UNPKG

viem

Version:

TypeScript Interface for Ethereum

71 lines 3 kB
import { getGames } from './getGames.js'; /** * Returns the time until the next L2 dispute game (after the provided block number) is submitted. * Used for the [Withdrawal](/op-stack/guides/withdrawals) flow. * * - Docs: https://viem.sh/op-stack/actions/getTimeToNextGame * * @param client - Client to use * @param parameters - {@link GetTimeToNextGameParameters} * @returns The L2 transaction hash. {@link GetTimeToNextGameReturnType} * * @example * import { createPublicClient, http } from 'viem' * import { getBlockNumber } from 'viem/actions' * import { mainnet, optimism } from 'viem/chains' * import { getTimeToNextGame } from 'viem/op-stack' * * const publicClientL1 = createPublicClient({ * chain: mainnet, * transport: http(), * }) * * const { seconds } = await getTimeToNextGame(publicClientL1, { * l2BlockNumber: 113405763n, * targetChain: optimism * }) */ export async function getTimeToNextGame(client, parameters) { const { intervalBuffer = 1.1, l2BlockNumber } = parameters; const games = await getGames(client, { ...parameters, l2BlockNumber: undefined, limit: 10, }); const deltas = games .map(({ l2BlockNumber, timestamp }, index) => { return index === games.length - 1 ? null : [ games[index + 1].timestamp - timestamp, games[index + 1].l2BlockNumber - l2BlockNumber, ]; }) .filter(Boolean); const interval = Math.ceil(deltas.reduce((a, [b]) => Number(a) - Number(b), 0) / deltas.length); const blockInterval = Math.ceil(deltas.reduce((a, [_, b]) => Number(a) - Number(b), 0) / deltas.length); const latestGame = games[0]; const latestGameTimestamp = Number(latestGame.timestamp) * 1000; const intervalWithBuffer = Math.ceil(interval * intervalBuffer); const now = Date.now(); const seconds = (() => { // If the current timestamp is lesser than the latest dispute game timestamp, // then we assume that the dispute game has already been submitted. if (now < latestGameTimestamp) return 0; // If the latest dispute game block is newer than the provided dispute game block number, // then we assume that the dispute game has already been submitted. if (latestGame.l2BlockNumber > l2BlockNumber) return 0; const elapsedBlocks = Number(l2BlockNumber - latestGame.l2BlockNumber); const elapsed = Math.ceil((now - latestGameTimestamp) / 1000); const secondsToNextOutput = intervalWithBuffer - (elapsed % intervalWithBuffer); return elapsedBlocks < blockInterval ? secondsToNextOutput : Math.floor(elapsedBlocks / Number(blockInterval)) * intervalWithBuffer + secondsToNextOutput; })(); const timestamp = seconds > 0 ? now + seconds * 1000 : undefined; return { interval, seconds, timestamp }; } //# sourceMappingURL=getTimeToNextGame.js.map