viem
Version:
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text/typescript
import type { Client } from '../../clients/createClient.js'
import type { Transport } from '../../clients/transports/createTransport.js'
import type { ErrorType } from '../../errors/utils.js'
import type { Account } from '../../types/account.js'
import type {
Chain,
DeriveChain,
GetChainParameter,
} from '../../types/chain.js'
import type { GetContractAddressParameter } from '../types/contract.js'
import { type GetGamesErrorType, getGames } from './getGames.js'
export type GetTimeToNextGameParameters<
chain extends Chain | undefined = Chain | undefined,
chainOverride extends Chain | undefined = Chain | undefined,
_derivedChain extends Chain | undefined = DeriveChain<chain, chainOverride>,
> = GetChainParameter<chain, chainOverride> &
GetContractAddressParameter<
_derivedChain,
'portal' | 'disputeGameFactory'
> & {
/**
* The buffer to account for discrepancies between non-deterministic time intervals.
* @default 1.1
*/
intervalBuffer?: number | undefined
/**
* The minimum L2 block number of the next game.
*/
l2BlockNumber: bigint
}
export type GetTimeToNextGameReturnType = {
/** The estimated interval (in seconds) between L2 dispute games. */
interval: number
/**
* Estimated seconds until the next L2 dispute game.
* `0` if the next L2 dispute game has already been submitted.
*/
seconds: number
/**
* Estimated timestamp of the next L2 dispute game.
* `undefined` if the next L2 dispute game has already been submitted.
*/
timestamp?: number | undefined
}
export type GetTimeToNextGameErrorType = GetGamesErrorType | ErrorType
/**
* Returns the time until the next L2 dispute game (after the provided block number) is submitted.
* Used for the [Withdrawal](/op-stack/guides/withdrawals) flow.
*
* - Docs: https://viem.sh/op-stack/actions/getTimeToNextGame
*
* @param client - Client to use
* @param parameters - {@link GetTimeToNextGameParameters}
* @returns The L2 transaction hash. {@link GetTimeToNextGameReturnType}
*
* @example
* import { createPublicClient, http } from 'viem'
* import { getBlockNumber } from 'viem/actions'
* import { mainnet, optimism } from 'viem/chains'
* import { getTimeToNextGame } from 'viem/op-stack'
*
* const publicClientL1 = createPublicClient({
* chain: mainnet,
* transport: http(),
* })
*
* const { seconds } = await getTimeToNextGame(publicClientL1, {
* l2BlockNumber: 113405763n,
* targetChain: optimism
* })
*/
export async function getTimeToNextGame<
chain extends Chain | undefined,
account extends Account | undefined,
chainOverride extends Chain | undefined = undefined,
>(
client: Client<Transport, chain, account>,
parameters: GetTimeToNextGameParameters<chain, chainOverride>,
): Promise<GetTimeToNextGameReturnType> {
const { intervalBuffer = 1.1, l2BlockNumber } = parameters
const games = await getGames(client, {
...parameters,
l2BlockNumber: undefined,
limit: 10,
})
const deltas = games
.map(({ l2BlockNumber, timestamp }, index) => {
return index === games.length - 1
? null
: [
games[index + 1].timestamp - timestamp,
games[index + 1].l2BlockNumber - l2BlockNumber,
]
})
.filter(Boolean)
const interval = Math.ceil(
(deltas as [bigint, bigint][]).reduce(
(a, [b]) => Number(a) - Number(b),
0,
) / deltas.length,
)
const blockInterval = Math.ceil(
(deltas as [bigint, bigint][]).reduce(
(a, [_, b]) => Number(a) - Number(b),
0,
) / deltas.length,
)
const latestGame = games[0]
const latestGameTimestamp = Number(latestGame.timestamp) * 1000
const intervalWithBuffer = Math.ceil(interval * intervalBuffer)
const now = Date.now()
const seconds = (() => {
// If the current timestamp is lesser than the latest dispute game timestamp,
// then we assume that the dispute game has already been submitted.
if (now < latestGameTimestamp) return 0
// If the latest dispute game block is newer than the provided dispute game block number,
// then we assume that the dispute game has already been submitted.
if (latestGame.l2BlockNumber > l2BlockNumber) return 0
const elapsedBlocks = Number(l2BlockNumber - latestGame.l2BlockNumber)
const elapsed = Math.ceil((now - latestGameTimestamp) / 1000)
const secondsToNextOutput =
intervalWithBuffer - (elapsed % intervalWithBuffer)
return elapsedBlocks < blockInterval
? secondsToNextOutput
: Math.floor(elapsedBlocks / Number(blockInterval)) * intervalWithBuffer +
secondsToNextOutput
})()
const timestamp = seconds > 0 ? now + seconds * 1000 : undefined
return { interval, seconds, timestamp }
}