vim-webgl-component
Version:
A demonstration app built on top of the vim-webgl-viewer
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TypeScript
import { BFast } from "./bfast";
import { G3dMaterial as G3dMaterials } from "./g3d/g3dMaterials";
import { G3dChunk } from './g3d/g3dChunk';
import { G3dScene } from "./g3d/g3dScene";
import { RemoteValue } from "./http/remoteValue";
import { G3dMesh } from "./g3d/g3dMesh";
export declare class RemoteVimx {
bfast: BFast;
scene: RemoteValue<G3dScene>;
chunkCache: Map<number, RemoteValue<G3dChunk>>;
constructor(bfast: BFast);
/**
* Aborts all downloads from the underlying BFAST.
*/
abort(): void;
/**
* Downloads underlying bfast making all subsequent request local.
*/
download(): Promise<void>;
private requestScene;
getHeader(): Promise<import("./vimHeader").VimHeader>;
/**
* Fetches and returns the vimx G3dScene
*/
getScene(): Promise<G3dScene>;
/**
* Fetches and returns the vimx G3dMaterials
*/
getMaterials(): Promise<G3dMaterials>;
/**
* Fetches and returns the vimx G3dMesh with given index
*/
getChunk(chunk: number): Promise<G3dChunk>;
private requestChunk;
getMesh(mesh: number): Promise<G3dMesh>;
}