vim-webgl-component
Version:
A demonstration app built on top of the vim-webgl-viewer
38 lines (37 loc) • 1.67 kB
TypeScript
import { BFast } from '../bfast';
/**
* G3D is a simple, efficient, generic binary format for storing and transmitting geometry.
* The G3D format is designed to be used either as a serialization format or as an in-memory data structure.
* A G3d with specific attributes according to the VIM format specification.
* See https://github.com/vimaec/vim#vim-geometry-attributes for the vim specification.
* See https://github.com/vimaec/g3d for the g3d specification.
*/
/**
* See https://github.com/vimaec/vim#vim-geometry-attributes
*/
export declare class MeshAttributes {
static meshSubmeshOffset: string;
static meshOpaqueSubmeshCount: string;
static submeshIndexOffsets: string;
static submeshVertexOffsets: string;
static submeshMaterials: string;
static positions: string;
static indices: string;
}
export declare class G3dChunk {
readonly meshSubmeshOffset: Int32Array;
readonly meshOpaqueSubmeshCount: Int32Array;
readonly submeshIndexOffset: Int32Array;
readonly submeshVertexOffset: Int32Array;
readonly submeshMaterial: Int32Array;
readonly positions: Float32Array;
readonly indices: Uint32Array;
static readonly COLOR_SIZE = 4;
static readonly POSITION_SIZE = 3;
/**
* Opaque white
*/
static readonly DEFAULT_COLOR: Float32Array;
constructor(meshSubmeshOffset: Int32Array, meshOpaqueSubmeshCount: Int32Array, submeshIndexOffsets: Int32Array, submeshVertexOffsets: Int32Array, submeshMaterials: Int32Array, indices: Int32Array | Uint32Array, positions: Float32Array);
static createFromBfast(bfast: BFast): Promise<G3dChunk>;
}