viem
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text/typescript
import type { Client } from '../../clients/createClient.js'
import type { Transport } from '../../clients/transports/createTransport.js'
import type { ErrorType } from '../../errors/utils.js'
import type { Account } from '../../types/account.js'
import type {
Chain,
DeriveChain,
GetChainParameter,
} from '../../types/chain.js'
import { poll } from '../../utils/poll.js'
import { GameNotFoundError } from '../errors/withdrawal.js'
import type { GetContractAddressParameter } from '../types/contract.js'
import {
type GetGameErrorType,
type GetGameReturnType,
getGame,
} from './getGame.js'
import {
type GetTimeToNextGameErrorType,
type GetTimeToNextGameParameters,
getTimeToNextGame,
} from './getTimeToNextGame.js'
export type WaitForNextGameParameters<
chain extends Chain | undefined = Chain | undefined,
chainOverride extends Chain | undefined = Chain | undefined,
_derivedChain extends Chain | undefined = DeriveChain<chain, chainOverride>,
> = GetChainParameter<chain, chainOverride> &
GetContractAddressParameter<
_derivedChain,
'portal' | 'disputeGameFactory'
> & {
/**
* Limit of games to extract.
* @default 100
*/
limit?: number | undefined
/**
* The buffer to account for discrepancies between non-deterministic time intervals.
* @default 1.1
*/
intervalBuffer?: GetTimeToNextGameParameters['intervalBuffer'] | undefined
l2BlockNumber: bigint
/**
* Polling frequency (in ms). Defaults to Client's pollingInterval config.
* @default client.pollingInterval
*/
pollingInterval?: number | undefined
}
export type WaitForNextGameReturnType = GetGameReturnType
export type WaitForNextGameErrorType =
| GetGameErrorType
| GetTimeToNextGameErrorType
| ErrorType
/**
* Waits for the next dispute game (after the provided block number) to be submitted.
*
* - Docs: https://viem.sh/op-stack/actions/waitForNextGame
*
* @param client - Client to use
* @param parameters - {@link WaitForNextGameParameters}
* @returns The L2 transaction hash. {@link WaitForNextGameReturnType}
*
* @example
* import { createPublicClient, http } from 'viem'
* import { getBlockNumber } from 'viem/actions'
* import { mainnet, optimism } from 'viem/chains'
* import { waitForNextGame } from 'viem/op-stack'
*
* const publicClientL1 = createPublicClient({
* chain: mainnet,
* transport: http(),
* })
* const publicClientL2 = createPublicClient({
* chain: optimism,
* transport: http(),
* })
*
* const l2BlockNumber = await getBlockNumber(publicClientL2)
* await waitForNextGame(publicClientL1, {
* l2BlockNumber,
* targetChain: optimism
* })
*/
export async function waitForNextGame<
chain extends Chain | undefined,
account extends Account | undefined,
chainOverride extends Chain | undefined = undefined,
>(
client: Client<Transport, chain, account>,
parameters: WaitForNextGameParameters<chain, chainOverride>,
): Promise<WaitForNextGameReturnType> {
const { pollingInterval = client.pollingInterval } = parameters
const { seconds } = await getTimeToNextGame(client, parameters)
return new Promise((resolve, reject) => {
poll(
async ({ unpoll }) => {
try {
const game = await getGame(client, {
...parameters,
strategy: 'random',
})
unpoll()
resolve(game)
} catch (e) {
const error = e as GetGameErrorType
if (!(error instanceof GameNotFoundError)) {
unpoll()
reject(e)
}
}
},
{
interval: pollingInterval,
initialWaitTime: async () => seconds * 1000,
},
)
})
}