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virtual-gamepad-lib

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Emulate and display virtual and real gamepads on the web

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"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});function i(t,e,n){const r=Math.sqrt(t*t+e*e);return r>n?{x:t/r,y:e/r}:{x:t/n,y:e/n}}function o(t){if(t instanceof SVGGraphicsElement){t.getAttribute("transform")&&console.warn("VirtualGamepadLib: Setting Transform origin on an element that already has a transform attribute. This may break the transform!",t);const e=t.getBBox();t.style.transformOrigin=`${e.x+e.width/2}px ${e.y+e.height/2}px`}else if(t instanceof HTMLElement){console.warn("VirtualGamepadLib: Setting Transform origin on an element that is not an SVG element. This may break the transform!",t);const e=t.getBoundingClientRect();t.style.transformOrigin=`${e.width/2}px ${e.height/2}px`}}function a(t){if(t instanceof SVGGraphicsElement){const e=t.getBBox(),n=document.createElementNS("http://www.w3.org/2000/svg","rect");n.setAttribute("fill","#FF0000A0"),n.setAttribute("x",e.x.toString()),n.setAttribute("y",e.y.toString()),n.setAttribute("width",e.width.toString()),n.setAttribute("height",e.height.toString()),t.insertAdjacentElement("afterend",n)}else if(t instanceof HTMLElement){console.warn("VirtualGamepadLib: Setting Transform origin on an element that is not an SVG element. This may break the transform!",t);const e=t.getBoundingClientRect(),n=document.createElement("div");n.style.position="absolute",n.style.backgroundColor="#FF0000A0",n.style.left=e.left.toString(),n.style.top=e.top.toString(),n.style.width=e.width.toString(),n.style.height=e.height.toString(),t.insertAdjacentElement("afterend",n)}}exports.CenterTransformOrigin=o;exports.CenterTransformOriginDebug=a;exports.NormalizeClampVector=i; //# sourceMappingURL=utilities.js.map