL.MULTI_TOUCH_X10 = touches_changed[i].pageX; CONTROL.MULTI_TOUCH_Y10 = touches_changed[i].pageY; break; default: //code to be executed if n is different from case 1 and 2 } } } //############# event.preventDefault(); }, false); //////////////////////////////////////////////////////// document.addEventListener("touchend", function (event) { CONTROL.LAST_X_POSITION = CONTROL.X; CONTROL.LAST_Y_POSITION = CONTROL.Y; CONTROL.MULTI_TOUCH = "NO"; CONTROL.MULTI_TOUCH_INDEX = 1; CONTROL.MULTI_TOUCH_X1 = null; CONTROL.MULTI_TOUCH_X2 = null; CONTROL.MULTI_TOUCH_X3 = null; CONTROL.MULTI_TOUCH_X4 = null; CONTROL.MULTI_TOUCH_X5 = null; CONTROL.MULTI_TOUCH_X6 = null; CONTROL.MULTI_TOUCH_X7 = null; CONTROL.MULTI_TOUCH_X8 = null; CONTROL.MULTI_TOUCH_X9 = null; CONTROL.MULTI_TOUCH_X10 = null; CONTROL.MULTI_TOUCH_Y1 = null; CONTROL.MULTI_TOUCH_Y2 = null; CONTROL.MULTI_TOUCH_Y3 = null; CONTROL.MULTI_TOUCH_Y4 = null; CONTROL.MULTI_TOUCH_Y5 = null; CONTROL.MULTI_TOUCH_Y6 = null; CONTROL.MULTI_TOUCH_Y7 = null; CONTROL.MULTI_TOUCH_Y8 = null; CONTROL.MULTI_TOUCH_Y9 = null; CONTROL.MULTI_TOUCH_Y10 = null; console.log("LAST TOUCH POSITION AT:(X" + CONTROL.X + "),(" + CONTROL.Y + ")"); }, false); //////////////////////////////////////////////////////// document.addEventListener("touchcancel", function (event) { console.log("BREAK - LAST TOUCH POSITION AT:(X" + CONTROL.X + "(,(" + CONTROL.Y + ")"); }, false); ////////////////////////////////////////////////////////