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viem

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TypeScript Interface for Ethereum

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import type { Client } from '../../clients/createClient.js' import type { Transport } from '../../clients/transports/createTransport.js' import type { ErrorType } from '../../errors/utils.js' import type { Account } from '../../types/account.js' import type { Chain, DeriveChain, GetChainParameter, } from '../../types/chain.js' import type { GetContractAddressParameter } from '../types/contract.js' import { type GetGamesErrorType, getGames } from './getGames.js' export type GetTimeToNextGameParameters< chain extends Chain | undefined = Chain | undefined, chainOverride extends Chain | undefined = Chain | undefined, _derivedChain extends Chain | undefined = DeriveChain<chain, chainOverride>, > = GetChainParameter<chain, chainOverride> & GetContractAddressParameter< _derivedChain, 'portal' | 'disputeGameFactory' > & { /** * The buffer to account for discrepancies between non-deterministic time intervals. * @default 1.1 */ intervalBuffer?: number | undefined /** * The minimum L2 block number of the next game. */ l2BlockNumber: bigint } export type GetTimeToNextGameReturnType = { /** The estimated interval (in seconds) between L2 dispute games. */ interval: number /** * Estimated seconds until the next L2 dispute game. * `0` if the next L2 dispute game has already been submitted. */ seconds: number /** * Estimated timestamp of the next L2 dispute game. * `undefined` if the next L2 dispute game has already been submitted. */ timestamp?: number | undefined } export type GetTimeToNextGameErrorType = GetGamesErrorType | ErrorType /** * Returns the time until the next L2 dispute game (after the provided block number) is submitted. * Used for the [Withdrawal](/op-stack/guides/withdrawals) flow. * * - Docs: https://viem.sh/op-stack/actions/getTimeToNextGame * * @param client - Client to use * @param parameters - {@link GetTimeToNextGameParameters} * @returns The L2 transaction hash. {@link GetTimeToNextGameReturnType} * * @example * import { createPublicClient, http } from 'viem' * import { getBlockNumber } from 'viem/actions' * import { mainnet, optimism } from 'viem/chains' * import { getTimeToNextGame } from 'viem/op-stack' * * const publicClientL1 = createPublicClient({ * chain: mainnet, * transport: http(), * }) * * const { seconds } = await getTimeToNextGame(publicClientL1, { * l2BlockNumber: 113405763n, * targetChain: optimism * }) */ export async function getTimeToNextGame< chain extends Chain | undefined, account extends Account | undefined, chainOverride extends Chain | undefined = undefined, >( client: Client<Transport, chain, account>, parameters: GetTimeToNextGameParameters<chain, chainOverride>, ): Promise<GetTimeToNextGameReturnType> { const { intervalBuffer = 1.1, l2BlockNumber } = parameters const games = await getGames(client, { ...parameters, l2BlockNumber: undefined, limit: 10, }) const deltas = games .map(({ l2BlockNumber, timestamp }, index) => { return index === games.length - 1 ? null : [ games[index + 1].timestamp - timestamp, games[index + 1].l2BlockNumber - l2BlockNumber, ] }) .filter(Boolean) const interval = Math.ceil( (deltas as [bigint, bigint][]).reduce( (a, [b]) => Number(a) - Number(b), 0, ) / deltas.length, ) const blockInterval = Math.ceil( (deltas as [bigint, bigint][]).reduce( (a, [_, b]) => Number(a) - Number(b), 0, ) / deltas.length, ) const latestGame = games[0] const latestGameTimestamp = Number(latestGame.timestamp) * 1000 const intervalWithBuffer = Math.ceil(interval * intervalBuffer) const now = Date.now() const seconds = (() => { // If the current timestamp is lesser than the latest dispute game timestamp, // then we assume that the dispute game has already been submitted. if (now < latestGameTimestamp) return 0 // If the latest dispute game block is newer than the provided dispute game block number, // then we assume that the dispute game has already been submitted. if (latestGame.l2BlockNumber > l2BlockNumber) return 0 const elapsedBlocks = Number(l2BlockNumber - latestGame.l2BlockNumber) const elapsed = Math.ceil((now - latestGameTimestamp) / 1000) const secondsToNextOutput = intervalWithBuffer - (elapsed % intervalWithBuffer) return elapsedBlocks < blockInterval ? secondsToNextOutput : Math.floor(elapsedBlocks / Number(blockInterval)) * intervalWithBuffer + secondsToNextOutput })() const timestamp = seconds > 0 ? now + seconds * 1000 : undefined return { interval, seconds, timestamp } }