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videojs-contrib-hls

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Play back HLS with video.js, even where it's not natively supported.

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/** * A lightweight readable stream implemention that handles event dispatching. * Objects that inherit from streams should call init in their constructors. */ (function(videojs, undefined) { var Stream = function() { this.init = function() { var listeners = {}; /** * Add a listener for a specified event type. * @param type {string} the event name * @param listener {function} the callback to be invoked when an event of * the specified type occurs */ this.on = function(type, listener) { if (!listeners[type]) { listeners[type] = []; } listeners[type].push(listener); }; /** * Remove a listener for a specified event type. * @param type {string} the event name * @param listener {function} a function previously registered for this * type of event through `on` */ this.off = function(type, listener) { var index; if (!listeners[type]) { return false; } index = listeners[type].indexOf(listener); listeners[type].splice(index, 1); return index > -1; }; /** * Trigger an event of the specified type on this stream. Any additional * arguments to this function are passed as parameters to event listeners. * @param type {string} the event name */ this.trigger = function(type) { var callbacks, i, length, args; callbacks = listeners[type]; if (!callbacks) { return; } // Slicing the arguments on every invocation of this method // can add a significant amount of overhead. Avoid the // intermediate object creation for the common case of a // single callback argument if (arguments.length === 2) { length = callbacks.length; for (i = 0; i < length; ++i) { callbacks[i].call(this, arguments[1]); } } else { args = Array.prototype.slice.call(arguments, 1); length = callbacks.length; for (i = 0; i < length; ++i) { callbacks[i].apply(this, args); } } }; /** * Destroys the stream and cleans up. */ this.dispose = function() { listeners = {}; }; }; }; /** * Forwards all `data` events on this stream to the destination stream. The * destination stream should provide a method `push` to receive the data * events as they arrive. * @param destination {stream} the stream that will receive all `data` events * @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options */ Stream.prototype.pipe = function(destination) { this.on('data', function(data) { destination.push(data); }); }; videojs.Hls.Stream = Stream; })(window.videojs);