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visjs-network

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A dynamic, browser-based network visualization library.

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/* eslint-disable require-jsdoc */ var _rng var globalVar = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : null if (globalVar && globalVar.crypto && crypto.getRandomValues) { // WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto // Moderately fast, high quality var _rnds8 = new Uint8Array(16) _rng = function whatwgRNG() { crypto.getRandomValues(_rnds8) return _rnds8 } } if (!_rng) { // Math.random()-based (RNG) // // If all else fails, use Math.random(). It's fast, but is of unspecified // quality. var _rnds = new Array(16) _rng = function() { for (var i = 0, r; i < 16; i++) { if ((i & 0x03) === 0) r = Math.random() * 0x100000000 _rnds[i] = (r >>> ((i & 0x03) << 3)) & 0xff } return _rnds } } // uuid.js // // Copyright (c) 2010-2012 Robert Kieffer // MIT License - http://opensource.org/licenses/mit-license.php // Unique ID creation requires a high quality random # generator. We feature // detect to determine the best RNG source, normalizing to a function that // returns 128-bits of randomness, since that's what's usually required //var _rng = require('./rng'); // Maps for number <-> hex string conversion var _byteToHex = [] var _hexToByte = {} for (var i = 0; i < 256; i++) { _byteToHex[i] = (i + 0x100).toString(16).substr(1) _hexToByte[_byteToHex[i]] = i } // **`parse()` - Parse a UUID into it's component bytes** function parse(s, buf, offset) { var i = (buf && offset) || 0, ii = 0 buf = buf || [] s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) { if (ii < 16) { // Don't overflow! buf[i + ii++] = _hexToByte[oct] } }) // Zero out remaining bytes if string was short while (ii < 16) { buf[i + ii++] = 0 } return buf } // **`unparse()` - Convert UUID byte array (ala parse()) into a string** function unparse(buf, offset) { var i = offset || 0, bth = _byteToHex return ( bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] ) } // **`v1()` - Generate time-based UUID** // // Inspired by https://github.com/LiosK/UUID.js // and http://docs.python.org/library/uuid.html // random #'s we need to init node and clockseq var _seedBytes = _rng() // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1) var _nodeId = [ _seedBytes[0] | 0x01, _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5] ] // Per 4.2.2, randomize (14 bit) clockseq var _clockseq = ((_seedBytes[6] << 8) | _seedBytes[7]) & 0x3fff // Previous uuid creation time var _lastMSecs = 0, _lastNSecs = 0 // See https://github.com/broofa/node-uuid for API details function v1(options, buf, offset) { var i = (buf && offset) || 0 var b = buf || [] options = options || {} var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq // UUID timestamps are 100 nano-second units since the Gregorian epoch, // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs' // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00. var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime() // Per 4.2.1.2, use count of uuid's generated during the current clock // cycle to simulate higher resolution clock var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1 // Time since last uuid creation (in msecs) var dt = msecs - _lastMSecs + (nsecs - _lastNSecs) / 10000 // Per 4.2.1.2, Bump clockseq on clock regression if (dt < 0 && options.clockseq === undefined) { clockseq = (clockseq + 1) & 0x3fff } // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new // time interval if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) { nsecs = 0 } // Per 4.2.1.2 Throw error if too many uuids are requested if (nsecs >= 10000) { throw new Error("uuid.v1(): Can't create more than 10M uuids/sec") } _lastMSecs = msecs _lastNSecs = nsecs _clockseq = clockseq // Per 4.1.4 - Convert from unix epoch to Gregorian epoch msecs += 12219292800000 // `time_low` var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000 b[i++] = (tl >>> 24) & 0xff b[i++] = (tl >>> 16) & 0xff b[i++] = (tl >>> 8) & 0xff b[i++] = tl & 0xff // `time_mid` var tmh = ((msecs / 0x100000000) * 10000) & 0xfffffff b[i++] = (tmh >>> 8) & 0xff b[i++] = tmh & 0xff // `time_high_and_version` b[i++] = ((tmh >>> 24) & 0xf) | 0x10 // include version b[i++] = (tmh >>> 16) & 0xff // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) b[i++] = (clockseq >>> 8) | 0x80 // `clock_seq_low` b[i++] = clockseq & 0xff // `node` var node = options.node || _nodeId for (var n = 0; n < 6; n++) { b[i + n] = node[n] } return buf ? buf : unparse(b) } // **`v4()` - Generate random UUID** // See https://github.com/broofa/node-uuid for API details function v4(options, buf, offset) { // Deprecated - 'format' argument, as supported in v1.2 var i = (buf && offset) || 0 if (typeof options == 'string') { buf = options == 'binary' ? new Array(16) : null options = null } options = options || {} var rnds = options.random || (options.rng || _rng)() // Per 4.4, set bits for version and `clock_seq_hi_and_reserved` rnds[6] = (rnds[6] & 0x0f) | 0x40 rnds[8] = (rnds[8] & 0x3f) | 0x80 // Copy bytes to buffer, if provided if (buf) { for (var ii = 0; ii < 16; ii++) { buf[i + ii] = rnds[ii] } } return buf || unparse(rnds) } // Export public API var uuid = v4 uuid.v1 = v1 uuid.v4 = v4 uuid.parse = parse uuid.unparse = unparse module.exports = uuid