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visual-js

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[3.0.26] Prepare for npm usage. Special integration for matrix engine 1.9.0 Thunder.

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/** * This is part of visual-js canvas2d game engine * free for use */ function VISUAL_OSCILLATOR(min, max, step) { var GENERIC_NAME_OBJECT = "_oscillator_gameObject" + SYS.MATH.RANDOM_INT_FROM_TO(10000, 1000000000); var ___id____ = SYS.MATH.RANDOM_INT_FROM_TO(10000, 1000000000); HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").NEW_OBJECT(GENERIC_NAME_OBJECT, 0, 5, 20, 12, 10); HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").NEW_OBJECT("_oscillator_gameObject" + ___id____ + "min", 2, 7, 7, 3, 10); HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").NEW_OBJECT("_oscillator_gameObject" + ___id____ + "max", 2, 10, 7, 3, 10); HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").NEW_OBJECT("_oscillator_gameObject" + ___id____ + "delta", 2, 13, 7, 3, 10); HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").NEW_OBJECT("_oscillator_gameObject" + ___id____ + "reference", 5, 8, 10, 3, 10); GENERIC_NAME_OBJECT = window[GENERIC_NAME_OBJECT]; //GENERIC_NAME_OBJECT.OBJECT = new OSCILLATOR(1,100,1); GENERIC_NAME_OBJECT.EDITOR.ACTORS_VISIBLE = false; window["_oscillator_gameObject" + ___id____ + "reference"].EDITOR.ACTORS_VISIBLE = false; window["_oscillator_gameObject" + ___id____ + "min"].EDITOR.ACTORS_VISIBLE = false; window["_oscillator_gameObject" + ___id____ + "max"].EDITOR.ACTORS_VISIBLE = false; window["_oscillator_gameObject" + ___id____ + "delta"].EDITOR.ACTORS_VISIBLE = false; window["_oscillator_gameObject" + ___id____ + "reference"].DRAG = false; window["_oscillator_gameObject" + ___id____ + "min"].DRAG = false; window["_oscillator_gameObject" + ___id____ + "max"].DRAG = false; window["_oscillator_gameObject" + ___id____ + "delta"].DRAG = false; //window["_oscillator_gameObject" + ___id____ + "reference"].CREATE_TEXTBOX("0.2" , 3 , "black" , "silver") ; window["_oscillator_gameObject" + ___id____ + "reference"]._REF = ""; window["_oscillator_gameObject" + ___id____ + "reference"]._REF_PARAMETTER = ""; window["_oscillator_gameObject" + ___id____ + "reference"].TAP = function () { if (window["_oscillator_gameObject" + ___id____ + "reference"]._REF == "") { window[SYS.RUNNING_PROGRAMS[0]].ENGINE.GUI.LIST_OF_OBJECTS.GET_MODULES(window["_oscillator_gameObject" + ___id____ + "reference"]); window[SYS.RUNNING_PROGRAMS[0]].ENGINE.GO_TO_EDIT_MODE(); } else if (window["_oscillator_gameObject" + ___id____ + "reference"]._REF != "") { if (window["_oscillator_gameObject" + ___id____ + "reference"]._REF_PARAMETTER == "X") {} } }; window["_oscillator_gameObject" + ___id____ + "reference"].CUSTOM = function (s) { s.strokeRect(this.POSITION.X() + this.DIMENSION.WIDTH() / 1.4, this.POSITION.Y(), 90, 20); if (this._REF == "") { s.fillText("CHOOSE REF", this.POSITION.X() + this.DIMENSION.WIDTH() / 1.4, this.POSITION.Y() + this.DIMENSION.HEIGHT() / 2); } else if (this._REF_PARAMETER == "x") { s.fillText(this._REF + ":pos x", this.POSITION.X() + this.DIMENSION.WIDTH() / 1.4, this.POSITION.Y() + this.DIMENSION.HEIGHT() / 2); window[this._REF].POSITION.TRANSLATE_BY_X(window["_oscillator_gameObject" + ___id____ + "reference"].__osci.UPDATE()); } else if (this._REF_PARAMETER == "y") { s.fillText(this._REF + ":pos y", this.POSITION.X() + this.DIMENSION.WIDTH() / 1.4, this.POSITION.Y() + this.DIMENSION.HEIGHT() / 2); window[this._REF].POSITION.TRANSLATE_BY_Y(window["_oscillator_gameObject" + ___id____ + "reference"].