vimtronner
Version:
A multi-player Vim trainer.
37 lines (29 loc) • 986 B
text/coffeescript
Game = require '../../models/game'
class GameListView
addGames: (games) ->
@activeGames = games
render: ->
@renderHeader()
@renderGames()
@renderFooter()
renderHeader: ->
console.log "** V I M T R O N N E R **"
console.log "Current Games:"
console.log "-----"
renderGames: ->
for game in @activeGames
console.log "Name: #{game.name}"
state = @translateState(game.state)
console.log "Status: #{state}"
console.log "#{game.cycles.length} cycle(s) joined (#{game.numberOfPlayers} needed)"
console.log "-----"
renderFooter: ->
console.log "*************************"
console.log "Run 'vimtronner -C -G <game name>' to join."
translateState: (stateNumber) ->
switch stateNumber
when Game.STATES.WAITING then 'Waiting'
when Game.STATES.COUNTDOWN then 'Countdown'
when Game.STATES.STARTED then 'Started'
when Game.STATES.FINISHED then 'Finished'
module.exports = GameListView