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visual-js

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[3.0.26] Prepare for npm usage. Special integration for matrix engine 1.9.0 Thunder.

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//###############################################//############################################### //###############################################//############################################### // USER PART OF CODE /** * @Description This is part of visual-js canvas2d game engine * important : if you use this peer template you must start up >node signaling2D.js * free for use */ ACTIVATE_PEER(); HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").NEW_OBJECT("IamNewObject", 5, 50, 30, 20, 10); var GENERIC_NAME_OBJECT = "IamJustAGameObject"; //+ SYS.MATH.RANDOM_INT_FROM_TO(1,1000000000); HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").NEW_OBJECT(GENERIC_NAME_OBJECT, 35, 30, 40, 20, 10); HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").GAME_OBJECTS.ACCESS(GENERIC_NAME_OBJECT).CREATE_ANIMATION(SURF, "DRAW_FRAME", 0, RESOURCE.Tiles, 45465465456456, "no", 1, 11, 1, 1, 1); IamNewObject.ON_PEER_CREATED = { "DONE": function () { MAIN_PEER.CHANNEL.SET("LEVEL1"); MAIN_PEER.CONNECT_TO_CHANNEL(); } }; IamNewObject.CREATE_PEER();