UNPKG

viem

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TypeScript Interface for Ethereum

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import type { Client } from '../../clients/createClient.js' import type { Transport } from '../../clients/transports/createTransport.js' import type { ErrorType } from '../../errors/utils.js' import type { Account } from '../../types/account.js' import type { Chain, DeriveChain, GetChainParameter, } from '../../types/chain.js' import { poll } from '../../utils/poll.js' import { GameNotFoundError } from '../errors/withdrawal.js' import type { GetContractAddressParameter } from '../types/contract.js' import { type GetGameErrorType, type GetGameReturnType, getGame, } from './getGame.js' import { type GetTimeToNextGameErrorType, type GetTimeToNextGameParameters, getTimeToNextGame, } from './getTimeToNextGame.js' export type WaitForNextGameParameters< chain extends Chain | undefined = Chain | undefined, chainOverride extends Chain | undefined = Chain | undefined, _derivedChain extends Chain | undefined = DeriveChain<chain, chainOverride>, > = GetChainParameter<chain, chainOverride> & GetContractAddressParameter< _derivedChain, 'portal' | 'disputeGameFactory' > & { /** * Limit of games to extract. * @default 100 */ limit?: number | undefined /** * The buffer to account for discrepancies between non-deterministic time intervals. * @default 1.1 */ intervalBuffer?: GetTimeToNextGameParameters['intervalBuffer'] | undefined l2BlockNumber: bigint /** * Polling frequency (in ms). Defaults to Client's pollingInterval config. * @default client.pollingInterval */ pollingInterval?: number | undefined } export type WaitForNextGameReturnType = GetGameReturnType export type WaitForNextGameErrorType = | GetGameErrorType | GetTimeToNextGameErrorType | ErrorType /** * Waits for the next dispute game (after the provided block number) to be submitted. * * - Docs: https://viem.sh/op-stack/actions/waitForNextGame * * @param client - Client to use * @param parameters - {@link WaitForNextGameParameters} * @returns The L2 transaction hash. {@link WaitForNextGameReturnType} * * @example * import { createPublicClient, http } from 'viem' * import { getBlockNumber } from 'viem/actions' * import { mainnet, optimism } from 'viem/chains' * import { waitForNextGame } from 'viem/op-stack' * * const publicClientL1 = createPublicClient({ * chain: mainnet, * transport: http(), * }) * const publicClientL2 = createPublicClient({ * chain: optimism, * transport: http(), * }) * * const l2BlockNumber = await getBlockNumber(publicClientL2) * await waitForNextGame(publicClientL1, { * l2BlockNumber, * targetChain: optimism * }) */ export async function waitForNextGame< chain extends Chain | undefined, account extends Account | undefined, chainOverride extends Chain | undefined = undefined, >( client: Client<Transport, chain, account>, parameters: WaitForNextGameParameters<chain, chainOverride>, ): Promise<WaitForNextGameReturnType> { const { pollingInterval = client.pollingInterval } = parameters const { seconds } = await getTimeToNextGame(client, parameters) return new Promise((resolve, reject) => { poll( async ({ unpoll }) => { try { const game = await getGame(client, { ...parameters, strategy: 'random', }) unpoll() resolve(game) } catch (e) { const error = e as GetGameErrorType if (!(error instanceof GameNotFoundError)) { unpoll() reject(e) } } }, { interval: pollingInterval, initialWaitTime: async () => seconds * 1000, }, ) }) }