viem
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text/typescript
import type { Client } from '../../clients/createClient.js'
import type { Transport } from '../../clients/transports/createTransport.js'
import type { ErrorType } from '../../errors/utils.js'
import type { Account } from '../../types/account.js'
import type {
Chain,
DeriveChain,
GetChainParameter,
} from '../../types/chain.js'
import {
GameNotFoundError,
type GameNotFoundErrorType,
} from '../errors/withdrawal.js'
import type { GetContractAddressParameter } from '../types/contract.js'
import type { Game } from '../types/withdrawal.js'
import { type GetGamesErrorType, getGames } from './getGames.js'
export type GetGameParameters<
chain extends Chain | undefined = Chain | undefined,
chainOverride extends Chain | undefined = Chain | undefined,
_derivedChain extends Chain | undefined = DeriveChain<chain, chainOverride>,
> = GetChainParameter<chain, chainOverride> &
GetContractAddressParameter<
_derivedChain,
'portal' | 'disputeGameFactory'
> & {
/**
* The minimum block number of the dispute game.
*/
l2BlockNumber: bigint
/**
* Limit of games to extract.
* @default 100
*/
limit?: number | undefined
/**
* Strategy for extracting a dispute game.
*
* - `latest` - Returns the latest dispute game.
* - `random` - Returns a random dispute game.
*/
strategy?: 'latest' | 'random'
}
export type GetGameReturnType = Game & {
l2BlockNumber: bigint
}
export type GetGameErrorType =
| GetGamesErrorType
| GameNotFoundErrorType
| ErrorType
/**
* Retrieves a valid dispute game on an L2 that occurred after a provided L2 block number.
*
* - Docs: https://viem.sh/op-stack/actions/getGame
*
* @param client - Client to use
* @param parameters - {@link GetGameParameters}
* @returns A valid dispute game. {@link GetGameReturnType}
*
* @example
* import { createPublicClient, http } from 'viem'
* import { mainnet, optimism } from 'viem/chains'
* import { getGame } from 'viem/op-stack'
*
* const publicClientL1 = createPublicClient({
* chain: mainnet,
* transport: http(),
* })
*
* const game = await getGame(publicClientL1, {
* l2BlockNumber: 69420n,
* targetChain: optimism
* })
*/
export async function getGame<
chain extends Chain | undefined,
account extends Account | undefined,
chainOverride extends Chain | undefined = undefined,
>(
client: Client<Transport, chain, account>,
parameters: GetGameParameters<chain, chainOverride>,
): Promise<GetGameReturnType> {
const { l2BlockNumber, strategy = 'latest' } = parameters
const latestGames = await getGames(client, parameters)
const games = latestGames.filter((game) => game.l2BlockNumber > l2BlockNumber)
const game = (() => {
if (strategy === 'random')
return games[Math.floor(Math.random() * games.length)]
return games[0]
})()
if (!game) throw new GameNotFoundError()
return game
}