__osci.UPDATE()); } }; window["_oscillator_gameObject" + ___id____ + "reference"].TYPE_OF_GAME_OBJECT = "CUSTOM"; window["_oscillator_gameObject" + ___id____ + "min"].CREATE_TEXTBOX("0", 3, "black", "white"); window["_oscillator_gameObject" + ___id____ + "max"].CREATE_TEXTBOX("20", 3, "black", "white"); window["_oscillator_gameObject" + ___id____ + "delta"].CREATE_TEXTBOX("0.2", 3, "black", "white"); window["_oscillator_gameObject" + ___id____ + "min"].TEXTBOX.font = "10px Arial"; window["_oscillator_gameObject" + ___id____ + "max"].TEXTBOX.font = "10px Arial"; window["_oscillator_gameObject" + ___id____ + "delta"].TEXTBOX.font = "10px Arial"; if (typeof(min && max && step) != "undefined") { window["_oscillator_gameObject" + ___id____ + "min"].TEXTBOX.TEXT = min; window["_oscillator_gameObject" + ___id____ + "max"].TEXTBOX.TEXT = max; window["_oscillator_gameObject" + ___id____ + "delta"].TEXTBOX.TEXT = step; } else { window["_oscillator_gameObject" + ___id____ + "min"].TEXTBOX.TEXT = "1"; window["_oscillator_gameObject" + ___id____ + "max"].TEXTBOX.TEXT = "100"; window["_oscillator_gameObject" + ___id____ + "delta"].TEXTBOX.TEXT = "0.5"; } min = window["_oscillator_gameObject" + ___id____ + "min"].TEXTBOX.TEXT; max = window["_oscillator_gameObject" + ___id____ + "max"].TEXTBOX.TEXT; step = window["_oscillator_gameObject" + ___id____ + "delta"].TEXTBOX.TEXT; window["_oscillator_gameObject" + ___id____ + "reference"].__osci = new OSCILLATOR(min, max, step); window["_oscillator_gameObject" + ___id____ + "min"].TEXTBOX.ON_PRESS_ENTER = function () { window["_oscillator_gameObject" + ___id____ + "reference"].__osci.min = parseFloat(this.TEXT); }; window["_oscillator_gameObject" + ___id____ + "max"].TEXTBOX.ON_PRESS_ENTER = function () { window["_oscillator_gameObject" + ___id____ + "reference"].__osci.max = parseFloat(this.TEXT); }; window["_oscillator_gameObject" + ___id____ + "delta"].TEXTBOX.ON_PRESS_ENTER = function () { window["_oscillator_gameObject" + ___id____ + "reference"].__osci.step = parseFloat(this.TEXT); }; //window["_oscillator_gameObject" + ___id____ + "reference"].TEXTBOX.font = '10px Arial'; //GENERIC_NAME_OBJECT.CREATE_ANIMATION( SURF , "DRAW_FRAME" , 5 , RESOURCE.Tiles , ___id____ , "no" , 1,11,1,1,1) ; GENERIC_NAME_OBJECT.CUSTOM = function (s) { s.fillStyle = "#a0ba0a"; s.fillRect(this.POSITION.X(), this.POSITION.Y() - 5, this.DIMENSION.WIDTH(), this.DIMENSION.HEIGHT()); s.fillStyle = "black"; s.fillText("Oscillator - editor object", this.POSITION.X(), this.POSITION.Y() + 4); s.fillText("Reference:", this.POSITION.X() + this.DIMENSION.WIDTH() / 1.4, this.POSITION.Y() + 4); s.fillText("Min:", this.POSITION.X(), this.POSITION.Y() + this.DIMENSION.HEIGHT() / 4); s.fillText("Max:", this.POSITION.X(), this.POSITION.Y() + 2 * this.DIMENSION.HEIGHT() / 4); s.fillText("Delta:", this.POSITION.X(), this.POSITION.Y() + 3 * this.DIMENSION.HEIGHT() / 4); s.beginPath(); s.moveTo(this.POSITION.X(), this.POSITION.Y() + 10); s.lineTo(this.POSITION.X() + this.DIMENSION.WIDTH(), this.POSITION.Y() + 10); s.stroke(); }; GENERIC_NAME_OBJECT.TYPE_OF_GAME_OBJECT = "CUSTOM"; GENERIC_NAME_OBJECT.GROUP.ADD("_oscillator_gameObject" + ___id____ + "min"); GENERIC_NAME_OBJECT.GROUP.ADD("_oscillator_gameObject" + ___id____ + "max"); GENERIC_NAME_OBJECT.GROUP.ADD("_oscillator_gameObject" + ___id____ + "delta"); GENERIC_NAME_OBJECT.GROUP.ADD("_oscillator_gameObject" + ___id____ + "reference"); return window["_oscillator_gameObject" + ___id____ + "reference"]; }