vision-embedded-web
Version:
Cubic Vision methods for embedded web content.
101 lines (100 loc) • 5.41 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.requestVisionPlayer = void 0;
var hooks_1 = require("./hooks");
function requestVisionPlayer(request) {
return __awaiter(this, void 0, void 0, function () {
var cubicPlayer, requestId, status, response, err_1;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
cubicPlayer = window.CubicPlayer;
if (!(cubicPlayer === null || cubicPlayer === void 0 ? void 0 : cubicPlayer.request)) {
return [2 /*return*/, { tag: 'not implemented' }];
}
requestId = generateRandomHexString(16);
return [4 /*yield*/, cubicPlayer.request(requestId, JSON.stringify(request))];
case 1:
status = _a.sent();
if (status === 'not implemented') {
return [2 /*return*/, { tag: 'not implemented' }];
}
if (status !== 'processing') {
return [2 /*return*/, { tag: 'rejected', error: 'Unknow request status: ' + status }];
}
_a.label = 2;
case 2:
_a.trys.push([2, 4, , 5]);
return [4 /*yield*/, waitResponse(requestId)];
case 3:
response = _a.sent();
if (response.type !== request.type) {
return [2 /*return*/, { tag: 'rejected', error: "Bad response type: ".concat(response.type, ". Need type is ").concat(request.type, ".") }];
}
return [2 /*return*/, { tag: 'resolved', result: response.payload }];
case 4:
err_1 = _a.sent();
return [2 /*return*/, { tag: 'rejected', error: (err_1 === null || err_1 === void 0 ? void 0 : err_1.message) || 'Unknown error' }];
case 5: return [2 /*return*/];
}
});
});
}
exports.requestVisionPlayer = requestVisionPlayer;
function waitResponse(needRequestId) {
return new Promise(function (resolve, reject) {
hooks_1.webContentResponseEvent.once(function (_a) {
var error = _a.error, requestId = _a.requestId, result = _a.result;
if (requestId !== needRequestId)
return;
if (error)
reject(new Error(error));
else
resolve(result);
});
});
}
function generateRandomHexString(length) {
var chars = '0123456789abcdef';
var hexString = '';
for (var i = 0; i < length; i++) {
hexString += chars[Math.floor(Math.random() * chars.length)];
}
return hexString;
}