vidstack
Version:
Build awesome media experiences on the web.
56 lines (55 loc) • 1.75 kB
TypeScript
import type { MediaSetupContext } from '../types';
import type { HTMLMediaProvider } from './provider';
export declare class HTMLMediaEvents {
private _provider;
private _context;
private _disposal;
private _waiting;
private _attachedLoadStart;
private _attachedCanPlay;
private _timeRAF;
private get _media();
private get _delegate();
constructor(_provider: HTMLMediaProvider, _context: MediaSetupContext);
private _onDispose;
/**
* The `timeupdate` event fires surprisingly infrequently during playback, meaning your progress
* bar (or whatever else is synced to the currentTime) moves in a choppy fashion. This helps
* resolve that by retrieving time updates in a request animation frame loop.
*/
private _onRAF;
private _attachInitialListeners;
private _attachLoadStartListeners;
private _attachCanPlayListeners;
private _handlers;
private _handleDevEvent;
private _attachEventListener;
private _onDevEvent;
private _updateCurrentTime;
private _onLoadStart;
private _onAbort;
private _onEmptied;
private _onLoadedData;
private _onLoadedMetadata;
private _getCanPlayDetail;
private _onStreamTypeChange;
private _onPlay;
private _onPause;
private _onCanPlay;
private _onCanPlayThrough;
private _onPlaying;
private _onStalled;
private _onWaiting;
private _onEnded;
protected _attachTimeUpdate(): void;
protected _onTimeUpdate(event: Event): void;
private _onDurationChange;
private _onVolumeChange;
private _onSeeked;
private _onSeeking;
private _onProgress;
private _onLoop;
private _onSuspend;
private _onRateChange;
private _onError;
}