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vimtronner

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Game = require '../../models/game' class GameListView addGames: (games) -> @activeGames = games render: -> @renderHeader() @renderGames() @renderFooter() renderHeader: -> console.log "** V I M T R O N N E R **" console.log "Current Games:" console.log "-----" renderGames: -> for game in @activeGames console.log "Name: #{game.name}" state = @translateState(game.state) console.log "Status: #{state}" console.log "#{game.cycles.length} cycle(s) joined (#{game.numberOfPlayers} needed)" console.log "-----" renderFooter: -> console.log "*************************" console.log "Run 'vimtronner -C -G <game name>' to join." translateState: (stateNumber) -> switch stateNumber when Game.STATES.WAITING then 'Waiting' when Game.STATES.COUNTDOWN then 'Countdown' when Game.STATES.STARTED then 'Started' when Game.STATES.FINISHED then 'Finished' module.exports = GameListView