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videojs-contrib-hls

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Play back HLS with video.js, even where it's not natively supported

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/** * ranges * * Utilities for working with TimeRanges. * */ import videojs from 'video.js'; // Fudge factor to account for TimeRanges rounding const TIME_FUDGE_FACTOR = 1 / 30; // Comparisons between time values such as current time and the end of the buffered range // can be misleading because of precision differences or when the current media has poorly // aligned audio and video, which can cause values to be slightly off from what you would // expect. This value is what we consider to be safe to use in such comparisons to account // for these scenarios. const SAFE_TIME_DELTA = TIME_FUDGE_FACTOR * 3; /** * Clamps a value to within a range * @param {Number} num - the value to clamp * @param {Number} start - the start of the range to clamp within, inclusive * @param {Number} end - the end of the range to clamp within, inclusive * @return {Number} */ const clamp = function(num, [start, end]) { return Math.min(Math.max(start, num), end); }; const filterRanges = function(timeRanges, predicate) { let results = []; let i; if (timeRanges && timeRanges.length) { // Search for ranges that match the predicate for (i = 0; i < timeRanges.length; i++) { if (predicate(timeRanges.start(i), timeRanges.end(i))) { results.push([timeRanges.start(i), timeRanges.end(i)]); } } } return videojs.createTimeRanges(results); }; /** * Attempts to find the buffered TimeRange that contains the specified * time. * @param {TimeRanges} buffered - the TimeRanges object to query * @param {number} time - the time to filter on. * @returns {TimeRanges} a new TimeRanges object */ const findRange = function(buffered, time) { return filterRanges(buffered, function(start, end) { return start - TIME_FUDGE_FACTOR <= time && end + TIME_FUDGE_FACTOR >= time; }); }; /** * Returns the TimeRanges that begin later than the specified time. * @param {TimeRanges} timeRanges - the TimeRanges object to query * @param {number} time - the time to filter on. * @returns {TimeRanges} a new TimeRanges object. */ const findNextRange = function(timeRanges, time) { return filterRanges(timeRanges, function(start) { return start - TIME_FUDGE_FACTOR >= time; }); }; /** * Returns gaps within a list of TimeRanges * @param {TimeRanges} buffered - the TimeRanges object * @return {TimeRanges} a TimeRanges object of gaps */ const findGaps = function(buffered) { if (buffered.length < 2) { return videojs.createTimeRanges(); } let ranges = []; for (let i = 1; i < buffered.length; i++) { let start = buffered.end(i - 1); let end = buffered.start(i); ranges.push([start, end]); } return videojs.createTimeRanges(ranges); }; /** * Search for a likely end time for the segment that was just appened * based on the state of the `buffered` property before and after the * append. If we fin only one such uncommon end-point return it. * @param {TimeRanges} original - the buffered time ranges before the update * @param {TimeRanges} update - the buffered time ranges after the update * @returns {Number|null} the end time added between `original` and `update`, * or null if one cannot be unambiguously determined. */ const findSoleUncommonTimeRangesEnd = function(original, update) { let i; let start; let end; let result = []; let edges = []; // In order to qualify as a possible candidate, the end point must: // 1) Not have already existed in the `original` ranges // 2) Not result from the shrinking of a range that already existed // in the `original` ranges // 3) Not be contained inside of a range that existed in `original` const overlapsCurrentEnd = function(span) { return (span[0] <= end && span[1] >= end); }; if (original) { // Save all the edges in the `original` TimeRanges object for (i = 0; i < original.length; i++) { start = original.start(i); end = original.end(i); edges.push([start, end]); } } if (update) { // Save any end-points in `update` that are not in the `original` // TimeRanges object for (i = 0; i < update.length; i++) { start = update.start(i); end = update.end(i); if (edges.some(overlapsCurrentEnd)) { continue; } // at this point it must be a unique non-shrinking end edge result.push(end); } } // we err on the side of caution and return null if didn't find // exactly *one* differing end edge in the search above if (result.length !== 1) { return null; } return result[0]; }; /** * Calculate the intersection of two TimeRanges * @param {TimeRanges} bufferA * @param {TimeRanges} bufferB * @returns {TimeRanges} The interesection of `bufferA` with `bufferB` */ const bufferIntersection = function(bufferA, bufferB) { let start = null; let end = null; let arity = 0; let extents = []; let ranges = []; if (!bufferA || !bufferA.length || !bufferB || !bufferB.length) { return videojs.createTimeRange(); } // Handle the case where we have both buffers and create an // intersection of the two let count = bufferA.length; // A) Gather up all start and end times while (count--) { extents.push({time: bufferA.start(count), type: 'start'}); extents.push({time: bufferA.end(count), type: 'end'}); } count = bufferB.length; while (count--) { extents.push({time: bufferB.start(count), type: 'start'}); extents.push({time: bufferB.end(count), type: 'end'}); } // B) Sort them by time extents.sort(function(a, b) { return a.time - b.time; }); // C) Go along one by one incrementing arity for start and decrementing // arity for ends for (count = 0; count < extents.length; count++) { if (extents[count].type === 'start') { arity++; // D) If arity is ever incremented to 2 we are entering an // overlapping range if (arity === 2) { start = extents[count].time; } } else if (extents[count].type === 'end') { arity--; // E) If arity is ever decremented to 1 we leaving an // overlapping range if (arity === 1) { end = extents[count].time; } } // F) Record overlapping ranges if (start !