vimtronner
Version:
A multi-player Vim trainer.
25 lines (19 loc) • 786 B
text/coffeescript
buffer = require '../buffer'
screen = require '../screen'
Wall = require '../../models/wall'
WALL_CHARACTERS = {}
WALL_CHARACTERS[Wall.WALL_TYPES.EAST_WEST] = buffer(0xE2, 0x94, 0x80)
WALL_CHARACTERS[Wall.WALL_TYPES.NORTH_SOUTH] = buffer(0xE2, 0x94, 0x82)
WALL_CHARACTERS[Wall.WALL_TYPES.SOUTH_WEST] = buffer(0xE2, 0x94, 0x94)
WALL_CHARACTERS[Wall.WALL_TYPES.NORTH_WEST] = buffer(0xE2, 0x94, 0x8C)
WALL_CHARACTERS[Wall.WALL_TYPES.NORTH_EAST] = buffer(0xE2, 0x94, 0x90)
WALL_CHARACTERS[Wall.WALL_TYPES.SOUTH_EAST] = buffer(0xE2, 0x94, 0x98)
class WallView
constructor: (wall)->
@wall = wall
character: -> WALL_CHARACTERS[@wall.type]
render: ->
nextX = (@wall.x) + 1
screen.moveTo(nextX, @wall.y + 1)
process.stdout.write @character()
module.exports = WallView