visjs-network
Version:
A dynamic, browser-based network visualization library.
198 lines (175 loc) • 5.04 kB
JavaScript
import NodeBase from './NodeBase'
/**
* NOTE: This is a bad base class
*
* Child classes are:
*
* Image - uses *only* image methods
* Circle - uses *only* _drawRawCircle
* CircleImage - uses all
*
* TODO: Refactor, move _drawRawCircle to different module, derive Circle from NodeBase
* Rename this to ImageBase
* Consolidate common code in Image and CircleImage to base class
*
* @extends NodeBase
*/
class CircleImageBase extends NodeBase {
/**
* @param {Object} options
* @param {Object} body
* @param {Label} labelModule
*/
constructor(options, body, labelModule) {
super(options, body, labelModule)
this.labelOffset = 0
this.selected = false
}
/**
*
* @param {Object} options
* @param {Object} [imageObj]
* @param {Object} [imageObjAlt]
*/
setOptions(options, imageObj, imageObjAlt) {
this.options = options
if (!(imageObj === undefined && imageObjAlt === undefined)) {
this.setImages(imageObj, imageObjAlt)
}
}
/**
* Set the images for this node.
*
* The images can be updated after the initial setting of options;
* therefore, this method needs to be reentrant.
*
* For correct working in error cases, it is necessary to properly set
* field 'nodes.brokenImage' in the options.
*
* @param {Image} imageObj required; main image to show for this node
* @param {Image|undefined} imageObjAlt optional; image to show when node is selected
*/
setImages(imageObj, imageObjAlt) {
if (imageObjAlt && this.selected) {
this.imageObj = imageObjAlt
this.imageObjAlt = imageObj
} else {
this.imageObj = imageObj
this.imageObjAlt = imageObjAlt
}
}
/**
* Set selection and switch between the base and the selected image.
*
* Do the switch only if imageObjAlt exists.
*
* @param {boolean} selected value of new selected state for current node
*/
switchImages(selected) {
var selection_changed =
(selected && !this.selected) || (!selected && this.selected)
this.selected = selected // Remember new selection
if (this.imageObjAlt !== undefined && selection_changed) {
let imageTmp = this.imageObj
this.imageObj = this.imageObjAlt
this.imageObjAlt = imageTmp
}
}
/**
* Adjust the node dimensions for a loaded image.
*
* Pre: this.imageObj is valid
*/
_resizeImage() {
var width, height
if (this.options.shapeProperties.useImageSize === false) {
// Use the size property
var ratio_width = 1
var ratio_height = 1
// Only calculate the proper ratio if both width and height not zero
if (this.imageObj.width && this.imageObj.height) {
if (this.imageObj.width > this.imageObj.height) {
ratio_width = this.imageObj.width / this.imageObj.height
} else {
ratio_height = this.imageObj.height / this.imageObj.width
}
}
width = this.options.size * 2 * ratio_width
height = this.options.size * 2 * ratio_height
} else {
// Use the image size
width = this.imageObj.width
height = this.imageObj.height
}
this.width = width
this.height = height
this.radius = 0.5 * this.width
}
/**
*
* @param {CanvasRenderingContext2D} ctx
* @param {number} x width
* @param {number} y height
* @param {ArrowOptions} values
* @private
*/
_drawRawCircle(ctx, x, y, values) {
this.initContextForDraw(ctx, values)
ctx.circle(x, y, values.size)
this.performFill(ctx, values)
}
/**
*
* @param {CanvasRenderingContext2D} ctx
* @param {ArrowOptions} values
* @private
*/
_drawImageAtPosition(ctx, values) {
if (this.imageObj.width != 0) {
// draw the image
ctx.globalAlpha = 1.0
// draw shadow if enabled
this.enableShadow(ctx, values)
let factor = 1
if (this.options.shapeProperties.interpolation === true) {
factor = this.imageObj.width / this.width / this.body.view.scale
}
this.imageObj.drawImageAtPosition(
ctx,
factor,
this.left,
this.top,
this.width,
this.height
)
// disable shadows for other elements.
this.disableShadow(ctx, values)
}
}
/**
*
* @param {CanvasRenderingContext2D} ctx
* @param {number} x width
* @param {number} y height
* @param {boolean} selected
* @param {boolean} hover
* @private
*/
_drawImageLabel(ctx, x, y, selected, hover) {
var yLabel
var offset = 0
if (this.height !== undefined) {
offset = this.height * 0.5
var labelDimensions = this.labelModule.getTextSize(ctx, selected, hover)
if (labelDimensions.lineCount >= 1) {
offset += labelDimensions.height / 2
}
}
yLabel = y + offset
if (this.options.label) {
this.labelOffset = offset
}
this.labelModule.draw(ctx, x, yLabel, selected, hover, 'hanging')
}
}
export default CircleImageBase