vim-webgl-component
Version:
A demonstration app built on top of the vim-webgl-viewer
42 lines (41 loc) • 1.37 kB
TypeScript
import { MeshSection } from "./g3d";
import { G3dSubset } from "./g3dSubset";
export declare class G3dMeshCounts {
instances: number;
meshes: number;
indices: number;
vertices: number;
}
/**
* Holds the offsets needed to preallocate geometry for a given meshIndexSubset
*/
export declare class G3dMeshOffsets {
subset: G3dSubset;
section: MeshSection;
counts: G3dMeshCounts;
indexOffsets: Int32Array;
vertexOffsets: Int32Array;
/**
* Computes geometry offsets for given subset and section
* @param subset subset for which to compute offsets
* @param section on of 'opaque' | 'transparent' | 'all'
*/
static fromSubset(subset: G3dSubset, section: MeshSection): G3dMeshOffsets;
getIndexOffset(mesh: number): number;
getVertexOffset(mesh: number): number;
/**
* Returns how many instances of given meshes are the filtered view.
*/
getMeshInstanceCount(mesh: number): number;
/**
* Returns instance for given mesh.
* @mesh view-relative mesh index
* @at view-relative instance index for given mesh
* @returns mesh-relative instance index
*/
getMeshInstance(mesh: number, index: number): number;
/**
* Returns the vim-relative mesh index at given index
*/
getMesh(index: number): number;
}