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vis-network

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A dynamic, browser-based visualization library.

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import { BezierEdgeBase } from "./util/bezier-edge-base"; import { EdgeFormattingValues, Label, EdgeOptions, Point, PointT, SelectiveRequired, VBody, VNode } from "./util/types"; /** * A Dynamic Bezier Edge. Bezier curves are used to model smooth gradual * curves in paths between nodes. The Dynamic piece refers to how the curve * reacts to physics changes. * * @extends BezierEdgeBase */ export declare class BezierEdgeDynamic extends BezierEdgeBase<Point> { via: VNode; private readonly _boundFunction; /** * Create a new instance. * * @param options - The options object of given edge. * @param body - The body of the network. * @param labelModule - Label module. */ constructor(options: EdgeOptions, body: VBody, labelModule: Label); /** @inheritdoc */ setOptions(options: EdgeOptions): void; /** @inheritdoc */ connect(): void; /** @inheritdoc */ cleanup(): boolean; /** * Create and add a support node if not already present. * * @remarks * Bezier curves require an anchor point to calculate the smooth flow. * These points are nodes. * These nodes are invisible but are used for the force calculation. * * The changed data is not called, if needed, it is returned by the main edge constructor. */ setupSupportNode(): void; /** * Position bezier node. */ positionBezierNode(): void; /** @inheritdoc */ protected _line(ctx: CanvasRenderingContext2D, values: SelectiveRequired<EdgeFormattingValues, "backgroundColor" | "backgroundSize" | "shadowColor" | "shadowSize" | "shadowX" | "shadowY">, viaNode: VNode): void; /** @inheritdoc */ protected _getViaCoordinates(): Point; /** @inheritdoc */ getViaNode(): Point; /** @inheritdoc */ getPoint(position: number, viaNode?: Point): Point; /** @inheritdoc */ protected _findBorderPosition(nearNode: VNode, ctx: CanvasRenderingContext2D): PointT; /** @inheritdoc */ protected _getDistanceToEdge(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): number; } //# sourceMappingURL=bezier-edge-dynamic.d.ts.map