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virtual-gamepad-lib

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Emulate and display virtual and real gamepads on the web

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"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const _=require("./helpers.js"),p=require("./GamepadApiWrapper.js"),r=require("./GamepadDisplay.js"),e=require("./GamepadEmulator.js"),t=require("./utilities.js"),a=require("./enums.js");exports.setupPresetInteractiveGamepad=_.setupPresetInteractiveGamepad;exports.GamepadApiWrapper=p.GamepadApiWrapper;exports.GamepadDisplay=r.GamepadDisplay;exports.DEFAULT_GPAD_AXIS_COUNT=e.DEFAULT_GPAD_AXIS_COUNT;exports.DEFAULT_GPAD_BUTTON_COUNT=e.DEFAULT_GPAD_BUTTON_COUNT;exports.GamepadEmulator=e.GamepadEmulator;exports.CenterTransformOrigin=t.CenterTransformOrigin;exports.CenterTransformOriginDebug=t.CenterTransformOriginDebug;exports.NormalizeClampVector=t.NormalizeClampVector;exports.PRESET_SVG_GPAD_BTN_IDS=a.PRESET_SVG_GPAD_BTN_IDS;exports.PRESET_SVG_GPAD_BTN_TAP_TARGET_IDS=a.PRESET_SVG_GPAD_BTN_TAP_TARGET_IDS;exports.PRESET_SVG_GPAD_CLASS=a.PRESET_SVG_GPAD_CLASS;exports.PRESET_SVG_GPAD_DPAD_DIAGONAL_TAP_TARGET_IDS_TO_BTN_INDEXES=a.PRESET_SVG_GPAD_DPAD_DIAGONAL_TAP_TARGET_IDS_TO_BTN_INDEXES;exports.gamepadButtonType=a.gamepadButtonType;exports.gamepadDirection=a.gamepadDirection;exports.gamepadEmulationState=a.gamepadEmulationState;exports.playStationAxesMap=a.playStationAxesMap;exports.playStationButtonMap=a.playStationButtonMap;exports.standardGpadAxesMap=a.standardGpadAxesMap;exports.standardGpadButtonMap=a.standardGpadButtonMap;exports.xboxAxesMap=a.xboxAxesMap;exports.xboxButtonMap=a.xboxButtonMap; //# sourceMappingURL=index.js.map