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vimtronner

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buffer = require '../buffer' screen = require '../screen' Wall = require '../../models/wall' WALL_CHARACTERS = {} WALL_CHARACTERS[Wall.WALL_TYPES.EAST_WEST] = buffer(0xE2, 0x94, 0x80) WALL_CHARACTERS[Wall.WALL_TYPES.NORTH_SOUTH] = buffer(0xE2, 0x94, 0x82) WALL_CHARACTERS[Wall.WALL_TYPES.SOUTH_WEST] = buffer(0xE2, 0x94, 0x94) WALL_CHARACTERS[Wall.WALL_TYPES.NORTH_WEST] = buffer(0xE2, 0x94, 0x8C) WALL_CHARACTERS[Wall.WALL_TYPES.NORTH_EAST] = buffer(0xE2, 0x94, 0x90) WALL_CHARACTERS[Wall.WALL_TYPES.SOUTH_EAST] = buffer(0xE2, 0x94, 0x98) class WallView constructor: (wall)-> @wall = wall character: -> WALL_CHARACTERS[@wall.type] render: -> nextX = (@wall.x) + 1 screen.moveTo(nextX, @wall.y + 1) process.stdout.write @character() module.exports = WallView