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vidstack

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Build awesome media experiences on the web.

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import type { MediaSetupContext } from '../types'; import type { HTMLMediaProvider } from './provider'; export declare class HTMLMediaEvents { private _provider; private _context; private _disposal; private _waiting; private _attachedLoadStart; private _attachedCanPlay; private _timeRAF; private get _media(); private get _delegate(); constructor(_provider: HTMLMediaProvider, _context: MediaSetupContext); private _onDispose; /** * The `timeupdate` event fires surprisingly infrequently during playback, meaning your progress * bar (or whatever else is synced to the currentTime) moves in a choppy fashion. This helps * resolve that by retrieving time updates in a request animation frame loop. */ private _onRAF; private _attachInitialListeners; private _attachLoadStartListeners; private _attachCanPlayListeners; private _handlers; private _handleDevEvent; private _attachEventListener; private _onDevEvent; private _updateCurrentTime; private _onLoadStart; private _onAbort; private _onEmptied; private _onLoadedData; private _onLoadedMetadata; private _getCanPlayDetail; private _onStreamTypeChange; private _onPlay; private _onPause; private _onCanPlay; private _onCanPlayThrough; private _onPlaying; private _onStalled; private _onWaiting; private _onEnded; protected _attachTimeUpdate(): void; protected _onTimeUpdate(event: Event): void; private _onDurationChange; private _onVolumeChange; private _onSeeked; private _onSeeking; private _onProgress; private _onLoop; private _onSuspend; private _onRateChange; private _onError; }