vim-webgl-component
Version:
A demonstration app built on top of the vim-webgl-viewer
32 lines (31 loc) • 1.21 kB
TypeScript
/**
* @module vim-ts
*/
import { BFast } from './bfast';
/**
* See https://github.com/vimaec/vim#vim-geometry-attributes
*/
export declare class MaterialAttributes {
static materialColors: string;
}
/**
* G3D is a simple, efficient, generic binary format for storing and transmitting geometry.
* The G3D format is designed to be used either as a serialization format or as an in-memory data structure.
* A G3d with specific attributes according to the VIM format specification.
* See https://github.com/vimaec/vim#vim-geometry-attributes for the vim specification.
* See https://github.com/vimaec/g3d for the g3d specification.
*/
export declare class G3dMaterial {
static readonly COLOR_SIZE = 4;
static readonly DEFAULT_COLOR: Float32Array;
materialColors: Float32Array;
constructor(materialColors: Float32Array);
static createFromBfast(bfast: BFast): Promise<G3dMaterial>;
getMaterialCount: () => number;
/**
* Returns color of given material as a 4-number array (RGBA)
* @param material g3d material index
*/
getMaterialColor(material: number): Float32Array;
getMaterialAlpha(material: number): number;
}