== null && end !== null) { ranges.push([start, end]); start = null; end = null; } } return videojs.createTimeRanges(ranges); }; /** * Calculates the percentage of `segmentRange` that overlaps the * `buffered` time ranges. * @param {TimeRanges} segmentRange - the time range that the segment * covers adjusted according to currentTime * @param {TimeRanges} referenceRange - the original time range that the * segment covers * @param {Number} currentTime - time in seconds where the current playback * is at * @param {TimeRanges} buffered - the currently buffered time ranges * @returns {Number} percent of the segment currently buffered */ const calculateBufferedPercent = function(adjustedRange, referenceRange, currentTime, buffered) { let referenceDuration = referenceRange.end(0) - referenceRange.start(0); let adjustedDuration = adjustedRange.end(0) - adjustedRange.start(0); let bufferMissingFromAdjusted = referenceDuration - adjustedDuration; let adjustedIntersection = bufferIntersection(adjustedRange, buffered); let referenceIntersection = bufferIntersection(referenceRange, buffered); let adjustedOverlap = 0; let referenceOverlap = 0; let count = adjustedIntersection.length; while (count--) { adjustedOverlap += adjustedIntersection.end(count) - adjustedIntersection.start(count); // If the current overlap segment starts at currentTime, then increase the // overlap duration so that it actually starts at the beginning of referenceRange // by including the difference between the two Range's durations // This is a work around for the way Flash has no buffer before currentTime if (adjustedIntersection.start(count) === currentTime) { adjustedOverlap += bufferMissingFromAdjusted; } } count = referenceIntersection.length; while (count--) { referenceOverlap += referenceIntersection.end(count) - referenceIntersection.start(count); } // Use whichever value is larger for the percentage-buffered since that value // is likely more accurate because the only way return Math.max(adjustedOverlap, referenceOverlap) / referenceDuration * 100; }; /** * Return the amount of a range specified by the startOfSegment and segmentDuration * overlaps the current buffered content. * * @param {Number} startOfSegment - the time where the segment begins * @param {Number} segmentDuration - the duration of the segment in seconds * @param {Number} currentTime - time in seconds where the current playback * is at * @param {TimeRanges} buffered - the state of the buffer * @returns {Number} percentage of the segment's time range that is * already in `buffered` */ const getSegmentBufferedPercent = function(startOfSegment, segmentDuration, currentTime, buffered) { let endOfSegment = startOfSegment + segmentDuration; // The entire time range of the segment let originalSegmentRange = videojs.createTimeRanges([[ startOfSegment, endOfSegment ]]); // The adjusted segment time range that is setup such that it starts // no earlier than currentTime // Flash has no notion of a back-buffer so adjustedSegmentRange adjusts // for that and the function will still return 100% if a only half of a // segment is actually in the buffer as long as the currentTime is also // half-way through the segment let adjustedSegmentRange = videojs.createTimeRanges([[ clamp(startOfSegment, [currentTime, endOfSegment]), endOfSegment ]]); // This condition happens when the currentTime is beyond the segment's // end time if (adjustedSegmentRange.start(0) === adjustedSegmentRange.end(0)) { return 0; } let percent = calculateBufferedPercent(adjustedSegmentRange, originalSegmentRange, currentTime, buffered); // If the segment is reported as having a zero duration, return 0% // since it is likely that we will need to fetch the segment if (isNaN(percent) || percent === Infinity || percent === -Infinity) { return 0; } return percent; }; /** * Gets a human readable string for a TimeRange * * @param {TimeRange} range * @returns {String} a human readable string */ const printableRange = (range) => { let strArr = []; if (!range || !range.length) { return ''; } for (let i = 0; i < range.length; i++) { strArr.push(range.start(i) + ' => ' + range.end(i)); } return strArr.join(', '); }; /** * Calculates the amount of time left in seconds until the player hits the end of the * buffer and causes a rebuffer * * @param {TimeRange} buffered * The state of the buffer * @param {Numnber} currentTime * The current time of the player * @param {Number} playbackRate * The current playback rate of the player. Defaults to 1. * @return {Number} * Time until the player has to start rebuffering in seconds. * @function timeUntilRebuffer */ const timeUntilRebuffer = function(buffered, currentTime, playbackRate = 1) { const bufferedEnd = buffered.length ? buffered.end(buffered.length - 1) : 0; return (bufferedEnd - currentTime) / playbackRate; }; export default { findRange, findNextRange, findGaps, findSoleUncommonTimeRangesEnd, getSegmentBufferedPercent, TIME_FUDGE_FACTOR, SAFE_TIME_DELTA, printableRange, timeUntilRebuffer };