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virtual-gamepad-lib

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Emulate and display virtual and real gamepads on the web

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/** * Scales vectors to ≤ 1 unit length where vectors that started with a length greater than max * are clamped to length 1, and shorter vectors are scaled between 0 - 1 based on their original * fraction of their length relative to max. * @param x x component of the vector * @param y y component of the vector * @param max the length of the vector to clamp to * @returns the scaled vector as an object with x and y components. */ export declare function NormalizeClampVector(x: number, y: number, max: number): { x: number; y: number; }; /** Sets the transform-origin css property of the passed element to the center of its BBOX (svg) or transform rect (html) as a pixel coordinate. * This is intened mainly for elements that will not be moved except with the transform css property or svg attribute (relative to its parent). * If the passed element is moved by another method (margin, top, flex, etc...) you must call this again to update the transform-origin. * On newer browsers this function can often be replaced with ```transform-box: fill; transform-origin: 50% 50%``` properties on svg elements * @param element The element to set the transform-origin of. */ export declare function CenterTransformOrigin(element: HTMLElement | SVGGraphicsElement): void; /** Adds a visual shaded box around the bbox or bounding rect of the passed element for debugging * @param element The element to show the visual bounding box of */ export declare function CenterTransformOriginDebug(element: HTMLElement | SVGGraphicsElement): void;