vim-webgl-component
Version:
A demonstration app built on top of the vim-webgl-viewer
44 lines (43 loc) • 1.35 kB
TypeScript
import { BFast } from "./bfast";
import { G3dMaterial as G3dMaterials } from "./g3dMaterials";
import { G3dMesh } from "./g3dMesh";
import { G3dScene } from "./g3dScene";
import { RemoteValue } from "./remoteValue";
export declare class RemoteGeometry {
bfast: BFast;
scene: RemoteValue<G3dScene>;
sceneRaw: RemoteValue<G3dScene>;
constructor(bfast: BFast);
static fromPath(path: string): Promise<RemoteGeometry>;
/**
* Aborts all downloads from the underlying BFAST.
*/
abort(): void;
/**
* Downloads underlying bfast making all subsequent request local.
*/
download(): Promise<void>;
/**
* Fetches and returns the vimx G3dMeshIndex
*/
private requestIndex;
private requestIndexRaw;
getIndex(): Promise<G3dScene>;
getIndexRaw(): Promise<G3dScene>;
/**
* Fetches and returns the vimx G3dMaterials
*/
getMaterials(): Promise<G3dMaterials>;
/**
* Fetches and returns the vimx G3dMesh with given index
*/
getMesh(mesh: number): Promise<G3dMesh>;
/**
* Fetches and returns the vimx G3dMaterials
*/
getMaterialsRaw(): Promise<G3dMaterials>;
/**
* Fetches and returns the vimx G3dMesh with given index
*/
getMeshRaw(mesh: number): Promise<G3dMesh>;
}